فهرست منبع

REXM: UPDATED: Examples source code header info, aligned with name

Ray 1 هفته پیش
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25f4e544d1
68فایلهای تغییر یافته به همراه138 افزوده شده و 138 حذف شده
  1. 2 2
      examples/audio/audio_mixed_processor.c
  2. 2 2
      examples/audio/audio_module_playing.c
  3. 2 2
      examples/audio/audio_music_stream.c
  4. 2 2
      examples/audio/audio_raw_stream.c
  5. 2 2
      examples/audio/audio_sound_loading.c
  6. 3 3
      examples/audio/audio_sound_positioning.c
  7. 3 3
      examples/core/core_3d_camera_fps.c
  8. 2 2
      examples/core/core_input_gamepad.c
  9. 2 2
      examples/core/core_input_keys.c
  10. 2 2
      examples/core/core_input_mouse.c
  11. 2 2
      examples/core/core_random_sequence.c
  12. 2 2
      examples/core/core_random_values.c
  13. 2 2
      examples/core/core_smooth_pixelperfect.c
  14. 2 2
      examples/core/core_storage_values.c
  15. 2 2
      examples/core/core_window_letterbox.c
  16. 2 2
      examples/core/core_world_screen.c
  17. 3 3
      examples/examples_list.txt
  18. 2 2
      examples/models/models_animation.c
  19. 2 2
      examples/models/models_billboard_rendering.c
  20. 2 2
      examples/models/models_cubicmap.c
  21. 2 2
      examples/models/models_heightmap.c
  22. 2 2
      examples/models/models_loading.c
  23. 2 2
      examples/models/models_loading_gltf.c
  24. 2 2
      examples/models/models_loading_m3d.c
  25. 2 2
      examples/models/models_loading_vox.c
  26. 2 2
      examples/models/models_yaw_pitch_roll.c
  27. 3 3
      examples/others/raymath_vector_angle.c
  28. 2 2
      examples/shaders/shaders_custom_uniform.c
  29. 2 2
      examples/shaders/shaders_eratosthenes.c
  30. 2 2
      examples/shaders/shaders_fog_rendering.c
  31. 2 2
      examples/shaders/shaders_hybrid_render.c
  32. 2 2
      examples/shaders/shaders_julia_set.c
  33. 2 2
      examples/shaders/shaders_multi_sample2d.c
  34. 1 1
      examples/shaders/shaders_normal_map.c
  35. 2 2
      examples/shaders/shaders_palette_switch.c
  36. 2 2
      examples/shaders/shaders_postprocessing.c
  37. 2 2
      examples/shaders/shaders_raymarching.c
  38. 1 1
      examples/shaders/shaders_rounded_rectangle.c
  39. 2 2
      examples/shaders/shaders_shapes_textures.c
  40. 2 2
      examples/shaders/shaders_simple_mask.c
  41. 2 2
      examples/shaders/shaders_spotlight.c
  42. 2 2
      examples/shaders/shaders_texture_rendering.c
  43. 2 2
      examples/shaders/shaders_write_depth.c
  44. 2 2
      examples/shapes/shapes_basic_shapes.c
  45. 2 2
      examples/shapes/shapes_lines_bezier.c
  46. 2 2
      examples/shapes/shapes_logo_raylib.c
  47. 2 2
      examples/shapes/shapes_logo_raylib_anim.c
  48. 2 2
      examples/shapes/shapes_rectangle_advanced.c
  49. 2 2
      examples/shapes/shapes_rectangle_scaling.c
  50. 2 2
      examples/shapes/shapes_ring_drawing.c
  51. 2 2
      examples/text/text_3d_drawing.c
  52. 2 2
      examples/text/text_font_filters.c
  53. 2 2
      examples/text/text_font_sdf.c
  54. 2 2
      examples/text/text_font_spritefont.c
  55. 2 2
      examples/text/text_format_text.c
  56. 2 2
      examples/text/text_writing_anim.c
  57. 2 2
      examples/textures/textures_gif_player.c
  58. 2 2
      examples/textures/textures_image_generation.c
  59. 2 2
      examples/textures/textures_image_kernel.c
  60. 2 2
      examples/textures/textures_image_rotate.c
  61. 2 2
      examples/textures/textures_image_text.c
  62. 2 2
      examples/textures/textures_logo_raylib.c
  63. 2 2
      examples/textures/textures_npatch_drawing.c
  64. 2 2
      examples/textures/textures_polygon_drawing.c
  65. 2 2
      examples/textures/textures_raw_data.c
  66. 2 2
      examples/textures/textures_srcrec_dstrec.c
  67. 2 2
      examples/textures/textures_tiled_drawing.c
  68. 2 2
      examples/textures/textures_to_image.c

+ 2 - 2
examples/audio/audio_mixed_processor.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [audio] example - mixed audio processing
+*   raylib [audio] example - mixed processor
 *
 *   Example complexity rating: [★★★★] 4/4
 *
@@ -55,7 +55,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [audio] example - mixed audio processing");
+    InitWindow(screenWidth, screenHeight, "raylib [audio] example - mixed processor");
 
     InitAudioDevice();              // Initialize audio device
 

+ 2 - 2
examples/audio/audio_module_playing.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [audio] example - module playing (streaming)
+*   raylib [audio] example - module playing
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *
@@ -37,7 +37,7 @@ int main(void)
 
     SetConfigFlags(FLAG_MSAA_4X_HINT);  // NOTE: Try to enable MSAA 4X
 
-    InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)");
+    InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing");
 
     InitAudioDevice();                  // Initialize audio device
 

+ 2 - 2
examples/audio/audio_music_stream.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [audio] example - music streaming
+*   raylib [audio] example - music stream
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *
@@ -25,7 +25,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [audio] example - music streaming");
+    InitWindow(screenWidth, screenHeight, "raylib [audio] example - music stream");
 
     InitAudioDevice();              // Initialize audio device
 

+ 2 - 2
examples/audio/audio_raw_stream.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [audio] example - raw audio streaming
+*   raylib [audio] example - raw stream
 *
 *   Example complexity rating: [★★★☆] 3/4
 *
@@ -62,7 +62,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [audio] example - raw audio streaming");
+    InitWindow(screenWidth, screenHeight, "raylib [audio] example - raw stream");
 
     InitAudioDevice();              // Initialize audio device
 

+ 2 - 2
examples/audio/audio_sound_loading.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [audio] example - sound loading and playing
+*   raylib [audio] example - sound loading
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *
@@ -25,7 +25,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing");
+    InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading");
 
     InitAudioDevice();      // Initialize audio device
 

+ 3 - 3
examples/audio/audio_sound_positioning.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [audio] example - 3d sound positioning
+*   raylib [audio] example - sound positioning
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *
@@ -11,7 +11,7 @@
 *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
 *   BSD-like license that allows static linking with closed source software
 *
-*   Copyright (c) 2025 Le Juez Victor (@Bigfoot71)
+*   Copyright (c) 2025-0 Le Juez Victor (@Bigfoot71)
 *
 ********************************************************************************************/
 
@@ -34,7 +34,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [audio] example - 3d sound positioning");
+    InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound positioning");
 
     InitAudioDevice();
 

+ 3 - 3
examples/core/core_3d_camera_fps.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [core] example - 3d first-person camera controller
+*   raylib [core] example - 3d camera fps
 *
 *   Example complexity rating: [★★★☆] 3/4
 *
@@ -11,7 +11,7 @@
 *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
 *   BSD-like license that allows static linking with closed source software
 *
-*   Copyright (c) 2025-2025 Agnis Aldins (@nezvers)
+*   Copyright (c) 2025 Agnis Aldins (@nezvers)
 *
 ********************************************************************************************/
 
@@ -80,7 +80,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d first-person camera controller");
+    InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera fps");
 
     // Initialize camera variables
     // NOTE: UpdateCameraFPS() takes care of the rest

+ 2 - 2
examples/core/core_input_gamepad.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [core] example - gamepad input
+*   raylib [core] example - input gamepad
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *
@@ -38,7 +38,7 @@ int main(void)
 
     SetConfigFlags(FLAG_MSAA_4X_HINT);  // Set MSAA 4X hint before windows creation
 
-    InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input");
+    InitWindow(screenWidth, screenHeight, "raylib [core] example - input gamepad");
 
     Texture2D texPs3Pad = LoadTexture("resources/ps3.png");
     Texture2D texXboxPad = LoadTexture("resources/xbox.png");

+ 2 - 2
examples/core/core_input_keys.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [core] example - keyboard input
+*   raylib [core] example - input keys
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *
@@ -25,7 +25,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [core] example - keyboard input");
+    InitWindow(screenWidth, screenHeight, "raylib [core] example - input keys");
 
     Vector2 ballPosition = { (float)screenWidth/2, (float)screenHeight/2 };
 

+ 2 - 2
examples/core/core_input_mouse.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [core] example - mouse input
+*   raylib [core] example - input mouse
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *
@@ -25,7 +25,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse input");
+    InitWindow(screenWidth, screenHeight, "raylib [core] example - input mouse");
 
     Vector2 ballPosition = { -100.0f, -100.0f };
     Color ballColor = DARKBLUE;

+ 2 - 2
examples/core/core_random_sequence.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [core] example - generate random sequence
+*   raylib [core] example - random sequence
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *
@@ -45,7 +45,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random sequence");
+    InitWindow(screenWidth, screenHeight, "raylib [core] example - random sequence");
 
     int rectCount = 20;
     float rectSize = (float)screenWidth/rectCount;

+ 2 - 2
examples/core/core_random_values.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [core] example - generate random values
+*   raylib [core] example - random values
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *
@@ -25,7 +25,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random values");
+    InitWindow(screenWidth, screenHeight, "raylib [core] example - random values");
 
     // SetRandomSeed(0xaabbccff);   // Set a custom random seed if desired, by default: "time(NULL)"
 

+ 2 - 2
examples/core/core_smooth_pixelperfect.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [core] example - smooth pixel-perfect camera
+*   raylib [core] example - smooth pixelperfect
 *
 *   Example complexity rating: [★★★☆] 3/4
 *
@@ -35,7 +35,7 @@ int main(void)
 
     const float virtualRatio = (float)screenWidth/(float)virtualScreenWidth;
 
-    InitWindow(screenWidth, screenHeight, "raylib [core] example - smooth pixel-perfect camera");
+    InitWindow(screenWidth, screenHeight, "raylib [core] example - smooth pixelperfect");
 
     Camera2D worldSpaceCamera = { 0 };  // Game world camera
     worldSpaceCamera.zoom = 1.0f;

+ 2 - 2
examples/core/core_storage_values.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [core] example - storage save/load values
+*   raylib [core] example - storage values
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *
@@ -41,7 +41,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [core] example - storage save/load values");
+    InitWindow(screenWidth, screenHeight, "raylib [core] example - storage values");
 
     int score = 0;
     int hiscore = 0;

+ 2 - 2
examples/core/core_window_letterbox.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [core] example - window scale letterbox
+*   raylib [core] example - window letterbox
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *
@@ -32,7 +32,7 @@ int main(void)
 
     // Enable config flags for resizable window and vertical synchro
     SetConfigFlags(FLAG_WINDOW_RESIZABLE | FLAG_VSYNC_HINT);
-    InitWindow(screenWidth, screenHeight, "raylib [core] example - window scale letterbox");
+    InitWindow(screenWidth, screenHeight, "raylib [core] example - window letterbox");
     SetWindowMinSize(320, 240);
 
     int gameScreenWidth = 640;

+ 2 - 2
examples/core/core_world_screen.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [core] example - core world screen
+*   raylib [core] example - world screen
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *
@@ -25,7 +25,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [core] example - core world screen");
+    InitWindow(screenWidth, screenHeight, "raylib [core] example - world screen");
 
     // Define the camera to look into our 3d world
     Camera camera = { 0 };

+ 3 - 3
examples/examples_list.txt

@@ -41,7 +41,7 @@ core;core_custom_frame_control;★★★★;4.0;4.0;2021;2025;"Ramon Santamaria"
 core;core_smooth_pixelperfect;★★★☆;3.7;4.0;2021;2025;"Giancamillo Alessandroni";@NotManyIdeasDev
 core;core_random_sequence;★☆☆☆;5.0;5.0;2023;2025;"Dalton Overmyer";@REDl3east
 core;core_automation_events;★★★☆;5.0;5.0;2023;2025;"Ramon Santamaria";@raysan5
-core;core_high_dpi;★★☆☆;5.0;5.5;2025;0;"Jonathan Marler";@marler8997
+core;core_high_dpi;★★☆☆;5.0;5.5;2025;2025;"Jonathan Marler";@marler8997
 shapes;shapes_basic_shapes;★☆☆☆;1.0;4.2;2014;2025;"Ramon Santamaria";@raysan5
 shapes;shapes_bouncing_ball;★☆☆☆;2.5;2.5;2013;2025;"Ramon Santamaria";@raysan5
 shapes;shapes_colors_palette;★★☆☆;1.0;2.5;2014;2025;"Ramon Santamaria";@raysan5
@@ -98,7 +98,7 @@ text;text_input_box;★★☆☆;1.7;3.5;2017;2025;"Ramon Santamaria";@raysan5
 text;text_writing_anim;★★☆☆;1.4;1.4;2016;2025;"Ramon Santamaria";@raysan5
 text;text_rectangle_bounds;★★★★;2.5;4.0;2018;2025;"Vlad Adrian";@demizdor
 text;text_unicode_emojis;★★★★;2.5;4.0;2019;2025;"Vlad Adrian";@demizdor
-text;text_unicode_ranges;★★★★;5.5;5.6;2025;0;"Vlad Adrian";@demizdor
+text;text_unicode_ranges;★★★★;5.5;5.6;2025;2025;"Vlad Adrian";@demizdor
 text;text_3d_drawing;★★★★;3.5;4.0;2021;2025;"Vlad Adrian";@demizdor
 text;text_codepoints_loading;★★★☆;4.2;4.2;2022;2025;"Ramon Santamaria";@raysan5
 models;models_animation;★★☆☆;2.5;3.5;2019;2025;"Culacant";@culacant
@@ -160,7 +160,7 @@ audio;audio_sound_loading;★☆☆☆;1.1;3.5;2014;2025;"Ramon Santamaria";@ray
 audio;audio_mixed_processor;★★★★;4.2;4.2;2023;2025;"hkc";@hatkidchan
 audio;audio_stream_effects;★★★★;4.2;5.0;2022;2025;"Ramon Santamaria";@raysan5
 audio;audio_sound_multi;★★☆☆;5.0;5.0;2023;2025;"Jeffery Myers";@JeffM2501
-audio;audio_sound_positioning;★★☆☆;5.5;5.5;2025;0;"Le Juez Victor";@Bigfoot71
+audio;audio_sound_positioning;★★☆☆;5.5;5.5;2025;2025;"Le Juez Victor";@Bigfoot71
 others;rlgl_standalone;★★★★;1.6;4.0;2014;2025;"Ramon Santamaria";@raysan5
 others;rlgl_compute_shader;★★★★;4.0;4.0;2021;2025;"Teddy Astie";@tsnake41
 others;easings_testbed;★★★☆;2.5;3.0;2019;2025;"Juan Miguel López";@flashback-fx

+ 2 - 2
examples/models/models_animation.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [models] example - model animation
+*   raylib [models] example - animation
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *
@@ -33,7 +33,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [models] example - model animation");
+    InitWindow(screenWidth, screenHeight, "raylib [models] example - animation");
 
     // Define the camera to look into our 3d world
     Camera camera = { 0 };

+ 2 - 2
examples/models/models_billboard_rendering.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [models] example - billboard render
+*   raylib [models] example - billboard rendering
 *
 *   Example complexity rating: [★★★☆] 3/4
 *
@@ -26,7 +26,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [models] example - billboard render");
+    InitWindow(screenWidth, screenHeight, "raylib [models] example - billboard rendering");
 
     // Define the camera to look into our 3d world
     Camera camera = { 0 };

+ 2 - 2
examples/models/models_cubicmap.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [models] example - cubicmap loading and drawing
+*   raylib [models] example - cubicmap
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *
@@ -25,7 +25,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [models] example - cubicmap loading and drawing");
+    InitWindow(screenWidth, screenHeight, "raylib [models] example - cubicmap");
 
     // Define the camera to look into our 3d world
     Camera camera = { 0 };

+ 2 - 2
examples/models/models_heightmap.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [models] example - heightmap terrain
+*   raylib [models] example - heightmap
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *
@@ -25,7 +25,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap terrain");
+    InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap");
 
     // Define our custom camera to look into our 3d world
     Camera camera = { 0 };

+ 2 - 2
examples/models/models_loading.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [models] example - models loading
+*   raylib [models] example - loading
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *
@@ -38,7 +38,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [models] example - models loading");
+    InitWindow(screenWidth, screenHeight, "raylib [models] example - loading");
 
     // Define the camera to look into our 3d world
     Camera camera = { 0 };

+ 2 - 2
examples/models/models_loading_gltf.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [models] example - loading gltf animations
+*   raylib [models] example - loading gltf
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *
@@ -32,7 +32,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [models] example - loading gltf animations");
+    InitWindow(screenWidth, screenHeight, "raylib [models] example - loading gltf");
 
     // Define the camera to look into our 3d world
     Camera camera = { 0 };

+ 2 - 2
examples/models/models_loading_m3d.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [models] example - models loading m3d
+*   raylib [models] example - loading m3d
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *
@@ -31,7 +31,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [models] example - models loading m3d");
+    InitWindow(screenWidth, screenHeight, "raylib [models] example - loading m3d");
 
     // Define the camera to look into our 3d world
     Camera camera = { 0 };

+ 2 - 2
examples/models/models_loading_vox.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [models] example - magicavoxel loading
+*   raylib [models] example - loading vox
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *
@@ -47,7 +47,7 @@ int main(void)
 		"resources/models/vox/fez.vox"
 	};
 
-	InitWindow(screenWidth, screenHeight, "raylib [models] example - magicavoxel loading");
+	InitWindow(screenWidth, screenHeight, "raylib [models] example - loading vox");
 
 	// Define the camera to look into our 3d world
 	Camera camera = { 0 };

+ 2 - 2
examples/models/models_yaw_pitch_roll.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [models] example - plane rotations (yaw, pitch, roll)
+*   raylib [models] example - yaw pitch roll
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *
@@ -30,7 +30,7 @@ int main(void)
     const int screenHeight = 450;
 
     //SetConfigFlags(FLAG_MSAA_4X_HINT | FLAG_WINDOW_HIGHDPI);
-    InitWindow(screenWidth, screenHeight, "raylib [models] example - plane rotations (yaw, pitch, roll)");
+    InitWindow(screenWidth, screenHeight, "raylib [models] example - yaw pitch roll");
 
     Camera camera = { 0 };
     camera.position = (Vector3){ 0.0f, 50.0f, -120.0f };// Camera position perspective

+ 3 - 3
examples/others/raymath_vector_angle.c

@@ -1,10 +1,10 @@
 /*******************************************************************************************
 *
-*   raylib [math] example - vector angle
+*   raylib [others] example - vector angle
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *
-*   Example originally created with raylib 1.0, last time updated with raylib 4.6
+*   Example originally created with raylib 1.0, last time updated with raylib 5.0
 *
 *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
 *   BSD-like license that allows static linking with closed source software
@@ -27,7 +27,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [math] example - vector angle");
+    InitWindow(screenWidth, screenHeight, "raylib [others] example - vector angle");
 
     Vector2 v0 = { screenWidth/2, screenHeight/2 };
     Vector2 v1 = Vector2Add(v0, (Vector2){ 100.0f, 80.0f });

+ 2 - 2
examples/shaders/shaders_custom_uniform.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shaders] example - custom uniform variable
+*   raylib [shaders] example - custom uniform
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *
@@ -40,7 +40,7 @@ int main(void)
 
     SetConfigFlags(FLAG_MSAA_4X_HINT);      // Enable Multi Sampling Anti Aliasing 4x (if available)
 
-    InitWindow(screenWidth, screenHeight, "raylib [shaders] example - custom uniform variable");
+    InitWindow(screenWidth, screenHeight, "raylib [shaders] example - custom uniform");
 
     // Define the camera to look into our 3d world
     Camera camera = { 0 };

+ 2 - 2
examples/shaders/shaders_eratosthenes.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shaders] example - sieve of Eratosthenes
+*   raylib [shaders] example - eratosthenes
 *
 *   Example complexity rating: [★★★☆] 3/4
 *
@@ -45,7 +45,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [shaders] example - sieve of Eratosthenes");
+    InitWindow(screenWidth, screenHeight, "raylib [shaders] example - eratosthenes");
 
     RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
 

+ 2 - 2
examples/shaders/shaders_fog_rendering.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shaders] example - fog
+*   raylib [shaders] example - fog rendering
 *
 *   Example complexity rating: [★★★☆] 3/4
 *
@@ -44,7 +44,7 @@ int main(void)
     const int screenHeight = 450;
 
     SetConfigFlags(FLAG_MSAA_4X_HINT);  // Enable Multi Sampling Anti Aliasing 4x (if available)
-    InitWindow(screenWidth, screenHeight, "raylib [shaders] example - fog");
+    InitWindow(screenWidth, screenHeight, "raylib [shaders] example - fog rendering");
 
     // Define the camera to look into our 3d world
     Camera camera = { 0 };

+ 2 - 2
examples/shaders/shaders_hybrid_render.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shaders] example - write depth buffer
+*   raylib [shaders] example - hybrid render
 *
 *   Example complexity rating: [★★★★] 4/4
 *
@@ -55,7 +55,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [shaders] example - write depth buffer");
+    InitWindow(screenWidth, screenHeight, "raylib [shaders] example - hybrid render");
 
     // This Shader calculates pixel depth and color using raymarch
     Shader shdrRaymarch = LoadShader(0, TextFormat("resources/shaders/glsl%i/hybrid_raymarch.fs", GLSL_VERSION));

+ 2 - 2
examples/shaders/shaders_julia_set.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shaders] example - julia sets
+*   raylib [shaders] example - julia set
 *
 *   Example complexity rating: [★★★☆] 3/4
 *
@@ -53,7 +53,7 @@ int main(void)
 {
     // Initialization
     //--------------------------------------------------------------------------------------
-    InitWindow(screenWidth, screenHeight, "raylib [shaders] example - julia sets");
+    InitWindow(screenWidth, screenHeight, "raylib [shaders] example - julia set");
 
     // Load julia set shader
     // NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader

+ 2 - 2
examples/shaders/shaders_multi_sample2d.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shaders] example - multi sample2D
+*   raylib [shaders] example - multi sample2d
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *
@@ -38,7 +38,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [shaders] example - multi sample2D");
+    InitWindow(screenWidth, screenHeight, "raylib [shaders] example - multi sample2d");
 
     Image imRed = GenImageColor(800, 450, (Color){ 255, 0, 0, 255 });
     Texture texRed = LoadTextureFromImage(imRed);

+ 1 - 1
examples/shaders/shaders_normal_map.c

@@ -14,7 +14,7 @@
 *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
 *   BSD-like license that allows static linking with closed source software
 *
-*   Copyright (c) 2025-2025 Jeremy Montgomery (@Sir_Irk) and Ramon Santamaria (@raysan5)
+*   Copyright (c) 2025 Jeremy Montgomery (@Sir_Irk) and Ramon Santamaria (@raysan5)
 *
 ********************************************************************************************/
 

+ 2 - 2
examples/shaders/shaders_palette_switch.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shaders] example - color palette switch
+*   raylib [shaders] example - palette switch
 *
 *   Example complexity rating: [★★★☆] 3/4
 *
@@ -86,7 +86,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [shaders] example - color palette switch");
+    InitWindow(screenWidth, screenHeight, "raylib [shaders] example - palette switch");
 
     // Load shader to be used on some parts drawing
     // NOTE 1: Using GLSL 330 shader version, on OpenGL ES 2.0 use GLSL 100 shader version

+ 2 - 2
examples/shaders/shaders_postprocessing.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shaders] example - postprocessing shader
+*   raylib [shaders] example - postprocessing
 *
 *   Example complexity rating: [★★★☆] 3/4
 *
@@ -77,7 +77,7 @@ int main(void)
 
     SetConfigFlags(FLAG_MSAA_4X_HINT);      // Enable Multi Sampling Anti Aliasing 4x (if available)
 
-    InitWindow(screenWidth, screenHeight, "raylib [shaders] example - postprocessing shader");
+    InitWindow(screenWidth, screenHeight, "raylib [shaders] example - postprocessing");
 
     // Define the camera to look into our 3d world
     Camera camera = { 0 };

+ 2 - 2
examples/shaders/shaders_raymarching.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shaders] example - raymarching shapes
+*   raylib [shaders] example - raymarching
 *
 *   Example complexity rating: [★★★★] 4/4
 *
@@ -35,7 +35,7 @@ int main(void)
     const int screenHeight = 450;
 
     SetConfigFlags(FLAG_WINDOW_RESIZABLE);
-    InitWindow(screenWidth, screenHeight, "raylib [shaders] example - raymarching shapes");
+    InitWindow(screenWidth, screenHeight, "raylib [shaders] example - raymarching");
 
     Camera camera = { 0 };
     camera.position = (Vector3){ 2.5f, 2.5f, 3.0f };    // Camera position

+ 1 - 1
examples/shaders/shaders_rounded_rectangle.c

@@ -11,7 +11,7 @@
 *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
 *   BSD-like license that allows static linking with closed source software
 *
-*   Copyright (c) 2025-2025 Anstro Pleuton (@anstropleuton)
+*   Copyright (c) 2025 Anstro Pleuton (@anstropleuton)
 *
 ********************************************************************************************/
 

+ 2 - 2
examples/shaders/shaders_shapes_textures.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shaders] example - shapes and texture shaders
+*   raylib [shaders] example - shapes textures
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *
@@ -38,7 +38,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [shaders] example - shapes and texture shaders");
+    InitWindow(screenWidth, screenHeight, "raylib [shaders] example - shapes textures");
 
     Texture2D fudesumi = LoadTexture("resources/fudesumi.png");
 

+ 2 - 2
examples/shaders/shaders_simple_mask.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shaders] example - simple shader mask
+*   raylib [shaders] example - simple mask
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *
@@ -41,7 +41,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [shaders] example - simple shader mask");
+    InitWindow(screenWidth, screenHeight, "raylib [shaders] example - simple mask");
 
     // Define the camera to look into our 3d world
     Camera camera = { 0 };

+ 2 - 2
examples/shaders/shaders_spotlight.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shaders] example - shader spotlight
+*   raylib [shaders] example - spotlight
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *
@@ -81,7 +81,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [shaders] example - shader spotlight");
+    InitWindow(screenWidth, screenHeight, "raylib [shaders] example - spotlight");
     HideCursor();
 
     Texture texRay = LoadTexture("resources/raysan.png");

+ 2 - 2
examples/shaders/shaders_texture_rendering.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shaders] example - texture drawing
+*   raylib [shaders] example - texture rendering
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *
@@ -33,7 +33,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [shaders] example - texture drawing");
+    InitWindow(screenWidth, screenHeight, "raylib [shaders] example - texture rendering");
 
     Image imBlank = GenImageColor(1024, 1024, BLANK);
     Texture2D texture = LoadTextureFromImage(imBlank);  // Load blank texture to fill on shader

+ 2 - 2
examples/shaders/shaders_write_depth.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shaders] example - write depth buffer
+*   raylib [shaders] example - write depth
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *
@@ -44,7 +44,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [shaders] example - write depth buffer");
+    InitWindow(screenWidth, screenHeight, "raylib [shaders] example - write depth");
 
     // The shader inverts the depth buffer by writing into it by `gl_FragDepth = 1 - gl_FragCoord.z;`
     Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/write_depth.fs", GLSL_VERSION));

+ 2 - 2
examples/shapes/shapes_basic_shapes.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shapes] example - basic shapes drawing
+*   raylib [shapes] example - basic shapes
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *
@@ -25,7 +25,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing");
+    InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes");
 
     float rotation = 0.0f;
 

+ 2 - 2
examples/shapes/shapes_lines_bezier.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shapes] example - cubic-bezier lines
+*   raylib [shapes] example - lines bezier
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *
@@ -26,7 +26,7 @@ int main(void)
     const int screenHeight = 450;
 
     SetConfigFlags(FLAG_MSAA_4X_HINT);
-    InitWindow(screenWidth, screenHeight, "raylib [shapes] example - cubic-bezier lines");
+    InitWindow(screenWidth, screenHeight, "raylib [shapes] example - lines bezier");
 
     Vector2 startPoint = { 30, 30 };
     Vector2 endPoint = { (float)screenWidth - 30, (float)screenHeight - 30 };

+ 2 - 2
examples/shapes/shapes_logo_raylib.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shapes] example - raylib logo using shapes
+*   raylib [shapes] example - logo raylib
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *
@@ -25,7 +25,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo using shapes");
+    InitWindow(screenWidth, screenHeight, "raylib [shapes] example - logo raylib");
 
     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
     //--------------------------------------------------------------------------------------

+ 2 - 2
examples/shapes/shapes_logo_raylib_anim.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shapes] example - raylib logo animation
+*   raylib [shapes] example - logo raylib anim
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *
@@ -25,7 +25,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo animation");
+    InitWindow(screenWidth, screenHeight, "raylib [shapes] example - logo raylib anim");
 
     int logoPositionX = screenWidth/2 - 128;
     int logoPositionY = screenHeight/2 - 128;

+ 2 - 2
examples/shapes/shapes_rectangle_advanced.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shapes] example - rectangle avanced
+*   raylib [shapes] example - rectangle advanced
 *
 *   Example complexity rating: [★★★★] 4/4
 *
@@ -37,7 +37,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rectangle avanced");
+    InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rectangle advanced");
 
     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
     //--------------------------------------------------------------------------------------

+ 2 - 2
examples/shapes/shapes_rectangle_scaling.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shapes] example - rectangle scaling mouse
+*   raylib [shapes] example - rectangle scaling
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *
@@ -29,7 +29,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rectangle scaling mouse");
+    InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rectangle scaling");
 
     Rectangle rec = { 100, 100, 200, 80 };
 

+ 2 - 2
examples/shapes/shapes_ring_drawing.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shapes] example - draw ring
+*   raylib [shapes] example - ring drawing
 *
 *   Example complexity rating: [★★★☆] 3/4
 *
@@ -30,7 +30,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [shapes] example - draw ring");
+    InitWindow(screenWidth, screenHeight, "raylib [shapes] example - ring drawing");
 
     Vector2 center = {(GetScreenWidth() - 300)/2.0f, GetScreenHeight()/2.0f };
 

+ 2 - 2
examples/text/text_3d_drawing.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [text] example - 3d text drawing
+*   raylib [text] example - 3d drawing
 *
 *   Example complexity rating: [★★★★] 4/4
 *
@@ -87,7 +87,7 @@ int main(void)
     const int screenHeight = 450;
 
     SetConfigFlags(FLAG_MSAA_4X_HINT|FLAG_VSYNC_HINT);
-    InitWindow(screenWidth, screenHeight, "raylib [text] example - 3d text drawing");
+    InitWindow(screenWidth, screenHeight, "raylib [text] example - 3d drawing");
 
     bool spin = true;        // Spin the camera?
     bool multicolor = false; // Multicolor mode

+ 2 - 2
examples/text/text_font_filters.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [text] example - font texture filters
+*   raylib [text] example - font filters
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *
@@ -29,7 +29,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [text] example - font texture filters");
+    InitWindow(screenWidth, screenHeight, "raylib [text] example - font filters");
 
     const char msg[50] = "Loaded Font";
 

+ 2 - 2
examples/text/text_font_sdf.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [text] example - font SDF loading
+*   raylib [text] example - font sdf
 *
 *   Example complexity rating: [★★★☆] 3/4
 *
@@ -33,7 +33,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [text] example - font SDF loading");
+    InitWindow(screenWidth, screenHeight, "raylib [text] example - font sdf");
 
     // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
 

+ 2 - 2
examples/text/text_font_spritefont.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [text] example - sprite font loading
+*   raylib [text] example - font spritefont
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *
@@ -35,7 +35,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite font loading");
+    InitWindow(screenWidth, screenHeight, "raylib [text] example - font spritefont");
 
     const char msg1[50] = "THIS IS A custom SPRITE FONT...";
     const char msg2[50] = "...and this is ANOTHER CUSTOM font...";

+ 2 - 2
examples/text/text_format_text.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [text] example - text formatting
+*   raylib [text] example - format text
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *
@@ -25,7 +25,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [text] example - text formatting");
+    InitWindow(screenWidth, screenHeight, "raylib [text] example - format text");
 
     int score = 100020;
     int hiscore = 200450;

+ 2 - 2
examples/text/text_writing_anim.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [text] example - text writing animation
+*   raylib [text] example - writing anim
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *
@@ -25,7 +25,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [text] example - text writing animation");
+    InitWindow(screenWidth, screenHeight, "raylib [text] example - writing anim");
 
     const char message[128] = "This sample illustrates a text writing\nanimation effect! Check it out! ;)";
 

+ 2 - 2
examples/textures/textures_gif_player.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [textures] example - gif playing
+*   raylib [textures] example - gif player
 *
 *   Example complexity rating: [★★★☆] 3/4
 *
@@ -28,7 +28,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [textures] example - gif playing");
+    InitWindow(screenWidth, screenHeight, "raylib [textures] example - gif player");
 
     int animFrames = 0;
 

+ 2 - 2
examples/textures/textures_image_generation.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [textures] example - procedural images generation
+*   raylib [textures] example - image generation
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *
@@ -29,7 +29,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [textures] example - procedural images generation");
+    InitWindow(screenWidth, screenHeight, "raylib [textures] example - image generation");
 
     Image verticalGradient = GenImageGradientLinear(screenWidth, screenHeight, 0, RED, BLUE);
     Image horizontalGradient = GenImageGradientLinear(screenWidth, screenHeight, 90, RED, BLUE);

+ 2 - 2
examples/textures/textures_image_kernel.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [textures] example - image convolution
+*   raylib [textures] example - image kernel
 *
 *   Example complexity rating: [★★★★] 4/4
 *
@@ -34,7 +34,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [textures] example - image convolution");
+    InitWindow(screenWidth, screenHeight, "raylib [textures] example - image kernel");
 
     Image image = LoadImage("resources/cat.png"); // Loaded in CPU memory (RAM)
 

+ 2 - 2
examples/textures/textures_image_rotate.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [textures] example - image rotation
+*   raylib [textures] example - image rotate
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *
@@ -27,7 +27,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [textures] example - image rotation");
+    InitWindow(screenWidth, screenHeight, "raylib [textures] example - image rotate");
 
     // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
     Image image45 = LoadImage("resources/raylib_logo.png");

+ 2 - 2
examples/textures/textures_image_text.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [textures] example - image text drawing
+*   raylib [textures] example - image text
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *
@@ -25,7 +25,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [textures] example - image text drawing");
+    InitWindow(screenWidth, screenHeight, "raylib [textures] example - image text");
 
     Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM)
 

+ 2 - 2
examples/textures/textures_logo_raylib.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [textures] example - texture loading and drawing
+*   raylib [textures] example - logo raylib
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *
@@ -25,7 +25,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing");
+    InitWindow(screenWidth, screenHeight, "raylib [textures] example - logo raylib");
 
     // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
     Texture2D texture = LoadTexture("resources/raylib_logo.png");        // Texture loading

+ 2 - 2
examples/textures/textures_npatch_drawing.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [textures] example - N-patch drawing
+*   raylib [textures] example - npatch drawing
 *
 *   Example complexity rating: [★★★☆] 3/4
 *
@@ -29,7 +29,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [textures] example - N-patch drawing");
+    InitWindow(screenWidth, screenHeight, "raylib [textures] example - npatch drawing");
 
     // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
     Texture2D nPatchTexture = LoadTexture("resources/ninepatch_button.png");

+ 2 - 2
examples/textures/textures_polygon_drawing.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [textures] example - textured polygon
+*   raylib [textures] example - polygon drawing
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *
@@ -35,7 +35,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [textures] example - textured polygon");
+    InitWindow(screenWidth, screenHeight, "raylib [textures] example - polygon drawing");
 
     // Define texture coordinates to map our texture to poly
     Vector2 texcoords[MAX_POINTS] = {

+ 2 - 2
examples/textures/textures_raw_data.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [textures] example - texture from raw data
+*   raylib [textures] example - raw data
 *
 *   Example complexity rating: [★★★☆] 3/4
 *
@@ -29,7 +29,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture from raw data");
+    InitWindow(screenWidth, screenHeight, "raylib [textures] example - raw data");
 
     // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
 

+ 2 - 2
examples/textures/textures_srcrec_dstrec.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [textures] example - texture source and destination rectangles
+*   raylib [textures] example - srcrec dstrec
 *
 *   Example complexity rating: [★★★☆] 3/4
 *
@@ -25,7 +25,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture source and destination rectangles");
+    InitWindow(screenWidth, screenHeight, "raylib [textures] example - srcrec dstrec");
 
     // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
 

+ 2 - 2
examples/textures/textures_tiled_drawing.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [textures] example - textures tiled drawing
+*   raylib [textures] example - tiled drawing
 *
 *   Example complexity rating: [★★★☆] 3/4
 *
@@ -36,7 +36,7 @@ int main(void)
     const int screenHeight = 450;
 
     SetConfigFlags(FLAG_WINDOW_RESIZABLE); // Make the window resizable
-    InitWindow(screenWidth, screenHeight, "raylib [textures] example - textures tiled drawing");
+    InitWindow(screenWidth, screenHeight, "raylib [textures] example - tiled drawing");
 
     // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
     Texture texPattern = LoadTexture("resources/patterns.png");

+ 2 - 2
examples/textures/textures_to_image.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [textures] example - texture to image
+*   raylib [textures] example - to image
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *
@@ -27,7 +27,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture to image");
+    InitWindow(screenWidth, screenHeight, "raylib [textures] example - to image");
 
     // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)