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@@ -53,7 +53,7 @@ int main(void)
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Texture texture = LoadTexture("resources/cat.png");
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- float ang = 0;
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+ float angle = 0.0f;
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@@ -63,11 +63,11 @@ int main(void)
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{
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// Update
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//----------------------------------------------------------------------------------
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- ang++;
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+ angle++;
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Vector2 positions[MAX_POINTS] = { 0 };
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- for (int i = 0; i < MAX_POINTS; i++) positions[i] = Vector2Rotate(points[i], ang);
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+ for (int i = 0; i < MAX_POINTS; i++) positions[i] = Vector2Rotate(points[i], angle*DEG2RAD);
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//----------------------------------------------------------------------------------
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// Draw
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