@@ -113,7 +113,7 @@ int main()
material.maps[MAP_DIFFUSE].color = WHITE;
material.maps[MAP_SPECULAR].color = WHITE;
- model.material = material; // Apply material to model
+ model.materials[0] = material; // Apply material to model
Light spotLight = CreateLight(LIGHT_SPOT, (Vector3){3.0f, 5.0f, 2.0f}, (Color){255, 255, 255, 255});
spotLight->target = (Vector3){0.0f, 0.0f, 0.0f};