Browse Source

REVIEWED: `LoadTextureCubemap()`, added `mipmaps` #3665

Ray 1 year ago
parent
commit
1792bce292
1 changed files with 5 additions and 1 deletions
  1. 5 1
      src/rtextures.c

+ 5 - 1
src/rtextures.c

@@ -3778,7 +3778,9 @@ TextureCubemap LoadTextureCubemap(Image image, int layout)
             if ((image.height/6) == image.width) { layout = CUBEMAP_LAYOUT_LINE_VERTICAL; cubemap.width = image.height/6; }
             if ((image.height/6) == image.width) { layout = CUBEMAP_LAYOUT_LINE_VERTICAL; cubemap.width = image.height/6; }
             else if ((image.width/3) == (image.height/4)) { layout = CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR; cubemap.width = image.width/3; }
             else if ((image.width/3) == (image.height/4)) { layout = CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR; cubemap.width = image.width/3; }
         }
         }
-    } else {
+    } 
+    else
+    {
         if (layout == CUBEMAP_LAYOUT_LINE_VERTICAL) cubemap.width = image.height/6;
         if (layout == CUBEMAP_LAYOUT_LINE_VERTICAL) cubemap.width = image.height/6;
         if (layout == CUBEMAP_LAYOUT_LINE_HORIZONTAL) cubemap.width = image.width/6;
         if (layout == CUBEMAP_LAYOUT_LINE_HORIZONTAL) cubemap.width = image.width/6;
         if (layout == CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR) cubemap.width = image.width/3;
         if (layout == CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR) cubemap.width = image.width/3;
@@ -3795,6 +3797,7 @@ TextureCubemap LoadTextureCubemap(Image image, int layout)
 
 
         Image faces = { 0 };                // Vertical column image
         Image faces = { 0 };                // Vertical column image
         Rectangle faceRecs[6] = { 0 };      // Face source rectangles
         Rectangle faceRecs[6] = { 0 };      // Face source rectangles
+        
         for (int i = 0; i < 6; i++) faceRecs[i] = (Rectangle){ 0, 0, (float)size, (float)size };
         for (int i = 0; i < 6; i++) faceRecs[i] = (Rectangle){ 0, 0, (float)size, (float)size };
 
 
         if (layout == CUBEMAP_LAYOUT_LINE_VERTICAL)
         if (layout == CUBEMAP_LAYOUT_LINE_VERTICAL)
@@ -3841,6 +3844,7 @@ TextureCubemap LoadTextureCubemap(Image image, int layout)
         // one after the other (that's a vertical image), following convention: +X, -X, +Y, -Y, +Z, -Z
         // one after the other (that's a vertical image), following convention: +X, -X, +Y, -Y, +Z, -Z
         cubemap.id = rlLoadTextureCubemap(faces.data, size, faces.format);
         cubemap.id = rlLoadTextureCubemap(faces.data, size, faces.format);
         if (cubemap.id == 0) TRACELOG(LOG_WARNING, "IMAGE: Failed to load cubemap image");
         if (cubemap.id == 0) TRACELOG(LOG_WARNING, "IMAGE: Failed to load cubemap image");
+        else cubemap.mipmaps = 1;
 
 
         UnloadImage(faces);
         UnloadImage(faces);
     }
     }