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@@ -2575,11 +2575,16 @@ static Shader LoadStandardShader(void)
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// Load standard shader (TODO: rewrite as char pointers)
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// Load standard shader (TODO: rewrite as char pointers)
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Shader shader = LoadShader("resources/shaders/standard.vs", "resources/shaders/standard.fs");
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Shader shader = LoadShader("resources/shaders/standard.vs", "resources/shaders/standard.fs");
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- if (shader.id != 0) TraceLog(INFO, "[SHDR ID %i] Standard shader loaded successfully", shader.id);
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- else TraceLog(WARNING, "[SHDR ID %i] Standard shader could not be loaded", shader.id);
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-
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- if (shader.id != 0) LoadDefaultShaderLocations(&shader);
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- else shader = GetDefaultShader();
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+ if (shader.id != 0)
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+ {
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+ LoadDefaultShaderLocations(&shader);
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+ TraceLog(INFO, "[SHDR ID %i] Standard shader loaded successfully", shader.id);
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+ }
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+ else
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+ {
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+ TraceLog(WARNING, "[SHDR ID %i] Standard shader could not be loaded, using default shader", shader.id);
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+ shader = GetDefaultShader();
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+ }
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return shader;
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return shader;
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}
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}
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