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@@ -1745,6 +1745,9 @@ void UpdateMusicStream(Music music)
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while (IsAudioStreamProcessed(music.stream))
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{
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+ // WARNING: If audio needs to loop but the frames left are less than the actual size of buffer to fill,
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+ // the buffer is only partially filled and no refill is done until next frame call, generating a silence
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+ // TODO: Possible solution: In case of music loop, fill frames left + frames from start to fill the buffer to process
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if (framesLeft >= subBufferSizeInFrames) frameCountToStream = subBufferSizeInFrames;
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else frameCountToStream = framesLeft;
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