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@@ -394,7 +394,7 @@ Struct 13: Camera3D (5 fields)
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Field[1]: Vector3 position // Camera position
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Field[2]: Vector3 target // Camera target it looks-at
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Field[3]: Vector3 up // Camera up vector (rotation over its axis)
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- Field[4]: float fovy // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic
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+ Field[4]: float fovy // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane height in world units in orthographic
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Field[5]: int projection // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
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Struct 14: Camera2D (4 fields)
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Name: Camera2D
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