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@@ -8,7 +8,6 @@
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* - PLATFORM_DESKTOP: FreeBSD, OpenBSD, NetBSD, DragonFly (X11 desktop)
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* - PLATFORM_DESKTOP: OSX/macOS
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* - PLATFORM_ANDROID: Android (ARM, ARM64)
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-* - PLATFORM_RPI: Raspberry Pi 0,1,2,3 (Raspbian, native mode)
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* - PLATFORM_DRM: Linux native mode, including Raspberry Pi 4 with V3D fkms driver
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* - PLATFORM_WEB: HTML5 with WebAssembly
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*
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@@ -21,12 +20,6 @@
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* Windowing and input system configured for Android device, app activity managed internally in this module.
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* NOTE: OpenGL ES 2.0 is required and graphic device is managed by EGL
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*
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-* #define PLATFORM_RPI (deprecated - RPI OS Buster only)
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-* Windowing and input system configured for Raspberry Pi in native mode (no XWindow required),
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-* graphic device is managed by EGL and inputs are processed is raw mode, reading from /dev/input/
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-* WARNING: This platform is deprecated, since RPI OS Bullseye, the old Dispmanx libraries are not
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-* supported and you must be using PLATFORM_DRM
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-*
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* #define PLATFORM_DRM
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* Windowing and input system configured for DRM native mode (RPI4 and other devices)
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* graphic device is managed by EGL and inputs are processed is raw mode, reading from /dev/input/
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@@ -260,7 +253,7 @@
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//#include <GLES2/gl2.h> // OpenGL ES 2.0 library (not required in this module, only in rlgl)
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#endif
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-#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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+#if defined(PLATFORM_DRM)
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#include <fcntl.h> // POSIX file control definitions - open(), creat(), fcntl()
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#include <unistd.h> // POSIX standard function definitions - read(), close(), STDIN_FILENO
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#include <termios.h> // POSIX terminal control definitions - tcgetattr(), tcsetattr()
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@@ -272,9 +265,6 @@
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#include <linux/input.h> // Linux: Keycodes constants definition (KEY_A, ...)
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#include <linux/joystick.h> // Linux: Joystick support library
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-#if defined(PLATFORM_RPI)
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- #include "bcm_host.h" // Raspberry Pi VideoCore IV access functions
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-#endif
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#if defined(PLATFORM_DRM)
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#include <gbm.h> // Generic Buffer Management (native platform for EGL on DRM)
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#include <xf86drm.h> // Direct Rendering Manager user-level library interface
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@@ -299,7 +289,7 @@
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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-#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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+#if defined(PLATFORM_DRM)
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#define USE_LAST_TOUCH_DEVICE // When multiple touchscreens are connected, only use the one with the highest event<N> number
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#define DEFAULT_GAMEPAD_DEV "/dev/input/js" // Gamepad input (base dev for all gamepads: js0, js1, ...)
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@@ -351,7 +341,7 @@
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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-#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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+#if defined(PLATFORM_DRM)
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typedef struct {
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pthread_t threadId; // Event reading thread id
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int fd; // File descriptor to the device it is assigned to
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@@ -375,10 +365,7 @@ typedef struct CoreData {
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
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GLFWwindow *handle; // GLFW window handle (graphic device)
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#endif
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-#if defined(PLATFORM_RPI)
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- EGL_DISPMANX_WINDOW_T handle; // Native window handle (graphic device)
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-#endif
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-#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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+#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM)
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#if defined(PLATFORM_DRM)
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int fd; // File descriptor for /dev/dri/...
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drmModeConnector *connector; // Direct Rendering Manager (DRM) mode connector
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@@ -428,7 +415,7 @@ typedef struct CoreData {
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const char *basePath; // Base path for data storage
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} Storage;
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struct {
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-#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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+#if defined(PLATFORM_DRM)
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InputEventWorker eventWorker[10]; // List of worker threads for every monitored "/dev/input/event<N>"
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#endif
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struct {
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@@ -444,7 +431,7 @@ typedef struct CoreData {
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int charPressedQueue[MAX_CHAR_PRESSED_QUEUE]; // Input characters queue (unicode)
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int charPressedQueueCount; // Input characters queue count
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-#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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+#if defined(PLATFORM_DRM)
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int defaultMode; // Default keyboard mode
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#if defined(SUPPORT_SSH_KEYBOARD_RPI)
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bool evtMode; // Keyboard in event mode
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@@ -468,7 +455,7 @@ typedef struct CoreData {
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char previousButtonState[MAX_MOUSE_BUTTONS]; // Registers previous mouse button state
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Vector2 currentWheelMove; // Registers current mouse wheel variation
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Vector2 previousWheelMove; // Registers previous mouse wheel variation
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-#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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+#if defined(PLATFORM_DRM)
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Vector2 eventWheelMove; // Registers the event mouse wheel variation
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// NOTE: currentButtonState[] can't be written directly due to multithreading, app could miss the update
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char currentButtonStateEvdev[MAX_MOUSE_BUTTONS]; // Holds the new mouse state for the next polling event to grab
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@@ -489,7 +476,7 @@ typedef struct CoreData {
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char currentButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Current gamepad buttons state
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char previousButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Previous gamepad buttons state
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float axisState[MAX_GAMEPADS][MAX_GAMEPAD_AXIS]; // Gamepad axis state
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-#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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+#if defined(PLATFORM_DRM)
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pthread_t threadId; // Gamepad reading thread id
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int streamId[MAX_GAMEPADS]; // Gamepad device file descriptor
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#endif
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@@ -502,7 +489,7 @@ typedef struct CoreData {
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double draw; // Time measure for frame draw
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double frame; // Time measure for one frame
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double target; // Desired time for one frame, if 0 not applied
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-#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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+#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM)
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unsigned long long int base; // Base time measure for hi-res timer
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#endif
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unsigned int frameCounter; // Frame counter
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@@ -667,7 +654,7 @@ static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent
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static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData);
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#endif
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-#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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+#if defined(PLATFORM_DRM)
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static void InitKeyboard(void); // Initialize raw keyboard system
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static void RestoreKeyboard(void); // Restore keyboard system
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#if defined(SUPPORT_SSH_KEYBOARD_RPI)
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@@ -682,13 +669,11 @@ static void *EventThread(void *arg); // Input device events r
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static void InitGamepad(void); // Initialize raw gamepad input
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static void *GamepadThread(void *arg); // Mouse reading thread
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-#if defined(PLATFORM_DRM)
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static int FindMatchingConnectorMode(const drmModeConnector *connector, const drmModeModeInfo *mode); // Search matching DRM mode in connector's mode list
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static int FindExactConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); // Search exactly matching DRM connector mode in connector's list
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static int FindNearestConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); // Search the nearest matching DRM connector mode in connector's list
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-#endif
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-#endif // PLATFORM_RPI || PLATFORM_DRM
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+#endif // PLATFORM_DRM
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#if defined(SUPPORT_EVENTS_AUTOMATION)
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static void LoadAutomationEvents(const char *fileName); // Load automation events from file
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@@ -857,7 +842,7 @@ void InitWindow(int width, int height, const char *title)
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}
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}
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#endif
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-#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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+#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) || defined(PLATFORM_DRM)
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// Initialize graphics device (display device and OpenGL context)
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// NOTE: returns true if window and graphic device has been initialized successfully
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CORE.Window.ready = InitGraphicsDevice(width, height);
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@@ -916,7 +901,7 @@ void InitWindow(int width, int height, const char *title)
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}
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#endif
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-#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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+#if defined(PLATFORM_DRM)
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// Initialize raw input system
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InitEvdevInput(); // Evdev inputs initialization
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InitGamepad(); // Gamepad init
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@@ -958,7 +943,7 @@ void InitWindow(int width, int height, const char *title)
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CORE.Time.frameCounter = 0;
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#endif
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-#endif // PLATFORM_DESKTOP || PLATFORM_WEB || PLATFORM_RPI || PLATFORM_DRM
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+#endif // PLATFORM_DESKTOP || PLATFORM_WEB || PLATFORM_DRM
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}
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// Close window and unload OpenGL context
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@@ -988,7 +973,7 @@ void CloseWindow(void)
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timeEndPeriod(1); // Restore time period
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#endif
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-#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
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+#if defined(PLATFORM_ANDROID)
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// Close surface, context and display
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if (CORE.Window.device != EGL_NO_DISPLAY)
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{
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@@ -1076,7 +1061,7 @@ void CloseWindow(void)
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}
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#endif
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-#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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+#if defined(PLATFORM_DRM)
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// Wait for mouse and gamepad threads to finish before closing
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// NOTE: Those threads should already have finished at this point
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// because they are controlled by CORE.Window.shouldClose variable
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@@ -1138,7 +1123,7 @@ bool WindowShouldClose(void)
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else return true;
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#endif
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-#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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+#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM)
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if (CORE.Window.ready) return CORE.Window.shouldClose;
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else return true;
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#endif
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@@ -1324,7 +1309,7 @@ void ToggleFullscreen(void)
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CORE.Window.fullscreen = !CORE.Window.fullscreen; // Toggle fullscreen flag
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#endif
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-#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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+#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM)
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TRACELOG(LOG_WARNING, "SYSTEM: Failed to toggle to windowed mode");
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#endif
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}
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@@ -3047,7 +3032,7 @@ double GetTime(void)
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time = glfwGetTime(); // Elapsed time since glfwInit()
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#endif
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-#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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+#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM)
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struct timespec ts = { 0 };
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clock_gettime(CLOCK_MONOTONIC, &ts);
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unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec;
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@@ -3883,7 +3868,7 @@ const char *GetGamepadName(int gamepad)
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if (CORE.Input.Gamepad.ready[gamepad]) return glfwGetJoystickName(gamepad);
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else return NULL;
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#endif
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-#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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+#if defined(PLATFORM_DRM)
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if (CORE.Input.Gamepad.ready[gamepad]) ioctl(CORE.Input.Gamepad.streamId[gamepad], JSIOCGNAME(64), &CORE.Input.Gamepad.name[gamepad]);
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return CORE.Input.Gamepad.name[gamepad];
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#endif
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@@ -3896,7 +3881,7 @@ const char *GetGamepadName(int gamepad)
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// Get gamepad axis count
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int GetGamepadAxisCount(int gamepad)
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{
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-#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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+#if defined(PLATFORM_DRM)
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int axisCount = 0;
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if (CORE.Input.Gamepad.ready[gamepad]) ioctl(CORE.Input.Gamepad.streamId[gamepad], JSIOCGAXES, &axisCount);
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CORE.Input.Gamepad.axisCount = axisCount;
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@@ -4138,7 +4123,7 @@ int GetTouchX(void)
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{
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB)
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return (int)CORE.Input.Touch.position[0].x;
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-#else // PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_DRM
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+#else // PLATFORM_DESKTOP, PLATFORM_DRM
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return GetMouseX();
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#endif
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}
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@@ -4148,7 +4133,7 @@ int GetTouchY(void)
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{
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB)
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return (int)CORE.Input.Touch.position[0].y;
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-#else // PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_DRM
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+#else // PLATFORM_DESKTOP, PLATFORM_DRM
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return GetMouseY();
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#endif
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}
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@@ -4165,7 +4150,7 @@ Vector2 GetTouchPosition(int index)
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// https://docs.microsoft.com/en-us/windows/win32/wintouch/getting-started-with-multi-touch-messages
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if (index == 0) position = GetMousePosition();
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#endif
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-#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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+#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) || defined(PLATFORM_DRM)
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if (index < MAX_TOUCH_POINTS) position = CORE.Input.Touch.position[index];
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else TRACELOG(LOG_WARNING, "INPUT: Required touch point out of range (Max touch points: %i)", MAX_TOUCH_POINTS);
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#endif
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@@ -4537,21 +4522,10 @@ static bool InitGraphicsDevice(int width, int height)
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#endif // PLATFORM_DESKTOP || PLATFORM_WEB
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-#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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+#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM)
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CORE.Window.fullscreen = true;
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CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
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-#if defined(PLATFORM_RPI)
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- bcm_host_init();
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-
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- DISPMANX_ELEMENT_HANDLE_T dispmanElement = { 0 };
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- DISPMANX_DISPLAY_HANDLE_T dispmanDisplay = { 0 };
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- DISPMANX_UPDATE_HANDLE_T dispmanUpdate = { 0 };
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-
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- VC_RECT_T dstRect = { 0 };
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- VC_RECT_T srcRect = { 0 };
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-#endif
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-
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#if defined(PLATFORM_DRM)
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CORE.Window.fd = -1;
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CORE.Window.connector = NULL;
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@@ -4748,7 +4722,7 @@ static bool InitGraphicsDevice(int width, int height)
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EGL_NONE
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};
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-#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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+#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM)
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EGLint numConfigs = 0;
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// Get an EGL device connection
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@@ -4863,58 +4837,6 @@ static bool InitGraphicsDevice(int width, int height)
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CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, CORE.Android.app->window, NULL);
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#endif // PLATFORM_ANDROID
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-#if defined(PLATFORM_RPI)
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- graphics_get_display_size(0, &CORE.Window.display.width, &CORE.Window.display.height);
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-
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- // Screen size security check
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- if (CORE.Window.screen.width <= 0) CORE.Window.screen.width = CORE.Window.display.width;
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- if (CORE.Window.screen.height <= 0) CORE.Window.screen.height = CORE.Window.display.height;
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-
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- // At this point we need to manage render size vs screen size
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- // NOTE: This function use and modify global module variables:
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- // -> CORE.Window.screen.width/CORE.Window.screen.height
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- // -> CORE.Window.render.width/CORE.Window.render.height
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- // -> CORE.Window.screenScale
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- SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
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-
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- dstRect.x = 0;
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- dstRect.y = 0;
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- dstRect.width = CORE.Window.display.width;
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- dstRect.height = CORE.Window.display.height;
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-
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- srcRect.x = 0;
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- srcRect.y = 0;
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- srcRect.width = CORE.Window.render.width << 16;
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- srcRect.height = CORE.Window.render.height << 16;
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-
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- // NOTE: RPI dispmanx windowing system takes care of source rectangle scaling to destination rectangle by hardware (no cost)
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- // Take care that renderWidth/renderHeight fit on displayWidth/displayHeight aspect ratio
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-
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- VC_DISPMANX_ALPHA_T alpha = { 0 };
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- alpha.flags = DISPMANX_FLAGS_ALPHA_FIXED_ALL_PIXELS;
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- //alpha.flags = DISPMANX_FLAGS_ALPHA_FROM_SOURCE; // TODO: Allow transparent framebuffer! -> FLAG_WINDOW_TRANSPARENT
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- alpha.opacity = 255; // Set transparency level for framebuffer, requires EGLAttrib: EGL_TRANSPARENT_TYPE
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- alpha.mask = 0;
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-
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- dispmanDisplay = vc_dispmanx_display_open(0); // LCD
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- dispmanUpdate = vc_dispmanx_update_start(0);
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-
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- dispmanElement = vc_dispmanx_element_add(dispmanUpdate, dispmanDisplay, 0/*layer*/, &dstRect, 0/*src*/,
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- &srcRect, DISPMANX_PROTECTION_NONE, &alpha, 0/*clamp*/, DISPMANX_NO_ROTATE);
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-
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- CORE.Window.handle.element = dispmanElement;
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- CORE.Window.handle.width = CORE.Window.render.width;
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- CORE.Window.handle.height = CORE.Window.render.height;
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- vc_dispmanx_update_submit_sync(dispmanUpdate);
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-
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- CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, &CORE.Window.handle, NULL);
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-
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- const unsigned char *const renderer = glGetString(GL_RENDERER);
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- if (renderer) TRACELOG(LOG_INFO, "DISPLAY: Renderer name is: %s", renderer);
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- else TRACELOG(LOG_WARNING, "DISPLAY: Failed to get renderer name");
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- //---------------------------------------------------------------------------------
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-#endif // PLATFORM_RPI
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-
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#if defined(PLATFORM_DRM)
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CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, (EGLNativeWindowType)CORE.Window.gbmSurface, NULL);
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if (EGL_NO_SURFACE == CORE.Window.surface)
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@@ -4952,7 +4874,7 @@ static bool InitGraphicsDevice(int width, int height)
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TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
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TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
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}
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-#endif // PLATFORM_ANDROID || PLATFORM_RPI || PLATFORM_DRM
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+#endif // PLATFORM_ANDROID || PLATFORM_DRM
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|
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|
// Load OpenGL extensions
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|
// NOTE: GL procedures address loader is required to load extensions
|
|
@@ -5096,7 +5018,7 @@ static void InitTimer(void)
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timeBeginPeriod(1); // Setup high-resolution timer to 1ms (granularity of 1-2 ms)
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|
#endif
|
|
|
|
|
|
-#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
|
|
|
+#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM)
|
|
|
struct timespec now = { 0 };
|
|
|
|
|
|
if (clock_gettime(CLOCK_MONOTONIC, &now) == 0) // Success
|
|
@@ -5160,7 +5082,7 @@ void SwapScreenBuffer(void)
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|
|
glfwSwapBuffers(CORE.Window.handle);
|
|
|
#endif
|
|
|
|
|
|
-#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
|
|
|
+#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM)
|
|
|
eglSwapBuffers(CORE.Window.device, CORE.Window.surface);
|
|
|
|
|
|
#if defined(PLATFORM_DRM)
|
|
@@ -5190,7 +5112,7 @@ void SwapScreenBuffer(void)
|
|
|
CORE.Window.prevBO = bo;
|
|
|
|
|
|
#endif // PLATFORM_DRM
|
|
|
-#endif // PLATFORM_ANDROID || PLATFORM_RPI || PLATFORM_DRM
|
|
|
+#endif // PLATFORM_ANDROID || PLATFORM_DRM
|
|
|
}
|
|
|
|
|
|
// Register all input events
|
|
@@ -5208,13 +5130,11 @@ void PollInputEvents(void)
|
|
|
// Reset key repeats
|
|
|
for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
|
|
|
|
|
|
-#if !(defined(PLATFORM_RPI) || defined(PLATFORM_DRM))
|
|
|
// Reset last gamepad button/axis registered state
|
|
|
CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
|
|
|
CORE.Input.Gamepad.axisCount = 0;
|
|
|
-#endif
|
|
|
|
|
|
-#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
|
|
|
+#if defined(PLATFORM_DRM)
|
|
|
// Register previous keys states
|
|
|
for (int i = 0; i < MAX_KEYBOARD_KEYS; i++)
|
|
|
{
|
|
@@ -5461,7 +5381,7 @@ void PollInputEvents(void)
|
|
|
}
|
|
|
#endif
|
|
|
|
|
|
-#if (defined(PLATFORM_RPI) || defined(PLATFORM_DRM)) && defined(SUPPORT_SSH_KEYBOARD_RPI)
|
|
|
+#if defined(PLATFORM_DRM) && defined(SUPPORT_SSH_KEYBOARD_RPI)
|
|
|
// NOTE: Keyboard reading could be done using input_event(s) or just read from stdin, both methods are used here.
|
|
|
// stdin reading is still used for legacy purposes, it allows keyboard input trough SSH console
|
|
|
|
|
@@ -6336,7 +6256,7 @@ static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent
|
|
|
}
|
|
|
#endif
|
|
|
|
|
|
-#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
|
|
|
+#if defined(PLATFORM_DRM)
|
|
|
// Initialize Keyboard system (using standard input)
|
|
|
static void InitKeyboard(void)
|
|
|
{
|
|
@@ -6977,7 +6897,7 @@ static void *EventThread(void *arg)
|
|
|
if (CORE.Input.Touch.position[2].x >= 0) CORE.Input.Touch.pointCount++;
|
|
|
if (CORE.Input.Touch.position[3].x >= 0) CORE.Input.Touch.pointCount++;
|
|
|
|
|
|
-#if defined(SUPPORT_GESTURES_SYSTEM) // PLATFORM_RPI, PLATFORM_DRM
|
|
|
+#if defined(SUPPORT_GESTURES_SYSTEM) // PLATFORM_DRM
|
|
|
if (gestureUpdate)
|
|
|
{
|
|
|
GestureEvent gestureEvent = { 0 };
|
|
@@ -7094,7 +7014,7 @@ static void *GamepadThread(void *arg)
|
|
|
|
|
|
return NULL;
|
|
|
}
|
|
|
-#endif // PLATFORM_RPI || PLATFORM_DRM
|
|
|
+#endif // PLATFORM_DRM
|
|
|
|
|
|
#if defined(PLATFORM_DRM)
|
|
|
// Search matching DRM mode in connector's mode list
|