Bladeren bron

Merge branch 'master' of https://github.com/raysan5/raylib

Ray 3 jaren geleden
bovenliggende
commit
226c0e362c

+ 22 - 12
SPONSORS.md

@@ -4,18 +4,11 @@
 
 The following people is currently [**sponsoring raylib**](https://github.com/sponsors/raysan5) with a generous donation to allow improving and growing the project!
 
-Note that Sponsors donations vary between sponsors, I just decided not to make any distinction while listing them.
-
  - Eric J. ([@ProfJski](https://github.com/ProfJski))
- - devdad ([@devdad](https://github.com/devdad))
  - Zach Geis ([@zacgeis](https://github.com/zacgeis))
  - minirop ([@minirop](https://github.com/minirop))
  - Daniel Gómez ([@Koocachookies](https://github.com/Koocachookies))
- - Sergio ([@anidealgift](https://github.com/anidealgift))
  - Marc Agüera ([@maguera93](https://github.com/maguera93))
- - Pau Fernández ([@pauek](https://github.com/pauek))
- - Snowminx ([@Gamerfiend](https://github.com/Gamerfiend))
- - NimbusFox ([@NimbusFox](https://github.com/NimbusFox))
  - Robin Mattheussen ([@romatthe](https://github.com/romatthe))
  - Grant Haywood ([@cinterloper](https://github.com/cinterloper))
  - Terry Nguyen ([@terrehbyte](https://github.com/terrehbyte))
@@ -25,10 +18,17 @@ Note that Sponsors donations vary between sponsors, I just decided not to make a
  - cob ([@majorcob](https://github.com/majorcob))
  - Samuel Batista ([@gamedevsam](https://github.com/gamedevsam))
  - Merlyn Morgan-Graham ([@kavika13](https://github.com/kavika13))
- - Toby4213 ([@Toby4213](https://github.com/Toby4213))
  - linus ([@hochbaum](https://github.com/hochbaum))
  - Nawarian ([@nawarian](https://github.com/nawarian) - [thephp.website](https://thephp.website/))
-
+ - kenzie ([@sme-ek](https://github.com/sme-ek))
+ - Allan Regush ([@AllanRegush](https://github.com/AllanRegush))
+ - Jeffery Myers ([@JeffM2501](https://github.com/ProfJski))
+ - Ryan Roden-Corrent ([@rcorre](https://github.com/ProfJski))
+ - michaelfiber ([@michaelfiber](https://github.com/ProfJski))
+ - Nikhilesh S ([@nikki93](https://github.com/ProfJski))
+ - kevinabraun ([@kevinabraun](https://github.com/ProfJski))
+ - Matthew Owens ([@MatthewOwens](https://github.com/ProfJski))
+ - Tim Eilers ([@eilerstim](https://github.com/ProfJski))
 
 ### Past raylib GitHub Sponsors
 
@@ -49,10 +49,20 @@ The following people has **sponsored raylib** in the past, allowing the project
  - James Ghawaly ([@jghawaly](https://github.com/jghawaly))
  - jack ([@Jack-Ji](https://github.com/Jack-Ji))
  - Guido Offermans ([@jghawaly](https://github.com/GuidoOffermans))
+ - devdad ([@devdad](https://github.com/devdad))
+ - Pau Fernández ([@pauek](https://github.com/pauek))
+ - Sergio ([@anidealgift](https://github.com/anidealgift))
+ - Snowminx ([@Gamerfiend](https://github.com/Gamerfiend))
+ - NimbusFox ([@NimbusFox](https://github.com/NimbusFox))
+ - Shylie ([@Shylie](https://github.com/Shylie))
+ - Livio Dal Maso ([@Humeur](https://github.com/Humeur))
+ - Diego Vaccher ([@denny0754](https://github.com/denny0754))
+ - Ricardo Alcantara ([@ricardoalcantara](https://github.com/ricardoalcantara))
+ - Toby4213 ([@Toby4213](https://github.com/Toby4213))
 
 ### Notes for Current/Past raylib Sponsor
 
- - **If you are not on the list, feel free to send a PR to add you if desired.**
- - **If you want your personal webpage listed along your GitHub account, feel free to send a PR to add it.**
- - **If you prefer not to listed in this list, feel free to send a PR to remove it.**
+ - If you are not on the list, feel free to send a PR to be added (if desired).
+ - If you want your personal webpage or project listed, feel free to send a PR to be added.
+ - If you prefer not to be in this list, feel free to send a PR to be remove.
 

+ 18 - 0
examples/README.md

@@ -1,3 +1,21 @@
+## Building the Examples
+
+The examples assume you have already built the `raylib` library in `../src`.
+
+### With GNU make
+
+- `make` builds all examples
+- `make [module]` builds all examples for a particular module (e.g `make core`)
+
+### With Zig
+
+The [Zig](https://ziglang.org/) toolchain can compile `C` and `C++` in addition to `Zig`.
+You may find it easier to use than other toolchains, especially when it comes to cross-compiling.
+
+- `zig build` to compile all examples
+- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
+- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
+
 ## EXAMPLES LIST
 
 ### category: core

+ 86 - 0
examples/build.zig

@@ -0,0 +1,86 @@
+const std = @import("std");
+const builtin = @import("builtin");
+
+fn add_module(comptime module: []const u8, b: *std.build.Builder, target: std.zig.CrossTarget) !*std.build.Step {
+    // Standard release options allow the person running `zig build` to select
+    // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
+    const mode = b.standardReleaseOptions();
+
+    const all = b.step(module, "All " ++ module ++ " examples");
+    const dir = try std.fs.cwd().openDir(
+        module,
+        .{ .iterate = true },
+    );
+    var iter = dir.iterate();
+    while (try iter.next()) |entry| {
+        if (entry.kind != .File) continue;
+        const extension_idx = std.mem.lastIndexOf(u8, entry.name, ".c") orelse continue;
+        const name = entry.name[0..extension_idx];
+        const path = try std.fs.path.join(b.allocator, &.{ module, entry.name });
+
+        // zig's mingw headers do not include pthread.h
+        if (std.mem.eql(u8, "core_loading_thread", name) and target.getOsTag() == .windows) continue;
+
+        const exe = b.addExecutable(name, path);
+        exe.setTarget(target);
+        exe.setBuildMode(mode);
+        exe.linkLibC();
+        exe.addObjectFile(switch (target.getOsTag()) {
+            .windows => "../src/raylib.lib",
+            .linux => "../src/libraylib.a",
+            else => @panic("Unsupported OS"),
+        });
+
+        exe.addIncludeDir("../src");
+        exe.addIncludeDir("../src/external");
+        exe.addIncludeDir("../src/external/glfw/include");
+
+        switch (exe.target.toTarget().os.tag) {
+            .windows => {
+                exe.linkSystemLibrary("winmm");
+                exe.linkSystemLibrary("gdi32");
+                exe.linkSystemLibrary("opengl32");
+                exe.addIncludeDir("external/glfw/deps/mingw");
+            },
+            .linux => {
+                exe.linkSystemLibrary("GL");
+                exe.linkSystemLibrary("rt");
+                exe.linkSystemLibrary("dl");
+                exe.linkSystemLibrary("m");
+                exe.linkSystemLibrary("X11");
+            },
+            else => {
+                @panic("Unsupported OS");
+            },
+        }
+
+        exe.setOutputDir(module);
+
+        var run = exe.run();
+        run.step.dependOn(&b.addInstallArtifact(exe).step);
+        run.cwd = module;
+        b.step(name, name).dependOn(&run.step);
+        all.dependOn(&exe.step);
+    }
+    return all;
+}
+
+pub fn build(b: *std.build.Builder) !void {
+    // Standard target options allows the person running `zig build` to choose
+    // what target to build for. Here we do not override the defaults, which
+    // means any target is allowed, and the default is native. Other options
+    // for restricting supported target set are available.
+    const target = b.standardTargetOptions(.{});
+
+    const all = b.getInstallStep();
+
+    all.dependOn(try add_module("audio", b, target));
+    all.dependOn(try add_module("core", b, target));
+    all.dependOn(try add_module("models", b, target));
+    all.dependOn(try add_module("others", b, target));
+    all.dependOn(try add_module("physics", b, target));
+    all.dependOn(try add_module("shaders", b, target));
+    all.dependOn(try add_module("shapes", b, target));
+    all.dependOn(try add_module("text", b, target));
+    all.dependOn(try add_module("textures", b, target));
+}

+ 15 - 18
examples/models/models_loading_gltf.c

@@ -1,27 +1,24 @@
 /*******************************************************************************************
 *
-*   raylib [models] example - Load 3d gltf model
+*   raylib [models] example - Load models gltf
 *
 *   This example has been created using raylib 3.5 (www.raylib.com)
 *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 *
+*   NOTE: To export a model from Blender, make sure it is not posed, the vertices need to be
+*   in the same position as they would be in edit mode.
+*   Also make sure the scale parameter of your models is set to 0.0,
+*   scaling can be applied from the export menu.
+*
 *   Example contributed by Hristo Stamenov (@object71) and reviewed by Ramon Santamaria (@raysan5)
 *
 *   Copyright (c) 2021 Hristo Stamenov (@object71) and Ramon Santamaria (@raysan5)
 *
-********************************************************************************************
-*
-* To export a model from blender, make sure it is not posed, the vertices need to be in the
-* same position as they would be in edit mode.
-* and that the scale of your models is set to 0. Scaling can be done from the export menu.
-*
 ********************************************************************************************/
 
 #include "raylib.h"
 
-#include <stdlib.h>
-
-#define MAX_MODELS  8
+#define MAX_GLTF_MODELS  8
 
 int main(void)
 {
@@ -40,8 +37,8 @@ int main(void)
     camera.fovy = 45.0f;                                // Camera field-of-view Y
     camera.projection = CAMERA_PERSPECTIVE;             // Camera mode type
 
-    Model model[MAX_MODELS] = { 0 };
-
+    // Load some models
+    Model model[MAX_GLTF_MODELS] = { 0 };
     model[0] = LoadModel("resources/models/gltf/raylib_32x32.glb");
     model[1] = LoadModel("resources/models/gltf/rigged_figure.glb");
     model[2] = LoadModel("resources/models/gltf/GearboxAssy.glb");
@@ -65,19 +62,20 @@ int main(void)
     {
         // Update
         //----------------------------------------------------------------------------------
-        UpdateCamera(&camera);
+        UpdateCamera(&camera);          // Update our camera with inputs
 
         if (IsKeyReleased(KEY_RIGHT))
         {
             currentModel++;
-            if (currentModel == MAX_MODELS) currentModel = 0;
+            if (currentModel == MAX_GLTF_MODELS) currentModel = 0;
         }
 
         if (IsKeyReleased(KEY_LEFT))
         {
             currentModel--;
-            if (currentModel < 0) currentModel = MAX_MODELS - 1;
+            if (currentModel < 0) currentModel = MAX_GLTF_MODELS - 1;
         }
+        //----------------------------------------------------------------------------------
 
         // Draw
         //----------------------------------------------------------------------------------
@@ -87,8 +85,7 @@ int main(void)
 
             BeginMode3D(camera);
 
-                DrawModelEx(model[currentModel], position, (Vector3){ 0.0f, 1.0f, 0.0f }, 180.0f, (Vector3){ 2.0f, 2.0f, 2.0f }, WHITE);
-
+                DrawModel(model[currentModel], position, 1.0f, WHITE);
                 DrawGrid(10, 1.0f);         // Draw a grid
 
             EndMode3D();
@@ -99,7 +96,7 @@ int main(void)
 
     // De-Initialization
     //--------------------------------------------------------------------------------------
-    for (int i = 0; i < MAX_MODELS; i++) UnloadModel(model[i]);  // Unload models
+    for (int i = 0; i < MAX_GLTF_MODELS; i++) UnloadModel(model[i]);  // Unload models
 
     CloseWindow();              // Close window and OpenGL context
     //--------------------------------------------------------------------------------------

+ 58 - 77
examples/models/models_loading_vox.c

@@ -1,32 +1,21 @@
 /*******************************************************************************************
 *
-*   raylib [models] example - magicavoxel loader and viewer
+*   raylib [models] example - Load models vox (MagicaVoxel)
 *
-*   This example has been created using raylib 3.8 (www.raylib.com)
+*   This example has been created using raylib 4.0 (www.raylib.com)
 *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 *
-*   Example contributed by Johann Nadalutti (@procfxgen)
+*   Example contributed by Johann Nadalutti (@procfxgen) and reviewed by Ramon Santamaria (@raysan5)
 *
-*   Copyright (c) 2021 Johann Nadalutti (@procfxgen)
+*   Copyright (c) 2021 Johann Nadalutti (@procfxgen) and Ramon Santamaria (@raysan5)
 *
 ********************************************************************************************/
 
 #include "raylib.h"
-#include "raymath.h"
 
-#include <string.h>
-
-
-// VOX Files to load and view
-
-#define NUM_VOX_FILES  3
-
-const char* szVoxFiles[] = {
-	"resources/models/vox/chr_knight.vox",
-	"resources/models/vox/chr_sword.vox",
-	"resources/models/vox/monu9.vox"
-};
+#include "raymath.h"        // Required for: MatrixTranslate()
 
+#define MAX_VOX_FILES  3
 
 int main(void)
 {
@@ -34,101 +23,94 @@ int main(void)
 	//--------------------------------------------------------------------------------------
 	const int screenWidth = 800;
 	const int screenHeight = 450;
+    
+    const char *voxFileNames[] = {
+        "resources/models/vox/chr_knight.vox",
+        "resources/models/vox/chr_sword.vox",
+        "resources/models/vox/monu9.vox"
+    };
 
 	InitWindow(screenWidth, screenHeight, "raylib [models] example - magicavoxel loading");
+    
+    // Define the camera to look into our 3d world
+    Camera camera = { 0 };
+    camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
+    camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };      // Camera looking at point
+    camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };          // Camera up vector (rotation towards target)
+    camera.fovy = 45.0f;                                // Camera field-of-view Y
+    camera.projection = CAMERA_PERSPECTIVE;             // Camera mode type
 
 	// Load MagicaVoxel files
-	Model models[NUM_VOX_FILES] = { 0 };
+	Model models[MAX_VOX_FILES] = { 0 };
 
-	for (int i = 0; i < NUM_VOX_FILES; i++)
+	for (int i = 0; i < MAX_VOX_FILES; i++)
 	{
-		// Load MagicaVoxel File and build model
-		double t0, t1;
-		t0 = GetTime() * 1000.0;
-
-		models[i] = LoadModel(szVoxFiles[i]);
-
-		t1 = GetTime() * 1000.0;
-		//TraceLog(LOG_INFO, TextFormat("Vox <%s> loaded in %f ms", GetFileName(szVoxFiles[i]), t1 - t0));
-
-		// Compute model's center matrix 
-		BoundingBox  bb = GetModelBoundingBox(models[i]);
-		Vector3 center;
-		center.x = bb.min.x  + (((bb.max.x - bb.min.x) / 2));
-		center.z = bb.min.z  + (((bb.max.z - bb.min.z) / 2));
-
-		Matrix matP = MatrixTranslate(-center.x, 0, -center.z);
-		models[i].transform = matP;
+        // Load VOX file and measure time
+		double t0 = GetTime()*1000.0;
+		models[i] = LoadModel(voxFileNames[i]);
+		double t1 = GetTime()*1000.0;
+		
+        TraceLog(LOG_WARNING, TextFormat("[%s] File loaded in %.3f ms", voxFileNames[i], t1 - t0));
+
+		// Compute model translation matrix to center model on draw position (0, 0 , 0) 
+		BoundingBox bb = GetModelBoundingBox(models[i]);
+		Vector3 center = { 0 };
+		center.x = bb.min.x  + (((bb.max.x - bb.min.x)/2));
+		center.z = bb.min.z  + (((bb.max.z - bb.min.z)/2));
+
+		Matrix matTranslate = MatrixTranslate(-center.x, 0, -center.z);
+		models[i].transform = matTranslate;
 	}
 
-
-	// Define the camera to look into our 3d world
-	Camera camera = { { 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
-
-	// Model drawing position
-	Vector3 position = { 0.0f, 0.0f, 0.0f };
-
 	int currentModel = 0;
 
-
-
 	SetCameraMode(camera, CAMERA_ORBITAL);  // Set a orbital camera mode
 
 	SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
-
 	//--------------------------------------------------------------------------------------
+    
 	// Main game loop
-	//--------------------------------------------------------------------------------------
 	while (!WindowShouldClose())    // Detect window close button or ESC key
 	{
-		//--------------------------------------------------------------------------------------
 		// Update
 		//----------------------------------------------------------------------------------
-		UpdateCamera(&camera);      // Update internal camera and our camera
+		UpdateCamera(&camera);      // Update our camera to orbit
 
-		if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
-		{
-			currentModel = (currentModel + 1) % NUM_VOX_FILES; // Cycle between models
-		}
+        // Cycle between models on mouse click
+		if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) currentModel = (currentModel + 1)%MAX_VOX_FILES; 
 
+        // Cycle between models on key pressed
 		if (IsKeyPressed(KEY_RIGHT))
 		{
 			currentModel++;
-			if (currentModel >= NUM_VOX_FILES) currentModel = 0;
+			if (currentModel >= MAX_VOX_FILES) currentModel = 0;
 		}
 		else if (IsKeyPressed(KEY_LEFT))
 		{
 			currentModel--;
-			if (currentModel < 0) currentModel = NUM_VOX_FILES - 1;
+			if (currentModel < 0) currentModel = MAX_VOX_FILES - 1;
 		}
-
 		//----------------------------------------------------------------------------------
+        
 		// Draw
 		//----------------------------------------------------------------------------------
 		BeginDrawing();
 
-		ClearBackground(RAYWHITE);
+            ClearBackground(RAYWHITE);
+            
+            // Draw 3D model
+            BeginMode3D(camera);
 
-		//Display model
-		BeginMode3D(camera);
+                DrawModel(models[currentModel], (Vector3){ 0, 0, 0 }, 1.0f, WHITE);
+                DrawGrid(10, 1.0);
 
-		Vector3 rotAxis = { 1,0,0 };
-		Vector3 scale = { 1,1,1 };
+            EndMode3D();
 
-
-		DrawModelEx(models[currentModel], position, rotAxis, 0, scale, WHITE);
-		//DrawModelWiresEx(models[currentModel], position, rotAxis, -90.0f, scale, BLACK);
-
-		DrawGrid(10, 1.0);
-
-		EndMode3D();
-
-		//Display debug infos
-		DrawRectangle(30, 400, 310, 30, Fade(SKYBLUE, 0.5f));
-		DrawRectangleLines(30, 400, 310, 30, Fade(DARKBLUE, 0.5f));
-		DrawText("MOUSE LEFT BUTTON to CYCLE VOX MODELS", 40, 410, 10, BLUE);
-
-		DrawText(GetFileName(szVoxFiles[currentModel]), 100, 10, 20, DARKBLUE);
+            // Display info
+            DrawRectangle(10, 400, 310, 30, Fade(SKYBLUE, 0.5f));
+            DrawRectangleLines(10, 400, 310, 30, Fade(DARKBLUE, 0.5f));
+            DrawText("MOUSE LEFT BUTTON to CYCLE VOX MODELS", 40, 410, 10, BLUE);
+            DrawText(TextFormat("File: %s", GetFileName(voxFileNames[currentModel])), 10, 10, 20, GRAY);
 
 		EndDrawing();
 		//----------------------------------------------------------------------------------
@@ -136,9 +118,8 @@ int main(void)
 
 	// De-Initialization
 	//--------------------------------------------------------------------------------------
-
 	// Unload models data (GPU VRAM)
-	for (int i = 0; i < NUM_VOX_FILES; i++) UnloadModel(models[i]);
+	for (int i = 0; i < MAX_VOX_FILES; i++) UnloadModel(models[i]);
 
 	CloseWindow();          // Close window and OpenGL context
 	//--------------------------------------------------------------------------------------

+ 0 - 1
examples/models/models_yaw_pitch_roll.c

@@ -79,7 +79,6 @@ int main(void)
         model.transform = MatrixRotateXYZ((Vector3){ DEG2RAD*pitch, DEG2RAD*yaw, DEG2RAD*roll });
         //----------------------------------------------------------------------------------
 
-
         // Draw
         //----------------------------------------------------------------------------------
         BeginDrawing();

+ 1 - 1
src/rmodels.c

@@ -79,7 +79,7 @@
     #define VOX_FREE RL_FREE
 
     #define VOX_LOADER_IMPLEMENTATION
-    #include "external/vox_loader.h"    // vox file format loading (MagikaVoxel)
+    #include "external/vox_loader.h"    // VOX file format loading (MagikaVoxel)
 #endif
 
 #if defined(SUPPORT_MESH_GENERATION)