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Removed some spaces

Ray vor 4 Monaten
Ursprung
Commit
21f0fe2a73
1 geänderte Dateien mit 0 neuen und 7 gelöschten Zeilen
  1. 0 7
      src/rlgl.h

+ 0 - 7
src/rlgl.h

@@ -1748,7 +1748,6 @@ void rlTextureParameters(unsigned int id, int param, int value)
 #endif
             }
             else glTexParameteri(GL_TEXTURE_2D, param, value);
-
         } break;
         case RL_TEXTURE_MAG_FILTER:
         case RL_TEXTURE_MIN_FILTER: glTexParameteri(GL_TEXTURE_2D, param, value); break;
@@ -1793,7 +1792,6 @@ void rlCubemapParameters(unsigned int id, int param, int value)
                 else TRACELOG(RL_LOG_WARNING, "GL: Clamp mirror wrap mode not supported (GL_MIRROR_CLAMP_EXT)");
             }
             else glTexParameteri(GL_TEXTURE_CUBE_MAP, param, value);
-
         } break;
         case RL_TEXTURE_MAG_FILTER:
         case RL_TEXTURE_MIN_FILTER: glTexParameteri(GL_TEXTURE_CUBE_MAP, param, value); break;
@@ -2112,14 +2110,12 @@ void rlSetBlendMode(int mode)
             {
                 // NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactors()
                 glBlendFunc(RLGL.State.glBlendSrcFactor, RLGL.State.glBlendDstFactor); glBlendEquation(RLGL.State.glBlendEquation);
-
             } break;
             case RL_BLEND_CUSTOM_SEPARATE:
             {
                 // NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactorsSeparate()
                 glBlendFuncSeparate(RLGL.State.glBlendSrcFactorRGB, RLGL.State.glBlendDestFactorRGB, RLGL.State.glBlendSrcFactorAlpha, RLGL.State.glBlendDestFactorAlpha);
                 glBlendEquationSeparate(RLGL.State.glBlendEquationRGB, RLGL.State.glBlendEquationAlpha);
-
             } break;
             default: break;
         }
@@ -3747,19 +3743,16 @@ void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType,
             if (texType == RL_ATTACHMENT_TEXTURE2D) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + attachType, GL_TEXTURE_2D, texId, mipLevel);
             else if (texType == RL_ATTACHMENT_RENDERBUFFER) glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + attachType, GL_RENDERBUFFER, texId);
             else if (texType >= RL_ATTACHMENT_CUBEMAP_POSITIVE_X) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + attachType, GL_TEXTURE_CUBE_MAP_POSITIVE_X + texType, texId, mipLevel);
-
         } break;
         case RL_ATTACHMENT_DEPTH:
         {
             if (texType == RL_ATTACHMENT_TEXTURE2D) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, texId, mipLevel);
             else if (texType == RL_ATTACHMENT_RENDERBUFFER)  glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, texId);
-
         } break;
         case RL_ATTACHMENT_STENCIL:
         {
             if (texType == RL_ATTACHMENT_TEXTURE2D) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, texId, mipLevel);
             else if (texType == RL_ATTACHMENT_RENDERBUFFER)  glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, texId);
-
         } break;
         default: break;
     }