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Corrected default textures locations

By default, we look for texture1 for LOC_MAP_SPECULAR and texture2 for
LOC_MAP_NORMAL
Ray 7 years ago
parent
commit
25ceec9b8f
1 changed files with 2 additions and 2 deletions
  1. 2 2
      src/rlgl.c

+ 2 - 2
src/rlgl.c

@@ -3362,8 +3362,8 @@ static void SetShaderDefaultLocations(Shader *shader)
     // Get handles to GLSL uniform locations (fragment shader)
     // Get handles to GLSL uniform locations (fragment shader)
     shader->locs[LOC_COLOR_DIFFUSE] = glGetUniformLocation(shader->id, "colDiffuse");
     shader->locs[LOC_COLOR_DIFFUSE] = glGetUniformLocation(shader->id, "colDiffuse");
     shader->locs[LOC_MAP_DIFFUSE] = glGetUniformLocation(shader->id, "texture0");
     shader->locs[LOC_MAP_DIFFUSE] = glGetUniformLocation(shader->id, "texture0");
-    shader->locs[LOC_MAP_NORMAL] = glGetUniformLocation(shader->id, "texture1");
-    shader->locs[LOC_MAP_SPECULAR] = glGetUniformLocation(shader->id, "texture2");
+    shader->locs[LOC_MAP_SPECULAR] = glGetUniformLocation(shader->id, "texture1");
+    shader->locs[LOC_MAP_NORMAL] = glGetUniformLocation(shader->id, "texture2");
 }
 }
 
 
 // Unload default shader
 // Unload default shader