@@ -928,7 +928,7 @@ void UploadMesh(Mesh *mesh, bool dynamic)
// Update mesh vertex data in GPU for a specific buffer index
void UpdateMeshBuffer(Mesh mesh, int index, void *data, int dataSize, int offset)
{
- rlUpdateVertexBuffer(mesh->vboId[index], data, dataSize, offset);
+ rlUpdateVertexBuffer(mesh.vboId[index], data, dataSize, offset);
}
// Draw a 3d mesh with material and transform