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Added comment about buffer refill issue on looping #2228

Ray hace 3 años
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      src/raudio.c

+ 3 - 0
src/raudio.c

@@ -1745,6 +1745,9 @@ void UpdateMusicStream(Music music)
 
     while (IsAudioStreamProcessed(music.stream))
     {
+        // WARNING: If audio needs to loop but the frames left are less than the actual size of buffer to fill,
+        // the buffer is only partially filled and no refill is done until next frame call, generating a silence
+        // TODO: Possible solution: In case of music loop, fill frames left + frames from start to fill the buffer to process
         if (framesLeft >= subBufferSizeInFrames) frameCountToStream = subBufferSizeInFrames;
         else frameCountToStream = framesLeft;