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Fix rlgl standalone defaults (#4334)

Asdqwe 11 months ago
parent
commit
212b1e5fe7
1 changed files with 2 additions and 2 deletions
  1. 2 2
      src/rlgl.h

+ 2 - 2
src/rlgl.h

@@ -351,7 +351,7 @@
     #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS 7
     #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS 7
 #endif
 #endif
 #ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES
 #ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES
-    #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES   6
+    #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES     8
 #endif
 #endif
 
 
 //----------------------------------------------------------------------------------
 //----------------------------------------------------------------------------------
@@ -4272,7 +4272,7 @@ void rlSetUniform(int locIndex, const void *value, int uniformType, int count)
     #endif
     #endif
         case RL_SHADER_UNIFORM_SAMPLER2D: glUniform1iv(locIndex, count, (int *)value); break;
         case RL_SHADER_UNIFORM_SAMPLER2D: glUniform1iv(locIndex, count, (int *)value); break;
         default: TRACELOG(RL_LOG_WARNING, "SHADER: Failed to set uniform value, data type not recognized");
         default: TRACELOG(RL_LOG_WARNING, "SHADER: Failed to set uniform value, data type not recognized");
-        
+
         // TODO: Support glUniform1uiv(), glUniform2uiv(), glUniform3uiv(), glUniform4uiv()
         // TODO: Support glUniform1uiv(), glUniform2uiv(), glUniform3uiv(), glUniform4uiv()
     }
     }
 #endif
 #endif