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Fix typo in mesh animNormals

Colby Newman 4 ヶ月 前
コミット
21e711b13f
1 ファイル変更1 行追加1 行削除
  1. 1 1
      src/rmodels.c

+ 1 - 1
src/rmodels.c

@@ -1433,7 +1433,7 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform)
     else rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.vertices);
 
     rlEnableStatePointer(GL_TEXTURE_COORD_ARRAY, mesh.texcoords);
-    if (mesh.normals) rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.animNormalss);
+    if (mesh.normals) rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.animNormals);
     else rlEnableStatePointer(GL_NORMAL_ARRAY, mesh.normals);
 
     rlEnableStatePointer(GL_COLOR_ARRAY, mesh.colors);