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+/*******************************************************************************************
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+*
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+* raylib [core] example - clipboard text
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+*
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+* Example complexity rating: [★☆☆☆] 1/4
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+*
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+* Example originally created with raylib 5.6-dev
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+*
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+* Example contributed by Robin (@RobinsAviary) and reviewed by Ramon Santamaria (@raysan5)
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+*
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+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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+* BSD-like license that allows static linking with closed source software
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+*
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+* Copyright (c) 2025-2025 Robin (@RobinsAviary)
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+*
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+********************************************************************************************/
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+
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+#include "raylib.h"
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+
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+#include <stdio.h>
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+
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+//------------------------------------------------------------------------------------
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+// Program main entry point
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+//------------------------------------------------------------------------------------
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+int main(void)
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib [core] example - clipboard text");
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+
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+ const char* clipboardText = NULL;
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+
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+ // List of text the user can switch through and copy
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+ const char* copyableText[] = {"raylib is fun", "hello, clipboard!", "potato chips"};
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+
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+ unsigned int textIndex = 0;
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+
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+ const char* popupText = NULL;
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+
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+ // Initialize timers
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+ // The amount of time the pop-up text is on screen, before fading
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+ const float maxTime = 3.0f;
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+ float textTimer = 0.0f;
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+ // The length of time text is offset
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+ const float animMaxTime = 0.1f;
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+ float pasteAnim = 0.0f;
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+ float copyAnim = 0.0f;
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+ int copyAnimMult = 1;
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+ float textAnim = 0.0f;
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+ float textAlpha = 0.0f;
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+ // Offset amount for animations
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+ const int offsetAmount = -4;
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+ // Check if the user has pressed the copy/paste key combinations
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+ bool pastePressed = (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_V));
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+ bool copyPressed = (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_C));
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+
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+ // Update animation timers
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+ if (textTimer > 0) textTimer -= GetFrameTime();
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+ if (pasteAnim > 0) pasteAnim -= GetFrameTime();
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+ if (copyAnim > 0) copyAnim -= GetFrameTime();
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+ if (textAnim > 0) textAnim -= GetFrameTime();
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+
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+ // React to the user pressing paste
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+ if (pastePressed)
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+ {
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+ // Most operating systems hide this information until the user presses Ctrl-V on the window.
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+
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+ // Check to see if the clipboard contains an image
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+ // This function does nothing outside of Windows, as it directly calls the Windows API
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+ Image image = GetClipboardImage();
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+
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+ if (IsImageValid(image))
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+ {
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+ // Unload the image
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+ UnloadImage(image);
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+ // Update visuals
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+ popupText = "clipboard contains image";
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+ }
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+ else
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+ {
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+ // Get text from the user's clipboard
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+ clipboardText = GetClipboardText();
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+
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+ // Update visuals
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+ popupText = "text pasted";
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+ pasteAnim = animMaxTime;
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+ }
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+
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+ // Reset animation values
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+ textTimer = maxTime;
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+ textAnim = animMaxTime;
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+ textAlpha = 1;
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+ }
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+
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+ // React to the user pressing copy
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+ if (copyPressed)
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+ {
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+ // Set the text on the user's clipboard
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+ SetClipboardText(copyableText[textIndex]);
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+
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+ // Reset values
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+ textTimer = maxTime;
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+ textAnim = animMaxTime;
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+ copyAnim = animMaxTime;
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+ copyAnimMult = 1;
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+ textAlpha = 1;
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+ // Update the text that pops up at the bottom of the screen
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+ popupText = "text copied";
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+ }
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+
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+ // Switch to the next item in the list when the user presses up
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+ if (IsKeyPressed(KEY_UP))
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+ {
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+ // Reset animation
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+ copyAnim = animMaxTime;
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+ copyAnimMult = 1;
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+
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+ textIndex += 1;
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+
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+ if (textIndex >= sizeof(copyableText) / sizeof(const char*)) // Length of array
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+ {
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+ // Loop back to the other end
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+ textIndex = 0;
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+ }
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+ }
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+
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+ // Switch to the previous item in the list when the user presses down
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+ if (IsKeyPressed(KEY_DOWN))
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+ {
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+ // Reset animation
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+ copyAnim = animMaxTime;
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+ copyAnimMult = -1;
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+
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+ if (textIndex == 0)
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+ {
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+ // Loop back to the other end
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+ textIndex = (sizeof(copyableText) / sizeof(const char*)) - 1; // Length of array minus one
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+ }
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+ else
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+ {
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+ textIndex -= 1;
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+ }
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+ }
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+ //----------------------------------------------------------------------------------
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+
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ // Draw the user's pasted text, if there is any yet
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+ if (clipboardText)
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+ {
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+ // Offset animation
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+ int offset = 0;
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+ if (pasteAnim > 0) offset = offsetAmount;
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+
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+ // Draw the pasted text
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+ DrawText("pasted clipboard:", 10, 10 + offset, 20, DARKGREEN);
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+ DrawText(clipboardText, 10, 30 + offset, 20, DARKGRAY);
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+ }
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+
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+ // Offset animation
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+ int textOffset = 0;
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+ if (copyAnim > 0) textOffset = offsetAmount;
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+
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+ // Draw copyable text and controls
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+ DrawText(copyableText[textIndex], 10, 330 + (textOffset * copyAnimMult), 20, MAROON);
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+ DrawText("up/down to change string, ctrl-c to copy, ctrl-v to paste", 10, 355, 20, DARKGRAY);
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+
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+ // Alpha / Offset animation
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+ if (textAlpha > 0)
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+ {
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+ // Offset animation
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+ int offset = 0;
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+ if (textAnim > 0) offset = offsetAmount;
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+ // Draw pop up text
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+ DrawText(popupText, 10, 425 + offset, 20, ColorAlpha(DARKGREEN, textAlpha));
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+
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+ // Fade-out animation
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+ if (textTimer < 0)
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+ {
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+ textAlpha -= GetFrameTime();
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+ }
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+ }
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+}
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