|
@@ -998,8 +998,8 @@ static void InitDisplay(int width, int height)
|
|
|
|
|
|
glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); // Avoid window being resizable
|
|
|
//glfwWindowHint(GLFW_DECORATED, GL_TRUE); // Border and buttons on Window
|
|
|
- //glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits
|
|
|
- //glfwWindowHint(GLFW_DEPTH_BITS, 16); // Depthbuffer bits (24 by default)
|
|
|
+ //glfwWindowHint(GLFW_RED_BITS, 8); // Color framebuffer red component bits
|
|
|
+ //glfwWindowHint(GLFW_DEPTH_BITS, 16); // Depth buffer bits (24 by default)
|
|
|
//glfwWindowHint(GLFW_REFRESH_RATE, 0); // Refresh rate for fullscreen window
|
|
|
//glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // Default OpenGL API to use. Alternative: GLFW_OPENGL_ES_API
|
|
|
//glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers
|
|
@@ -1114,10 +1114,10 @@ static void InitDisplay(int width, int height)
|
|
|
EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6)
|
|
|
EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5)
|
|
|
//EGL_ALPHA_SIZE, 8, // ALPHA bit depth
|
|
|
- EGL_DEPTH_SIZE, 8, // Depth buffer size (Required to use Depth testing!)
|
|
|
+ EGL_DEPTH_SIZE, 16, // Depth buffer size (Required to use Depth testing!)
|
|
|
//EGL_STENCIL_SIZE, 8, // Stencil buffer size
|
|
|
EGL_SAMPLE_BUFFERS, sampleBuffer, // Activate MSAA
|
|
|
- EGL_SAMPLES, samples, // 4x Antialiasing (Free on MALI GPUs)
|
|
|
+ EGL_SAMPLES, samples, // 4x Antialiasing if activated (Free on MALI GPUs)
|
|
|
EGL_NONE
|
|
|
};
|
|
|
|