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+/*******************************************************************************************
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+*
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+* raylib game - Dr. Turtle & Mr. Gamera
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+*
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+* Welcome to raylib!
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+*
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+* To test examples, just press F6 and execute raylib_compile_execute script
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+* Note that compiled executable is placed in the same folder as .c file
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+*
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+* You can find all basic examples on C:\raylib\raylib\examples folder or
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+* raylib official webpage: www.raylib.com
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+*
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+* Enjoy using raylib. :)
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+*
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+* This game has been created using raylib 1.1 (www.raylib.com)
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+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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+*
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+* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
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+*
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+********************************************************************************************/
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+
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+#include "raylib.h"
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+
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+#define MAX_ENEMIES 10
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+
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+typedef enum { TITLE, GAMEPLAY, ENDING } GameScreen;
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+
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+int main()
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ const int screenWidth = 1280;
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+ const int screenHeight = 720;
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+
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+ // Init window
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+ ShowLogo();
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+ InitWindow(screenWidth, screenHeight, "Dr. Turtle & Mr. GAMERA");
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+
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+ // Initialize audio device
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+ InitAudioDevice();
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+
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+ // Load game resources: textures
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+ Texture2D sky = LoadTexture("resources/sky.png");
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+ Texture2D mountains = LoadTexture("resources/mountains.png");
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+ Texture2D sea = LoadTexture("resources/sea.png");
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+ Texture2D title = LoadTexture("resources/title.png");
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+ Texture2D turtle = LoadTexture("resources/turtle.png");
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+ Texture2D gamera = LoadTexture("resources/gamera.png");
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+ Texture2D shark = LoadTexture("resources/shark.png");
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+ Texture2D orca = LoadTexture("resources/orca.png");
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+ Texture2D swhale = LoadTexture("resources/swhale.png");
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+ Texture2D fish = LoadTexture("resources/fish.png");
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+ Texture2D gframe = LoadTexture("resources/gframe.png");
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+
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+ // Load game resources: fonts
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+ SpriteFont font = LoadSpriteFont("resources/komika.png");
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+
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+ // Load game resources: sounds
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+ Sound eat = LoadSound("resources/eat.wav");
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+ Sound die = LoadSound("resources/die.wav");
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+ Sound growl = LoadSound("resources/gamera.wav");
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+
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+ // Start playing streaming music
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+ PlayMusicStream("resources/speeding.ogg");
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+
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+ // Define scrolling variables
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+ int backScrolling = 0;
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+ int seaScrolling = 0;
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+
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+ // Define current screen
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+ GameScreen currentScreen = TITLE;
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+
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+ // Define player variables
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+ int playerRail = 1;
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+ Rectangle playerBounds = { 30 + 14, playerRail*120 + 90 + 14, 100, 100 };
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+ bool gameraMode = false;
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+
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+ // Define enemies variables
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+ Rectangle enemyBounds[MAX_ENEMIES];
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+ int enemyRail[MAX_ENEMIES];
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+ int enemyType[MAX_ENEMIES];
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+ bool enemyActive[MAX_ENEMIES];
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+ float enemySpeed = 10;
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+
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+ // Init enemies variables
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+ for (int i = 0; i < MAX_ENEMIES; i++)
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+ {
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+ // Define enemy type (all same probability)
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+ //enemyType[i] = GetRandomValue(0, 3);
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+
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+ // Probability system for enemies type
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+ int enemyProb = GetRandomValue(0, 100);
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+
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+ if (enemyProb < 30) enemyType[i] = 0;
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+ else if (enemyProb < 60) enemyType[i] = 1;
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+ else if (enemyProb < 90) enemyType[i] = 2;
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+ else enemyType[i] = 3;
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+
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+ // define enemy rail
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+ enemyRail[i] = GetRandomValue(0, 4);
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+
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+ // Make sure not two consecutive enemies in the same row
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+ if (i > 0) while (enemyRail[i] == enemyRail[i - 1]) enemyRail[i] = GetRandomValue(0, 4);
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+
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+ enemyBounds[i] = (Rectangle){ screenWidth + 14, 120*enemyRail[i] + 90 + 14, 100, 100 };
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+ enemyActive[i] = false;
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+ }
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+
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+ // Define additional game variables
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+ int score = 0;
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+ float distance = 0.0f;
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+ int hiscore = 0;
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+ float hidistance = 0.0f;
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+ int foodBar = 0;
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+ int framesCounter = 0;
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+
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+ unsigned char blue = 200;
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+ float timeCounter = 0;
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+
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+ SetTargetFPS(60); // Setup game frames per second
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+ framesCounter++;
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+
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+ // Sea color tint effect
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+ blue = 210 + 25 * sin(timeCounter);
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+ timeCounter += 0.01;
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+
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+ // Game screens management
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+ switch (currentScreen)
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+ {
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+ case TITLE:
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+ {
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+ // Sea scrolling
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+ seaScrolling -= 2;
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+ if (seaScrolling <= -screenWidth) seaScrolling = 0;
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+
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+ // Press enter to change to gameplay screen
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+ if (IsKeyPressed(KEY_ENTER))
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+ {
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+ currentScreen = GAMEPLAY;
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+ framesCounter = 0;
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+ }
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+
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+ } break;
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+ case GAMEPLAY:
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+ {
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+ // Background scrolling logic
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+ backScrolling--;
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+ if (backScrolling <= -screenWidth) backScrolling = 0;
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+
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+ // Sea scrolling logic
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+ seaScrolling -= (enemySpeed - 2);
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+ if (seaScrolling <= -screenWidth) seaScrolling = 0;
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+
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+ // Player movement logic
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+ if (IsKeyPressed(KEY_DOWN)) playerRail++;
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+ else if (IsKeyPressed(KEY_UP)) playerRail--;
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+
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+ // Check player not out of rails
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+ if (playerRail > 4) playerRail = 4;
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+ else if (playerRail < 0) playerRail = 0;
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+
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+ // Update player bounds
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+ playerBounds = (Rectangle){ 30 + 14, playerRail*120 + 90 + 14, 100, 100 };
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+
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+ // Enemies activation logic (every 40 frames)
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+ if (framesCounter > 40)
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+ {
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+ for (int i = 0; i < MAX_ENEMIES; i++)
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+ {
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+ if (enemyActive[i] == false)
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+ {
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+ enemyActive[i] = true;
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+ i = MAX_ENEMIES;
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+ }
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+ }
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+
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+ framesCounter = 0;
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+ }
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+
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+ // Enemies logic
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+ for (int i = 0; i < MAX_ENEMIES; i++)
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+ {
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+ if (enemyActive[i])
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+ {
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+ enemyBounds[i].x -= enemySpeed;
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+ }
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+
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+ // Check enemies out of screen
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+ if (enemyBounds[i].x <= 0 - 128)
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+ {
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+ enemyActive[i] = false;
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+ enemyType[i] = GetRandomValue(0, 3);
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+ enemyRail[i] = GetRandomValue(0, 4);
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+
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+ // Make sure not two consecutive enemies in the same row
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+ if (i > 0) while (enemyRail[i] == enemyRail[i - 1]) enemyRail[i] = GetRandomValue(0, 4);
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+
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+ enemyBounds[i] = (Rectangle){ screenWidth + 14, 120*enemyRail[i] + 90 + 14, 100, 100 };
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+ }
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+ }
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+
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+ if (!gameraMode) enemySpeed += 0.005;
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+
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+ // Check collision player vs enemies
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+ for (int i = 0; i < MAX_ENEMIES; i++)
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+ {
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+ if (enemyActive[i])
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+ {
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+ if (CheckCollisionRecs(playerBounds, enemyBounds[i]))
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+ {
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+ if (enemyType[i] < 3) // Bad enemies
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+ {
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+ if (gameraMode)
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+ {
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+ if (enemyType[i] == 0) score += 50;
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+ else if (enemyType[i] == 1) score += 150;
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+ else if (enemyType[i] == 2) score += 300;
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+
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+ foodBar += 15;
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+
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+ enemyActive[i] = false;
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+
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+ // After enemy deactivation, reset enemy parameters to be reused
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+ enemyType[i] = GetRandomValue(0, 3);
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+ enemyRail[i] = GetRandomValue(0, 4);
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+
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+ // Make sure not two consecutive enemies in the same row
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+ if (i > 0) while (enemyRail[i] == enemyRail[i - 1]) enemyRail[i] = GetRandomValue(0, 4);
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+
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+ enemyBounds[i] = (Rectangle){ screenWidth + 14, 120*enemyRail[i] + 90 + 14, 100, 100 };
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+
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+ PlaySound(eat);
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+ }
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+ else
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+ {
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+ // Player die logic
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+ PlaySound(die);
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+
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+ currentScreen = ENDING;
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+ framesCounter = 0;
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+
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+ // Save hiscore and hidistance for next game
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+ if (score > hiscore) hiscore = score;
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+ if (distance > hidistance) hidistance = distance;
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+ }
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+ }
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+ else // Sweet fish
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+ {
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+ enemyActive[i] = false;
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+ enemyType[i] = GetRandomValue(0, 3);
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+ enemyRail[i] = GetRandomValue(0, 4);
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+
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+ // Make sure not two consecutive enemies in the same row
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+ if (i > 0) while (enemyRail[i] == enemyRail[i - 1]) enemyRail[i] = GetRandomValue(0, 4);
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+
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+ enemyBounds[i] = (Rectangle){ screenWidth + 14, 120*enemyRail[i] + 90 + 14, 100, 100 };
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+
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+ if (!gameraMode) foodBar += 80;
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+ else foodBar += 25;
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+
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+ score += 10;
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+
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+ if (foodBar == 400)
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+ {
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+ gameraMode = true;
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+
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+ PlaySound(growl);
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+ }
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+
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+ PlaySound(eat);
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+ }
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+ }
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+ }
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+ }
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+
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+ // Gamera mode logic
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+ if (gameraMode)
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+ {
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+ foodBar--;
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+
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+ if (foodBar <= 0)
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+ {
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+ gameraMode = false;
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+ enemySpeed -= 2;
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+ if (enemySpeed < 10) enemySpeed = 10;
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+ }
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+ }
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+
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+ // Update distance counter
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+ distance += 0.5f;
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+
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+ } break;
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+ case ENDING:
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+ {
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+ // Press enter to play again
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+ if (IsKeyPressed(KEY_ENTER))
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+ {
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+ currentScreen = GAMEPLAY;
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+
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+ // Reset player
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+ playerRail = 1;
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+ playerBounds = (Rectangle){ 30 + 14, playerRail*120 + 90 + 14, 100, 100 };
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+ gameraMode = false;
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+
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+ // Reset enemies data
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+ for (int i = 0; i < MAX_ENEMIES; i++)
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+ {
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+ int enemyProb = GetRandomValue(0, 100);
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+
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+ if (enemyProb < 30) enemyType[i] = 0;
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+ else if (enemyProb < 60) enemyType[i] = 1;
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+ else if (enemyProb < 90) enemyType[i] = 2;
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+ else enemyType[i] = 3;
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+
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+ //enemyType[i] = GetRandomValue(0, 3);
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+ enemyRail[i] = GetRandomValue(0, 4);
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+
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+ // Make sure not two consecutive enemies in the same row
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+ if (i > 0) while (enemyRail[i] == enemyRail[i - 1]) enemyRail[i] = GetRandomValue(0, 4);
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+
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+ enemyBounds[i] = (Rectangle){ screenWidth + 14, 120*enemyRail[i] + 90 + 14, 100, 100 };
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+ enemyActive[i] = false;
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+ }
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+
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+ enemySpeed = 10;
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+
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+ // Reset game variables
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+ score = 0;
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+ distance = 0.0;
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+ foodBar = 0;
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+ framesCounter = 0;
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+ }
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+
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+ } break;
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+ default: break;
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+ }
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+ //----------------------------------------------------------------------------------
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+
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ // Draw background (common to all screens)
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+ DrawTexture(sky, 0, 0, WHITE);
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+
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+ DrawTexture(mountains, backScrolling, 0, WHITE);
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+ DrawTexture(mountains, screenWidth + backScrolling, 0, WHITE);
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+
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+ if (!gameraMode)
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+ {
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+ DrawTexture(sea, seaScrolling, 0, (Color){ 16, 189, blue, 255});
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+ DrawTexture(sea, screenWidth + seaScrolling, 0, (Color){ 16, 189, blue, 255});
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+ }
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+ else
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+ {
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+ DrawTexture(sea, seaScrolling, 0, (Color){ 255, 113, 66, 255});
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+ DrawTexture(sea, screenWidth + seaScrolling, 0, (Color){ 255, 113, 66, 255});
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+ }
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+
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+ switch (currentScreen)
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+ {
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+ case TITLE:
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+ {
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+ // Draw title
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+ DrawTexture(title, screenWidth/2 - title.width/2, screenHeight/2 - title.height/2 - 80, WHITE);
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+
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+ // Draw blinking text
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+ if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, GetFontBaseSize(font), 0, WHITE);
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+
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+ } break;
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+ case GAMEPLAY:
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+ {
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+ // Draw water lines
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+ for (int i = 0; i < 5; i++) DrawRectangle(0, i*120 + 120, screenWidth, 110, Fade(SKYBLUE, 0.1f));
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+
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+ // Draw player
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+ if (!gameraMode) DrawTexture(turtle, playerBounds.x - 14, playerBounds.y - 14, WHITE);
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+ else DrawTexture(gamera, playerBounds.x - 64, playerBounds.y - 64, WHITE);
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+
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+ // Draw player bounding box
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+ //if (!gameraMode) DrawRectangleRec(playerBounds, Fade(GREEN, 0.4f));
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+ //else DrawRectangleRec(playerBounds, Fade(ORANGE, 0.4f));
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+
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+ // Draw enemies
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+ for (int i = 0; i < MAX_ENEMIES; i++)
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+ {
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+ if (enemyActive[i])
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+ {
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+ // Draw enemies
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+ switch(enemyType[i])
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+ {
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+ case 0: DrawTexture(shark, enemyBounds[i].x - 14, enemyBounds[i].y - 14, WHITE); break;
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+ case 1: DrawTexture(orca, enemyBounds[i].x - 14, enemyBounds[i].y - 14, WHITE); break;
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+ case 2: DrawTexture(swhale, enemyBounds[i].x - 14, enemyBounds[i].y - 14, WHITE); break;
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+ case 3: DrawTexture(fish, enemyBounds[i].x - 14, enemyBounds[i].y - 14, WHITE); break;
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+ default: break;
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+ }
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+
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+ // Draw enemies bounding boxes
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+ /*
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+ switch(enemyType[i])
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+ {
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+ case 0: DrawRectangleRec(enemyBounds[i], Fade(RED, 0.5f)); break;
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+ case 1: DrawRectangleRec(enemyBounds[i], Fade(RED, 0.5f)); break;
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+ case 2: DrawRectangleRec(enemyBounds[i], Fade(RED, 0.5f)); break;
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+ case 3: DrawRectangleRec(enemyBounds[i], Fade(GREEN, 0.5f)); break;
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+ default: break;
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+ }
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+ */
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+ }
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+ }
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+
|
|
|
+ // Draw gameplay interface
|
|
|
+ DrawRectangle(20, 20, 400, 40, Fade(GRAY, 0.4f));
|
|
|
+ DrawRectangle(20, 20, foodBar, 40, ORANGE);
|
|
|
+ DrawRectangleLines(20, 20, 400, 40, BLACK);
|
|
|
+
|
|
|
+ DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, GetFontBaseSize(font), -2, ORANGE);
|
|
|
+ DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, GetFontBaseSize(font), -2, ORANGE);
|
|
|
+
|
|
|
+ if (gameraMode)
|
|
|
+ {
|
|
|
+ DrawText("GAMERA MODE", 60, 22, 40, GRAY);
|
|
|
+ DrawTexture(gframe, 0, 0, Fade(WHITE, 0.5f));
|
|
|
+ }
|
|
|
+
|
|
|
+ } break;
|
|
|
+ case ENDING:
|
|
|
+ {
|
|
|
+ // Draw a transparent black rectangle that covers all screen
|
|
|
+ DrawRectangle(0, 0, screenWidth, screenHeight, Fade(BLACK, 0.4f));
|
|
|
+
|
|
|
+ DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, GetFontBaseSize(font)*3, -2, MAROON);
|
|
|
+
|
|
|
+ DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, GetFontBaseSize(font), -2, GOLD);
|
|
|
+ DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, GetFontBaseSize(font), -2, GOLD);
|
|
|
+ DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, GetFontBaseSize(font), -2, ORANGE);
|
|
|
+ DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, GetFontBaseSize(font), -2, ORANGE);
|
|
|
+
|
|
|
+ // Draw blinking text
|
|
|
+ if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, GetFontBaseSize(font), -2, LIGHTGRAY);
|
|
|
+
|
|
|
+ } break;
|
|
|
+ default: break;
|
|
|
+ }
|
|
|
+
|
|
|
+ EndDrawing();
|
|
|
+ //----------------------------------------------------------------------------------
|
|
|
+ }
|
|
|
+
|
|
|
+ // De-Initialization
|
|
|
+ //--------------------------------------------------------------------------------------
|
|
|
+
|
|
|
+ // Unload textures
|
|
|
+ UnloadTexture(sky);
|
|
|
+ UnloadTexture(mountains);
|
|
|
+ UnloadTexture(sea);
|
|
|
+ UnloadTexture(gframe);
|
|
|
+ UnloadTexture(title);
|
|
|
+ UnloadTexture(turtle);
|
|
|
+ UnloadTexture(shark);
|
|
|
+ UnloadTexture(orca);
|
|
|
+ UnloadTexture(swhale);
|
|
|
+ UnloadTexture(fish);
|
|
|
+ UnloadTexture(gamera);
|
|
|
+
|
|
|
+ // Unload font texture
|
|
|
+ UnloadSpriteFont(font);
|
|
|
+
|
|
|
+ // Unload sounds
|
|
|
+ UnloadSound(eat);
|
|
|
+ UnloadSound(die);
|
|
|
+ UnloadSound(growl);
|
|
|
+
|
|
|
+ StopMusicStream(); // Stop music
|
|
|
+ CloseAudioDevice(); // Close audio device
|
|
|
+
|
|
|
+ CloseWindow(); // Close window and OpenGL context
|
|
|
+ //--------------------------------------------------------------------------------------
|
|
|
+
|
|
|
+ return 0;
|
|
|
+}
|