Browse Source

[rnet] Examples review -WIP-

Ray 5 years ago
parent
commit
19390eaf09

+ 46 - 27
examples/network/network_ping_pong.c

@@ -1,26 +1,17 @@
 /*******************************************************************************************
  *
  *   raylib [network] example - Client/Server ping-pong
- *
- *   Welcome to raylib!
- *
- *   To test examples, just press F6 and execute raylib_compile_execute script
- *   Note that compiled executable is placed in the same folder as .c file
- *
- *   You can find all basic examples on C:\raylib\raylib\examples folder or
- *   raylib official webpage: www.raylib.com
- *
- *   Enjoy using raylib. :)
- *
- *   This example has been created using raylib 2.0 (www.raylib.com)
- *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h
- *for details)
- *
- *   Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
+*
+*   This example has been created using raylib 3.0 (www.raylib.com)
+*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+*   Copyright (c) 2019-2020 Jak Barnes (@syphonx) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
 
 #include "raylib.h"
+
+#define RNET_IMPLEMENTATION
 #include "rnet.h"
 
 #include <assert.h>
@@ -82,7 +73,7 @@ void NetworkConnect()
 
 // Once connected to the network, check the sockets for pending information
 // and when information is ready, send either a Ping or a Pong.
-void NetworkUpdate()
+void UpdateNetwork()
 {
     // CheckSockets
     //
@@ -139,18 +130,20 @@ void NetworkUpdate()
     }
 }
 
-int main()
+int main(void)
 {
-    // Setup
-    int screenWidth  = 800;
-    int screenHeight = 450;
+    // Initialization
+    //--------------------------------------------------------------------------------------
+    const int screenWidth = 800;
+    const int screenHeight = 450;
+
     InitWindow(
         screenWidth, screenHeight, "raylib [network] example - ping pong");
     SetTargetFPS(60);
     SetTraceLogLevel(LOG_DEBUG);
 
     // Networking
-    InitNetwork();
+    InitNetworkDevice();
 
     // Create the server
     //
@@ -212,14 +205,40 @@ int main()
         BeginDrawing();
         ClearBackground(RAYWHITE);
         if (connected) {
-            NetworkUpdate();
+            UpdateNetwork();
         } else {
             NetworkConnect();
         }
         EndDrawing();
     }
+    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
+    //--------------------------------------------------------------------------------------
+
+    // Main game loop
+    while (!WindowShouldClose())    // Detect window close button or ESC key
+    {
+        // Update
+        //----------------------------------------------------------------------------------
+        // TODO: Update your variables here
+        //----------------------------------------------------------------------------------
+
+        // Draw
+        //----------------------------------------------------------------------------------
+        BeginDrawing();
+
+            ClearBackground(RAYWHITE);
+
+            if (connected) UpdateNetwork();
+            else NetworkConnect();
+
+        EndDrawing();
+        //----------------------------------------------------------------------------------
+    }
+
+    // De-Initialization
+    //--------------------------------------------------------------------------------------
+    CloseWindow();        // Close window and OpenGL context
+    //--------------------------------------------------------------------------------------
 
-    // Cleanup
-    CloseWindow();
     return 0;
 }

+ 42 - 37
examples/network/network_resolve_host.c

@@ -1,44 +1,36 @@
 /*******************************************************************************************
  *
  *   raylib [network] example - Resolve Host
- *
- *   Welcome to raylib!
- *
- *   To test examples, just press F6 and execute raylib_compile_execute script
- *   Note that compiled executable is placed in the same folder as .c file
- *
- *   You can find all basic examples on C:\raylib\raylib\examples folder or
- *   raylib official webpage: www.raylib.com
- *
- *   Enjoy using raylib. :)
- *
- *   This example has been created using raylib 2.0 (www.raylib.com)
- *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h
- *for details)
- *
- *   Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
+*
+*   This example has been created using raylib 3.0 (www.raylib.com)
+*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+*   Copyright (c) 2019-2020 Jak Barnes (@syphonx) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
 
-#include "raylib.h" 
-#include "rnet.h"
+#include "raylib.h"
 
-char     buffer[ADDRESS_IPV6_ADDRSTRLEN];
-uint16_t port = 0;
+#define RNET_IMPLEMENTATION
+#include "rnet.h"
 
-int main()
+int main(void)
 {
-    // Setup
-    int screenWidth  = 800;
-    int screenHeight = 450;
-    InitWindow(
-        screenWidth, screenHeight, "raylib [network] example - ping pong");
-    SetTargetFPS(60);
+    // Initialization
+    //--------------------------------------------------------------------------------------
+    const int screenWidth = 800;
+    const int screenHeight = 450;
 
+    InitWindow(screenWidth, screenHeight, "raylib [network] example - ping pong");
+    
+    char buffer[ADDRESS_IPV6_ADDRSTRLEN];
+    uint16_t port = 0;
+    
     SetTraceLogLevel(LOG_DEBUG);
 
+
     // Networking
-    InitNetwork();
+    InitNetworkDevice();
      
     AddressInformation* addr = AllocAddressList(1);
     int count = ResolveHost(
@@ -58,23 +50,36 @@ int main()
     if (count > 0)
     {
         GetAddressHostAndPort(addr[0], buffer, &port);
-        TraceLog(LOG_INFO, "Resolved to ip %s::%d\n", buffer, port);
+        TraceLog(LOG_INFO, "Resolved to ip %s::%d", buffer, port);
     }
 
+    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
+    //--------------------------------------------------------------------------------------
+
     // Main game loop
-    while (!WindowShouldClose())
+    while (!WindowShouldClose())    // Detect window close button or ESC key
     {
+        // Update
+        //----------------------------------------------------------------------------------
+        // TODO: Update your variables here
+        //----------------------------------------------------------------------------------
+
         // Draw
+        //----------------------------------------------------------------------------------
         BeginDrawing();
 
-        // Clear
-        ClearBackground(RAYWHITE);
+            ClearBackground(RAYWHITE);
+
+            DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
 
-        // End draw
         EndDrawing();
+        //----------------------------------------------------------------------------------
     }
 
-    // Cleanup
-    CloseWindow();
+    // De-Initialization
+    //--------------------------------------------------------------------------------------
+    CloseWindow();        // Close window and OpenGL context
+    //--------------------------------------------------------------------------------------
+
     return 0;
 }

+ 53 - 40
examples/network/network_test.c

@@ -1,33 +1,24 @@
 /*******************************************************************************************
- *
- *   raylib [network] example - Network Test
- *
- *   Welcome to raylib!
- *
- *   To test examples, just press F6 and execute raylib_compile_execute script
- *   Note that compiled executable is placed in the same folder as .c file
- *
- *   You can find all basic examples on C:\raylib\raylib\examples folder or
- *   raylib official webpage: www.raylib.com
- *
- *   Enjoy using raylib. :)
- *
- *   This example has been created using raylib 2.0 (www.raylib.com)
- *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h
- *for details)
- *
- *   Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
+*
+*   raylib [network] example - Network Test
+*
+*   This example has been created using raylib 3.0 (www.raylib.com)
+*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+*   Copyright (c) 2019-2020 Jak Barnes (@syphonx) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
 
 #include "raylib.h"
+
+#define RNET_IMPLEMENTATION
 #include "rnet.h"
 
 #include <assert.h>
 
 void test_network_initialise()
 {
-    assert(InitNetwork() == true);
+    assert(InitNetworkDevice() == true);
 }
 
 void test_socket_result()
@@ -50,8 +41,8 @@ void test_resolve_ip()
 {
     const char *host = "8.8.8.8";
     const char *port = "8080";
-    char        ip[ADDRESS_IPV6_ADDRSTRLEN];
-    char        service[ADDRESS_MAXSERV];
+    char ip[ADDRESS_IPV6_ADDRSTRLEN];
+    char service[ADDRESS_MAXSERV];
 
     memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
     ResolveIP(host, port, NAME_INFO_NUMERICHOST, ip, service);
@@ -91,9 +82,9 @@ void test_resolve_ip()
 
 void test_resolve_host()
 {
-    const char *        address = "localhost";
-    const char *        port    = "80";
-    AddressInformation *addr    = AllocAddressList(3);
+    const char *address = "localhost";
+    const char *port = "80";
+    AddressInformation *addr = AllocAddressList(3);
     int count = ResolveHost(address, port, ADDRESS_TYPE_ANY, 0, addr); 
 
     assert(GetAddressFamily(addr[0]) == ADDRESS_TYPE_IPV6);
@@ -113,36 +104,58 @@ void test_address_list()
 
 void test_socket_create()
 {
-    SocketConfig  server_cfg = {.host = "127.0.0.1", .port = "8080", .server = true, .nonblocking = true};
-    Socket *      socket     = AllocSocket();
+    SocketConfig server_cfg = { .host = "127.0.0.1", .port = "8080", .server = true, .nonblocking = true };
+    Socket *socket = AllocSocket();
     SocketResult *server_res = AllocSocketResult();
-    SocketSet *   socket_set = AllocSocketSet(1);
+    SocketSet *socket_set = AllocSocketSet(1);
+
     assert(SocketCreate(&server_cfg, server_res));
     assert(AddSocket(socket_set, server_res->socket));
     assert(SocketListen(&server_cfg, server_res));
 }
 
-int main()
+int main(void)
 {
-    int screenWidth  = 800;
-    int screenHeight = 450;
-    InitWindow(
-        screenWidth, screenHeight, "raylib [network] example - network test");
-    SetTargetFPS(60);
+    // Initialization
+    //--------------------------------------------------------------------------------------
+    const int screenWidth = 800;
+    const int screenHeight = 450;
 
+    InitWindow(screenWidth, screenHeight, "raylib [network] example - network test");
+    
     // Run the tests
     test_network_initialise();
     test_resolve_host();
-    // test_socket_create();
+    //test_socket_create();
+    test_resolve_ip();
+
+    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
+    //--------------------------------------------------------------------------------------
 
     // Main game loop
-    while (!WindowShouldClose()) {
+    while (!WindowShouldClose())    // Detect window close button or ESC key
+    {
+        // Update
+        //----------------------------------------------------------------------------------
+        // TODO: Update your variables here
+        //----------------------------------------------------------------------------------
+
+        // Draw
+        //----------------------------------------------------------------------------------
         BeginDrawing();
-        ClearBackground(RAYWHITE);
-        DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
+
+            ClearBackground(RAYWHITE);
+
+            DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
+
         EndDrawing();
+        //----------------------------------------------------------------------------------
     }
-    CloseWindow();
+
+    // De-Initialization
+    //--------------------------------------------------------------------------------------
+    CloseWindow();        // Close window and OpenGL context
+    //--------------------------------------------------------------------------------------
 
     return 0;
 }

+ 42 - 34
examples/network/network_udp_client.c

@@ -1,28 +1,20 @@
 /*******************************************************************************************
  *
  *   raylib [network] example - UDP Client
- *
- *   Welcome to raylib!
- *
- *   To test examples, just press F6 and execute raylib_compile_execute script
- *   Note that compiled executable is placed in the same folder as .c file
- *
- *   You can find all basic examples on C:\raylib\raylib\examples folder or
- *   raylib official webpage: www.raylib.com
- *
- *   Enjoy using raylib. :)
- *
- *   This example has been created using raylib 2.0 (www.raylib.com)
- *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h
- *for details)
- *
- *   Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
+*
+*   This example has been created using raylib 3.0 (www.raylib.com)
+*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+*   Copyright (c) 2019-2020 Jak Barnes (@syphonx) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
 
 #include "raylib.h"
+
+#define RNET_IMPLEMENTATION
 #include "rnet.h"
 
+
 #include <assert.h>
 #include <stdio.h>
 #include <string.h>
@@ -41,7 +33,7 @@ char          recvBuffer[512];
 
 // Once connected to the network, check the sockets for pending information
 // and when information is ready, send either a Ping or a Pong.
-void NetworkUpdate()
+void UpdateNetwork()
 {
     // CheckSockets
     //
@@ -81,18 +73,16 @@ void NetworkUpdate()
     }
 }
 
-int main()
+int main(void)
 {
-    // Setup
-    int screenWidth  = 800;
-    int screenHeight = 450;
-    InitWindow(
-        screenWidth, screenHeight, "raylib [network] example - udp client");
-    SetTargetFPS(60);
-    SetTraceLogLevel(LOG_DEBUG);
+    // Initialization
+    //--------------------------------------------------------------------------------------
+    const int screenWidth = 800;
+    const int screenHeight = 450;
+
+    InitWindow(screenWidth, screenHeight, "raylib [network] example - udp client");
 
-    // Networking
-    InitNetwork();
+    InitNetworkDevice();
 
     // Create the client
     //
@@ -114,15 +104,33 @@ int main()
     memset(recvBuffer, '\0', sizeof(recvBuffer));
     AddSocket(socket_set, client_res->socket);
 
+    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
+    //--------------------------------------------------------------------------------------
+
     // Main game loop
-    while (!WindowShouldClose()) {
+    while (!WindowShouldClose())    // Detect window close button or ESC key
+    {
+        // Update
+        //----------------------------------------------------------------------------------
+        UpdateNetwork();
+        //----------------------------------------------------------------------------------
+
+        // Draw
+        //----------------------------------------------------------------------------------
         BeginDrawing();
-        ClearBackground(RAYWHITE);
-        NetworkUpdate();
+
+            ClearBackground(RAYWHITE);
+
         EndDrawing();
+        //----------------------------------------------------------------------------------
     }
 
-    // Cleanup
-    CloseWindow();
+    // De-Initialization
+    //--------------------------------------------------------------------------------------
+    CloseNetworkDevice(); // Close network
+    
+    CloseWindow();        // Close window and OpenGL context
+    //--------------------------------------------------------------------------------------
+
     return 0;
 }

+ 49 - 43
examples/network/network_udp_server.c

@@ -1,28 +1,20 @@
 /*******************************************************************************************
  *
  *   raylib [network] example - UDP Server
- *
- *   Welcome to raylib!
- *
- *   To test examples, just press F6 and execute raylib_compile_execute script
- *   Note that compiled executable is placed in the same folder as .c file
- *
- *   You can find all basic examples on C:\raylib\raylib\examples folder or
- *   raylib official webpage: www.raylib.com
- *
- *   Enjoy using raylib. :)
- *
- *   This example has been created using raylib 2.0 (www.raylib.com)
- *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h
- *for details)
- *
- *   Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
+*
+*   This example has been created using raylib 3.0 (www.raylib.com)
+*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+*   Copyright (c) 2019-2020 Jak Barnes (@syphonx) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
 
 #include "raylib.h"
+
+#define RNET_IMPLEMENTATION
 #include "rnet.h"
 
+
 #include <assert.h>
 #include <stdio.h>
 #include <string.h>
@@ -41,7 +33,7 @@ char          recvBuffer[512];
 
 // Once connected to the network, check the sockets for pending information
 // and when information is ready, send either a Ping or a Pong.
-void NetworkUpdate()
+void UpdateNetwork()
 {
     // CheckSockets
     //
@@ -82,18 +74,16 @@ void NetworkUpdate()
     }
 }
 
-int main()
+int main(void)
 {
-    // Setup
-    int screenWidth  = 800;
-    int screenHeight = 450;
-    InitWindow(
-        screenWidth, screenHeight, "raylib [network] example - udp server");
-    SetTargetFPS(60);
-    SetTraceLogLevel(LOG_DEBUG);
+    // Initialization
+    //--------------------------------------------------------------------------------------
+    const int screenWidth = 800;
+    const int screenHeight = 450;
 
-    // Networking
-    InitNetwork();
+    InitWindow(screenWidth, screenHeight, "raylib [network] example - udp server");
+
+    InitNetworkDevice();
 
     //  Create the server
     //
@@ -104,31 +94,47 @@ int main()
     //      bind
     //      listen
     server_res = AllocSocketResult();
-    if (!SocketCreate(&server_cfg, server_res)) {
-        TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d",
-                 server_res->status, server_res->socket->status);
-    } else {
-        if (!SocketBind(&server_cfg, server_res)) {
-            TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d",
-                     server_res->status, server_res->socket->status);
-        }
+    if (!SocketCreate(&server_cfg, server_res)) 
+    {
+        TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d", server_res->status, server_res->socket->status);
+    } else 
+    {
+        if (!SocketBind(&server_cfg, server_res)) TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d", server_res->status, server_res->socket->status);
     }
 
     //  Create & Add sockets to the socket set
     socket_set = AllocSocketSet(1);
-    msglen     = strlen(pingmsg) + 1;
+    msglen = strlen(pingmsg) + 1;
     memset(recvBuffer, '\0', sizeof(recvBuffer));
     AddSocket(socket_set, server_res->socket);
 
+    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
+    //--------------------------------------------------------------------------------------
+
     // Main game loop
-    while (!WindowShouldClose()) {
+    while (!WindowShouldClose())    // Detect window close button or ESC key
+    {
+        // Update
+        //----------------------------------------------------------------------------------
+        UpdateNetwork();
+        //----------------------------------------------------------------------------------
+
+        // Draw
+        //----------------------------------------------------------------------------------
         BeginDrawing();
-        ClearBackground(RAYWHITE);
-        NetworkUpdate();
+
+            ClearBackground(RAYWHITE);
+
+            
+
         EndDrawing();
+        //----------------------------------------------------------------------------------
     }
 
-    // Cleanup
-    CloseWindow();
+    // De-Initialization
+    //--------------------------------------------------------------------------------------
+    CloseWindow();        // Close window and OpenGL context
+    //--------------------------------------------------------------------------------------
+
     return 0;
 }