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@@ -1492,13 +1492,6 @@ void ClearWindowState(unsigned int flags)
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CORE.Window.flags &= ~FLAG_WINDOW_RESIZABLE;
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}
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- // State change: FLAG_WINDOW_UNDECORATED
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- if (((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) && ((flags & FLAG_WINDOW_UNDECORATED) > 0))
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- {
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- glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_TRUE);
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- CORE.Window.flags &= ~FLAG_WINDOW_UNDECORATED;
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- }
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-
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// State change: FLAG_WINDOW_HIDDEN
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if (((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) && ((flags & FLAG_WINDOW_HIDDEN) > 0))
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{
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@@ -1518,6 +1511,13 @@ void ClearWindowState(unsigned int flags)
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RestoreWindow(); // NOTE: Window state flag updated inside function
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}
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+ // State change: FLAG_WINDOW_UNDECORATED
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+ if (((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) && ((flags & FLAG_WINDOW_UNDECORATED) > 0))
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+ {
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+ glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_TRUE);
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+ CORE.Window.flags &= ~FLAG_WINDOW_UNDECORATED;
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+ }
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+
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// State change: FLAG_WINDOW_UNFOCUSED
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if (((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) && ((flags & FLAG_WINDOW_UNFOCUSED) > 0))
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{
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