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@@ -5101,7 +5101,6 @@ void PollInputEvents(void)
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// Get current gamepad state
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// NOTE: There is no callback available, so we get it manually
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- // Get remapped buttons
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GLFWgamepadstate state = { 0 };
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glfwGetGamepadState(i, &state); // This remapps all gamepads so they have their buttons mapped like an xbox controller
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@@ -5109,7 +5108,7 @@ void PollInputEvents(void)
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for (int k = 0; (buttons != NULL) && (k < GLFW_GAMEPAD_BUTTON_DPAD_LEFT + 1) && (k < MAX_GAMEPAD_BUTTONS); k++)
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{
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- GamepadButton button = -1;
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+ int button = -1; // GamepadButton enum values assigned
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switch (k)
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{
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