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Corrected issue with SaveImageAs()

That function depends on SavePNG() and forces platform check on textures
module, that behaviour should be changed, platform definition should be
only required on core module...
Ray San 7 年之前
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27c274bc3c
共有 1 个文件被更改,包括 5 次插入3 次删除
  1. 5 3
      src/textures.c

+ 5 - 3
src/textures.c

@@ -34,7 +34,7 @@
 *
 *   LICENSE: zlib/libpng
 *
-*   Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
+*   Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
 *
 *   This software is provided "as-is", without any express or implied warranty. In no event
 *   will the authors be held liable for any damages arising from the use of this software.
@@ -552,14 +552,16 @@ void UpdateTexture(Texture2D texture, const void *pixels)
 }
 
 // Save image to a PNG file
-void SaveImageAs(const char* fileName, Image image)
+void SaveImageAs(const char *fileName, Image image)
 {
+#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
     // NOTE: Getting Color array as RGBA unsigned char values
-    unsigned char* imgData = (unsigned char*)GetImageData(image);
+    unsigned char *imgData = (unsigned char *)GetImageData(image);
     SavePNG(fileName, imgData, image.width, image.height, 4);
     free(imgData);
 
     TraceLog(LOG_INFO, "Image saved: %s", fileName);
+#endif
 }
 
 // Convert image data to desired format