Browse Source

Corrected several issues...

Ray 7 years ago
parent
commit
1ce8c80de9
2 changed files with 14 additions and 16 deletions
  1. 10 11
      src/text.c
  2. 4 5
      src/textures.c

+ 10 - 11
src/text.c

@@ -66,8 +66,8 @@
 //----------------------------------------------------------------------------------
 // Defines and Macros
 //----------------------------------------------------------------------------------
-#define MAX_FORMATTEXT_LENGTH   64
-#define MAX_SUBTEXT_LENGTH      64
+#define MAX_FORMATTEXT_LENGTH  256
+#define MAX_SUBTEXT_LENGTH     256
 
 //----------------------------------------------------------------------------------
 // Types and Structures Definition
@@ -318,21 +318,20 @@ SpriteFont LoadSpriteFont(const char *fileName)
 SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars)
 {
     SpriteFont spriteFont = { 0 };
+    int totalChars = 95;            // Default charset [32..126]
 
 #if defined(SUPPORT_FILEFORMAT_TTF)
     if (IsFileExtension(fileName, ".ttf"))
     {
-        if ((fontChars == NULL) || (charsCount == 0))
+        if (charsCount != 0) totalChars = charsCount;
+        
+        if (fontChars == NULL)
         {
-            int totalChars = 95;    // Default charset [32..126]
-
-            int *defaultFontChars = (int *)malloc(totalChars*sizeof(int));
-
-            for (int i = 0; i < totalChars; i++) defaultFontChars[i] = i + 32; // Default first character: SPACE[32]
-
-            spriteFont = LoadTTF(fileName, fontSize, totalChars, defaultFontChars);
+            fontChars = (int *)malloc(totalChars*sizeof(int));
+            for (int i = 0; i < totalChars; i++) fontChars[i] = i + 32; // Default first character: SPACE[32]
         }
-        else spriteFont = LoadTTF(fileName, fontSize, charsCount, fontChars);
+        
+        spriteFont = LoadTTF(fileName, fontSize, totalChars, fontChars);
     }
 #endif
 

+ 4 - 5
src/textures.c

@@ -1377,13 +1377,12 @@ Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing
 
     Vector2 imSize = MeasureTextEx(font, text, font.baseSize, spacing);
     
-    TraceLog(LOG_WARNING, "Text Image size: %f, %f", imSize.x, imSize.y);
+    TraceLog(LOG_DEBUG, "Text Image size: %f, %f", imSize.x, imSize.y);
 
     // NOTE: glGetTexImage() not available in OpenGL ES
     Image imFont = GetTextureData(font.texture);
-
-    ImageFormat(&imFont, UNCOMPRESSED_R8G8B8A8);    // Convert to 32 bit for color tint
-    ImageColorTint(&imFont, tint);                  // Apply color tint to font
+    
+    ImageColorTint(&imFont, tint);                    // Apply color tint to font
 
     // Create image to store text
     Image imText = GenImageColor((int)imSize.x, (int)imSize.y, BLANK);
@@ -1405,7 +1404,7 @@ Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing
     if (fontSize > imSize.y)
     {
         float scaleFactor = fontSize/imSize.y;
-        TraceLog(LOG_INFO, "Scalefactor: %f", scaleFactor);
+        TraceLog(LOG_INFO, "Image text scaled by factor: %f", scaleFactor);
 
         // Using nearest-neighbor scaling algorithm for default font
         if (font.texture.id == GetDefaultFont().texture.id) ImageResizeNN(&imText, (int)(imSize.x*scaleFactor), (int)(imSize.y*scaleFactor));