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WARNING: RENAMED: IsMusicPlaying() -> IsMusicStreamPlaying()

Ray %!s(int64=4) %!d(string=hai) anos
pai
achega
23a08a483e
Modificáronse 3 ficheiros con 5 adicións e 5 borrados
  1. 3 3
      src/raudio.c
  2. 1 1
      src/raudio.h
  3. 1 1
      src/raylib.h

+ 3 - 3
src/raudio.c

@@ -1540,7 +1540,7 @@ void PlayMusicStream(Music music)
         // For music streams, we need to make sure we maintain the frame cursor position
         // This is a hack for this section of code in UpdateMusicStream()
         // NOTE: In case window is minimized, music stream is stopped, just make sure to
-        // play again on window restore: if (IsMusicPlaying(music)) PlayMusicStream(music);
+        // play again on window restore: if (IsMusicStreamPlaying(music)) PlayMusicStream(music);
         ma_uint32 frameCursorPos = music.stream.buffer->frameCursorPos;
         PlayAudioStream(music.stream);  // WARNING: This resets the cursor position.
         music.stream.buffer->frameCursorPos = frameCursorPos;
@@ -1714,12 +1714,12 @@ void UpdateMusicStream(Music music)
     {
         // NOTE: In case window is minimized, music stream is stopped,
         // just make sure to play again on window restore
-        if (IsMusicPlaying(music)) PlayMusicStream(music);
+        if (IsMusicStreamPlaying(music)) PlayMusicStream(music);
     }
 }
 
 // Check if any music is playing
-bool IsMusicPlaying(Music music)
+bool IsMusicStreamPlaying(Music music)
 {
     return IsAudioStreamPlaying(music.stream);
 }

+ 1 - 1
src/raudio.h

@@ -169,7 +169,7 @@ Music LoadMusicStream(const char *fileName);                    // Load music st
 Music LoadMusicStreamFromMemory(const char *fileType, unsigned char* data, int dataSize); // Load music stream from data
 void UnloadMusicStream(Music music);                            // Unload music stream
 void PlayMusicStream(Music music);                              // Start music playing
-bool IsMusicPlaying(Music music);                               // Check if music is playing
+bool IsMusicStreamPlaying(Music music);                         // Check if music is playing
 void UpdateMusicStream(Music music);                            // Updates buffers for music streaming
 void StopMusicStream(Music music);                              // Stop music playing
 void PauseMusicStream(Music music);                             // Pause music playing

+ 1 - 1
src/raylib.h

@@ -1502,7 +1502,7 @@ RLAPI Music LoadMusicStream(const char *fileName);                    // Load mu
 RLAPI Music LoadMusicStreamFromMemory(const char *fileType, unsigned char* data, int dataSize); // Load music stream from data
 RLAPI void UnloadMusicStream(Music music);                            // Unload music stream
 RLAPI void PlayMusicStream(Music music);                              // Start music playing
-RLAPI bool IsMusicPlaying(Music music);                               // Check if music is playing
+RLAPI bool IsMusicStreamPlaying(Music music);                         // Check if music is playing
 RLAPI void UpdateMusicStream(Music music);                            // Updates buffers for music streaming
 RLAPI void StopMusicStream(Music music);                              // Stop music playing
 RLAPI void PauseMusicStream(Music music);                             // Pause music playing