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@@ -21,7 +21,7 @@ int main()
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InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes");
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// Define the camera to look into our 3d world
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- Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
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+ Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }};
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@@ -42,21 +42,21 @@ int main()
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Begin3dMode(camera);
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- DrawCube((Vector3){-4, 0, 2}, 2, 5, 2, RED);
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- DrawCubeWires((Vector3){-4, 0, 2}, 2, 5, 2, GOLD);
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- DrawCubeWires((Vector3){-4, 0, -2}, 3, 6, 2, MAROON);
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+ DrawCube((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, RED);
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+ DrawCubeWires((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, GOLD);
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+ DrawCubeWires((Vector3){-4.0f, 0.0f, -2.0f}, 3.0f, 6.0f, 2.0f, MAROON);
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- DrawSphere((Vector3){-1, 0, -2}, 1, GREEN);
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- DrawSphereWires((Vector3){1, 0, 2}, 2, 16, 16, LIME);
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+ DrawSphere((Vector3){-1.0f, 0.0f, -2.0f}, 1.0f, GREEN);
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+ DrawSphereWires((Vector3){1.0f, 0.0f, 2.0f}, 2.0f, 16, 16, LIME);
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- DrawCylinder((Vector3){4, 0, -2}, 1, 2, 3, 4, SKYBLUE);
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- DrawCylinderWires((Vector3){4, 0, -2}, 1, 2, 3, 4, DARKBLUE);
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- DrawCylinderWires((Vector3){4.5, -1, 2}, 1, 1, 2, 6, BROWN);
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+ DrawCylinder((Vector3){4.0f, 0.0f, -2.0f}, 1.0f, 2.0f, 3.0f, 4, SKYBLUE);
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+ DrawCylinderWires((Vector3){4.0f, 0.0f, -2.0f}, 1.0f, 2.0f, 3.0f, 4, DARKBLUE);
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+ DrawCylinderWires((Vector3){4.5f, -1.0f, 2.0f}, 1.0f, 1.0f, 2.0f, 6, BROWN);
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- DrawCylinder((Vector3){1, 0, -4}, 0, 1.5, 3, 8, GOLD);
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- DrawCylinderWires((Vector3){1, 0, -4}, 0, 1.5, 3, 8, PINK);
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+ DrawCylinder((Vector3){1.0f, 0.0f, -4.0f}, 0.0f, 1.5f, 3.0f, 8, GOLD);
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+ DrawCylinderWires((Vector3){1.0f, 0.0f, -4.0f}, 0.0f, 1.5f, 3.0f, 8, PINK);
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- DrawGrid(10.0, 1.0); // Draw a grid
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+ DrawGrid(10, 1.0f); // Draw a grid
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End3dMode();
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