|
@@ -332,6 +332,10 @@ Vector3 rlglUnproject(Vector3 source, Matrix proj, Matrix view); // Get world
|
|
|
unsigned char *rlglReadScreenPixels(int width, int height); // Read screen pixel data (color buffer)
|
|
|
void *rlglReadTexturePixels(Texture2D texture); // Read texture pixel data
|
|
|
|
|
|
+// VR functions exposed to core module but not to raylib users
|
|
|
+void BeginVrDrawing(void); // Begin VR drawing configuration
|
|
|
+void EndVrDrawing(void); // End VR drawing process (and desktop mirror)
|
|
|
+
|
|
|
// NOTE: There is a set of shader related functions that are available to end user,
|
|
|
// to avoid creating function wrappers through core module, they have been directly declared in raylib.h
|
|
|
|
|
@@ -368,10 +372,8 @@ float *MatrixToFloat(Matrix mat);
|
|
|
|
|
|
void InitVrDevice(int vrDevice); // Init VR device
|
|
|
void CloseVrDevice(void); // Close VR device
|
|
|
-void UpdateVrTracking(void); // Update VR tracking (position and orientation)
|
|
|
-void BeginVrDrawing(void); // Begin VR drawing configuration
|
|
|
-void EndVrDrawing(void); // End VR drawing process (and desktop mirror)
|
|
|
bool IsVrDeviceReady(void); // Detect if VR device (or simulator) is ready
|
|
|
+void UpdateVrTracking(void); // Update VR tracking (position and orientation)
|
|
|
void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
|
|
|
|
|
|
// Oculus Rift API for direct access the device (no simulator)
|