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Remove trail-spaces

Ray 9 月之前
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26548c1062

+ 1 - 1
src/platforms/rcore_android.c

@@ -519,7 +519,7 @@ const char *GetClipboardText(void)
 Image GetClipboardImage(void)
 {
     Image image = { 0 };
-    
+
     TRACELOG(LOG_WARNING, "GetClipboardImage() not implemented on target platform");
 
     return image;

+ 4 - 4
src/platforms/rcore_desktop_glfw.c

@@ -68,7 +68,7 @@
         // NOTE: Those functions require linking with winmm library
         //#pragma warning(disable: 4273)
         __declspec(dllimport) unsigned int __stdcall timeEndPeriod(unsigned int uPeriod);
-        //#pragma warning(default: 4273) 
+        //#pragma warning(default: 4273)
     #endif
 #endif
 #if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__)
@@ -971,16 +971,16 @@ const char *GetClipboardText(void)
 Image GetClipboardImage(void)
 {
     Image image = { 0 };
-    
+
 #if defined(SUPPORT_CLIPBOARD_IMAGE)
 #if defined(_WIN32)
     unsigned long long int dataSize = 0;
     void *fileData = NULL;
     int width = 0;
     int height = 0;
-    
+
     fileData  = (void*)Win32GetClipboardImageData(&width, &height, &dataSize);
-    
+
     if (fileData == NULL) TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data.");
     else image = LoadImageFromMemory(".bmp", fileData, (int)dataSize);
 #else

+ 7 - 7
src/platforms/rcore_desktop_rgfw.c

@@ -246,7 +246,7 @@ bool WindowShouldClose(void)
 
 // Toggle fullscreen mode
 void ToggleFullscreen(void)
-{   
+{
     RGFW_window_maximize(platform.window);
     ToggleBorderlessWindowed();
 }
@@ -678,16 +678,16 @@ const char *GetClipboardText(void)
 Image GetClipboardImage(void)
 {
     Image image = { 0 };
-    
+
 #if defined(SUPPORT_CLIPBOARD_IMAGE)
 #if defined(_WIN32)
     unsigned long long int dataSize = 0;
     void *fileData = NULL;
     int width = 0;
     int height = 0;
-    
+
     fileData  = (void*)Win32GetClipboardImageData(&width, &height, &dataSize);
-    
+
     if (fileData == NULL) TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data.");
     else image = LoadImageFromMemory(".bmp", fileData, (int)dataSize);
 #else
@@ -1194,7 +1194,7 @@ void PollInputEvents(void)
                         int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER)? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2;
                         int pressed = (value > 0.1f);
                         CORE.Input.Gamepad.currentButtonState[event->joystick][button] = pressed;
-                        
+
                         if (pressed) CORE.Input.Gamepad.lastButtonPressed = button;
                         else if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0;
                     }
@@ -1286,8 +1286,8 @@ int InitPlatform(void)
     RGFW_area screenSize = RGFW_getScreenSize();
     CORE.Window.display.width = screenSize.w;
     CORE.Window.display.height = screenSize.h;
-    /* 
-        I think this is needed by Raylib now ? 
+    /*
+        I think this is needed by Raylib now ?
         If so, rcore_destkop_sdl should be updated too
     */
     SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);

+ 18 - 18
src/platforms/rcore_desktop_sdl.c

@@ -244,7 +244,7 @@ static const int CursorsLUT[] = {
 // SDL3 Migration:
 //     SDL_WINDOW_FULLSCREEN_DESKTOP has been removed,
 //     and you can call SDL_GetWindowFullscreenMode()
-//     to see whether an exclusive fullscreen mode will be used 
+//     to see whether an exclusive fullscreen mode will be used
 //     or the borderless fullscreen desktop mode will be used
 #define SDL_WINDOW_FULLSCREEN_DESKTOP SDL_WINDOW_FULLSCREEN
 
@@ -269,7 +269,7 @@ const char *SDL_GameControllerNameForIndex(int joystickIndex)
     const char *name = NULL;
     int numJoysticks = 0;
     SDL_JoystickID *joysticks = SDL_GetJoysticks(&numJoysticks);
-    
+
     if (joysticks)
     {
         if (joystickIndex < numJoysticks)
@@ -277,10 +277,10 @@ const char *SDL_GameControllerNameForIndex(int joystickIndex)
             SDL_JoystickID instance_id = joysticks[joystickIndex];
             name = SDL_GetGamepadNameForID(instance_id);
         }
-        
+
         SDL_free(joysticks);
     }
-    
+
     return name;
 }
 
@@ -288,7 +288,7 @@ int SDL_GetNumVideoDisplays(void)
 {
     int monitorCount = 0;
     SDL_DisplayID *displays = SDL_GetDisplays(&monitorCount);
-    
+
     // Safe because If `mem` is NULL, SDL_free does nothing
     SDL_free(displays);
 
@@ -300,21 +300,21 @@ int SDL_GetNumVideoDisplays(void)
 Uint8 SDL_EventState(Uint32 type, int state)
 {
     Uint8 stateBefore = SDL_EventEnabled(type);
-    
+
     switch (state)
     {
         case SDL_DISABLE: SDL_SetEventEnabled(type, false); break;
         case SDL_ENABLE: SDL_SetEventEnabled(type, true); break;
         default: TRACELOG(LOG_WARNING, "Event sate: unknow type");
     }
-    
+
     return stateBefore;
 }
 
 void SDL_GetCurrentDisplayMode_Adapter(SDL_DisplayID displayID, SDL_DisplayMode* mode)
 {
     const SDL_DisplayMode* currMode = SDL_GetCurrentDisplayMode(displayID);
-    
+
     if (currMode == NULL) TRACELOG(LOG_WARNING, "No current display mode");
     else *mode = *currMode;
 }
@@ -335,11 +335,11 @@ SDL_Surface *SDL_CreateRGBSurface(Uint32 flags, int width, int height, int depth
 int SDL_GetDisplayDPI(int displayIndex, float *ddpi, float *hdpi, float *vdpi)
 {
     float dpi = SDL_GetWindowDisplayScale(platform.window)*96.0;
-    
+
     if (ddpi != NULL) *ddpi = dpi;
     if (hdpi != NULL) *hdpi = dpi;
     if (vdpi != NULL) *vdpi = dpi;
-    
+
     return 0;
 }
 
@@ -408,7 +408,7 @@ int SDL_GetNumTouchFingers(SDL_TouchID touchID)
 void* SDL_GetClipboardData(const char *mime_type, size_t *size)
 {
     TRACELOG(LOG_WARNING, "Getting clipboard data that is not text is only available in SDL3");
-    
+
     // We could possibly implement it ourselves in this case for some easier platforms
     return NULL;
 }
@@ -930,7 +930,7 @@ Vector2 GetMonitorPosition(int monitor)
     if ((monitor >= 0) && (monitor < monitorCount))
     {
         SDL_Rect displayBounds;
-        
+
     #if defined(PLATFORM_DESKTOP_SDL3)
         if (SDL_GetDisplayUsableBounds(monitor, &displayBounds))
     #else
@@ -1124,12 +1124,12 @@ Image GetClipboardImage(void)
 
     size_t dataSize = 0;
     void  *fileData = NULL;
-    
+
     for (int i = 0; i < SDL_arraysize(imageFormats); ++i)
     {
         // NOTE: This pointer should be free with SDL_free() at some point
         fileData = SDL_GetClipboardData(imageFormats[i], &dataSize);
-        
+
         if (fileData)
         {
             image = LoadImageFromMemory(imageExtensions[i], fileData, dataSize);
@@ -1288,9 +1288,9 @@ static void UpdateTouchPointsSDL(SDL_TouchFingerEvent event)
         CORE.Input.Touch.position[i].y = finger->y*CORE.Window.screen.height;
         CORE.Input.Touch.currentTouchState[i] = 1;
     }
-    
+
     SDL_free(fingers);
-    
+
 #else // SDL2
 
     CORE.Input.Touch.pointCount = SDL_GetNumTouchFingers(event.touchId);
@@ -1395,7 +1395,7 @@ void PollInputEvents(void)
                     CORE.Window.dropFilepaths = (char **)RL_CALLOC(1024, sizeof(char *));
 
                     CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
-                    
+
                 #if defined(PLATFORM_DESKTOP_SDL3)
                     // const char *data;   /**< The text for SDL_EVENT_DROP_TEXT and the file name for SDL_EVENT_DROP_FILE, NULL for other events */
                     // Event memory is now managed by SDL, so you should not free the data in SDL_EVENT_DROP_FILE, and if you want to hold onto the text in SDL_EVENT_TEXT_EDITING and SDL_EVENT_TEXT_INPUT events, you should make a copy of it. SDL_TEXTINPUTEVENT_TEXT_SIZE is no longer necessary and has been removed.
@@ -1410,7 +1410,7 @@ void PollInputEvents(void)
                 else if (CORE.Window.dropFileCount < 1024)
                 {
                     CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
-                    
+
                 #if defined(PLATFORM_DESKTOP_SDL3)
                     strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.data);
                 #else

+ 1 - 1
src/platforms/rcore_drm.c

@@ -513,7 +513,7 @@ const char *GetClipboardText(void)
 Image GetClipboardImage(void)
 {
     Image image = { 0 };
-    
+
     TRACELOG(LOG_WARNING, "GetClipboardImage() not implemented on target platform");
 
     return image;

+ 1 - 1
src/platforms/rcore_template.c

@@ -296,7 +296,7 @@ const char *GetClipboardText(void)
 Image GetClipboardImage(void)
 {
     Image image = { 0 };
-    
+
     TRACELOG(LOG_WARNING, "GetClipboardImage() not implemented on target platform");
 
     return image;

+ 1 - 1
src/platforms/rcore_web.c

@@ -809,7 +809,7 @@ const char *GetClipboardText(void)
 Image GetClipboardImage(void)
 {
     Image image = { 0 };
-    
+
     TRACELOG(LOG_WARNING, "GetClipboardImage() not implemented on target platform");
 
     return image;

+ 2 - 2
src/rlgl.h

@@ -3417,9 +3417,9 @@ unsigned int rlLoadTextureCubemap(const void *data, int size, int format, int mi
             {
                 if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB)
                 {
-                    if ((format == RL_PIXELFORMAT_UNCOMPRESSED_R32) || 
+                    if ((format == RL_PIXELFORMAT_UNCOMPRESSED_R32) ||
                         (format == RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32) ||
-                        (format == RL_PIXELFORMAT_UNCOMPRESSED_R16) || 
+                        (format == RL_PIXELFORMAT_UNCOMPRESSED_R16) ||
                         (format == RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16)) TRACELOG(RL_LOG_WARNING, "TEXTURES: Cubemap requested format not supported");
                     else glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, mipmapLevel, glInternalFormat, mipSize, mipSize, 0, glFormat, glType, NULL);
                 }