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+/*******************************************************************************************
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+*
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+* raylib [textures] example - Image loading and texture creation
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+*
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+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
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+*
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+* Example originally created with raylib 1.3, last time updated with raylib 1.3
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+*
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+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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+* BSD-like license that allows static linking with closed source software
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+*
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+* Copyright (c) 2015-2023 Karim Salem (@kimo-s)
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+*
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+********************************************************************************************/
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+
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+#include "raylib.h"
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+
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+//------------------------------------------------------------------------------------
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+// Program main entry point
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+//------------------------------------------------------------------------------------
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+void normalizeKernel(float *kernel, int size){
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+ float sum = 0.0f;
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+ for(int i = 0; i < size; i++)
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+ {
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+ sum += kernel[i];
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+ }
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+
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+ if(sum != 0.0f)
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+ {
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+ for(int i = 0; i < size; i++)
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+ {
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+ kernel[i] /= sum;
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+ }
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+ }
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+}
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+
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+int main(void)
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+
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+ Image image = LoadImage("resources/cat.png"); // Loaded in CPU memory (RAM)
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+
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib [textures] example - image convolution");
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+
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+ float gaussiankernel[] = {1.0, 2.0, 1.0,
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+ 2.0, 4.0, 2.0,
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+ 1.0, 2.0, 1.0};
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+
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+ float sobelkernel[] = {1.0, 0.0, -1.0,
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+ 2.0, 0.0, -2.0,
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+ 1.0, 0.0, -1.0};
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+
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+ float sharpenkernel[] = {0.0, -1.0, 0.0,
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+ -1.0, 5.0, -1.0,
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+ 0.0, -1.0, 0.0};
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+
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+ normalizeKernel(gaussiankernel, 9);
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+ normalizeKernel(sharpenkernel, 9);
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+ normalizeKernel(sobelkernel, 9);
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+
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+ Image catSharpend = ImageCopy(image);
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+ ImageKernelConvolution(&catSharpend, sharpenkernel, 9);
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+
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+ Image catSobel = ImageCopy(image);
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+ ImageKernelConvolution(&catSobel, sobelkernel, 9);
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+
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+ Image catGaussian = ImageCopy(image);
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+ for(int i = 0; i < 6; i++)
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+ {
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+ ImageKernelConvolution(&catGaussian, gaussiankernel, 9);
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+ }
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+
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+ ImageCrop(&image, (Rectangle){ 0, 0, (float)200, (float)450 });
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+ ImageCrop(&catGaussian, (Rectangle){ 0, 0, (float)200, (float)450 });
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+ ImageCrop(&catSobel, (Rectangle){ 0, 0, (float)200, (float)450 });
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+ ImageCrop(&catSharpend, (Rectangle){ 0, 0, (float)200, (float)450 });
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+ Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM)
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+ Texture2D catSharpendTexture = LoadTextureFromImage(catSharpend);
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+ Texture2D catSobelTexture = LoadTextureFromImage(catSobel);
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+ Texture2D catGaussianTexture = LoadTextureFromImage(catGaussian);
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+ UnloadImage(image); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
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+ UnloadImage(catGaussian);
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+ UnloadImage(catSobel);
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+ UnloadImage(catSharpend);
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+
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+ //---------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+ // TODO: Update your variables here
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+ //----------------------------------------------------------------------------------
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+
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ DrawTexture(catSharpendTexture, 0, 0, WHITE);
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+ DrawTexture(catSobelTexture, 200, 0, WHITE);
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+ DrawTexture(catGaussianTexture, 400, 0, WHITE);
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+ DrawTexture(texture, 600, 0, WHITE);
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ UnloadTexture(texture); // Texture unloading
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+ UnloadTexture(catGaussianTexture);
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+ UnloadTexture(catSobelTexture);
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+ UnloadTexture(catSharpendTexture);
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+
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+}
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