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@@ -22,11 +22,11 @@ int main()
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// Define the camera to look into our 3d world
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Camera camera = { 0 };
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- camera.position = (Vector3){ 3.0f, 3.0f, 3.0f };
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- camera.target = (Vector3){ 0.0f, 1.5f, 0.0f };
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- camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
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- camera.fovy = 45.0f;
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- camera.type = CAMERA_PERSPECTIVE;
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+ camera.position = (Vector3){ 3.0f, 3.0f, 3.0f }; // Camera position
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+ camera.target = (Vector3){ 0.0f, 1.5f, 0.0f }; // Camera looking at point
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+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
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+ camera.fovy = 45.0f; // Camera field-of-view Y
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+ camera.type = CAMERA_PERSPECTIVE; // Camera mode type
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Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
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Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture
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