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@@ -1589,8 +1589,8 @@ int GetFPS(void)
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average = 0;
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last = 0;
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index = 0;
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- for (int i = 0; i < FPS_CAPTURE_FRAMES_COUNT; i++)
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- history[i] = 0;
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+
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+ for (int i = 0; i < FPS_CAPTURE_FRAMES_COUNT; i++) history[i] = 0;
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}
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if (fpsFrame == 0) return 0;
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@@ -2583,8 +2583,11 @@ void PlayAutomationEvent(AutomationEvent event)
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case INPUT_KEY_UP: CORE.Input.Keyboard.currentKeyState[event.params[0]] = false; break; // param[0]: key
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case INPUT_KEY_DOWN: { // param[0]: key
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CORE.Input.Keyboard.currentKeyState[event.params[0]] = true;
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- if (CORE.Input.Keyboard.previousKeyState[event.params[0]] == false) {
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- if (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) {
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+
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+ if (CORE.Input.Keyboard.previousKeyState[event.params[0]] == false)
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+ {
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+ if (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE)
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+ {
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// Add character to the queue
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CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = event.params[0];
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CORE.Input.Keyboard.keyPressedQueueCount++;
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