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@@ -11,6 +11,9 @@
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#include "raylib.h"
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#include "raylib.h"
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+#define MAX_FRAME_SPEED 15
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+#define MIN_FRAME_SPEED 1
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+
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int main()
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int main()
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{
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{
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// Initialization
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// Initialization
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@@ -21,11 +24,16 @@ int main()
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InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle");
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InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle");
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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- Texture2D guybrush = LoadTexture("resources/guybrush.png"); // Texture loading
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+ Texture2D scarfy = LoadTexture("resources/scarfy.png"); // Texture loading
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- Vector2 position = { 350.0f, 240.0f };
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- Rectangle frameRec = { 0, 0, guybrush.width/7, guybrush.height };
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+ Vector2 position = { 350.0f, 280.0f };
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+ Rectangle frameRec = { 0, 0, scarfy.width/6, scarfy.height };
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int currentFrame = 0;
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int currentFrame = 0;
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+
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+ int framesCounter = 0;
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+ int framesSpeed = 8; // Number of spritesheet frames shown by second
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+
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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// Main game loop
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// Main game loop
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@@ -33,14 +41,23 @@ int main()
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{
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{
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// Update
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// Update
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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- if (IsKeyPressed(KEY_RIGHT))
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+ framesCounter++;
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+
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+ if (framesCounter >= (60/framesSpeed))
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{
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{
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+ framesCounter = 0;
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currentFrame++;
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currentFrame++;
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- if (currentFrame > 6) currentFrame = 0;
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+ if (currentFrame > 5) currentFrame = 0;
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- frameRec.x = currentFrame*guybrush.width/7;
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+ frameRec.x = currentFrame*scarfy.width/6;
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}
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}
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+
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+ if (IsKeyPressed(KEY_RIGHT)) framesSpeed++;
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+ else if (IsKeyPressed(KEY_LEFT)) framesSpeed--;
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+
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+ if (framesSpeed > MAX_FRAME_SPEED) framesSpeed = MAX_FRAME_SPEED;
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+ else if (framesSpeed < MIN_FRAME_SPEED) framesSpeed = MIN_FRAME_SPEED;
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Draw
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// Draw
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@@ -49,19 +66,23 @@ int main()
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ClearBackground(RAYWHITE);
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ClearBackground(RAYWHITE);
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- DrawTexture(guybrush, 35, 40, WHITE);
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- DrawRectangleLines(35, 40, guybrush.width, guybrush.height, LIME);
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-
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- DrawTextureRec(guybrush, frameRec, position, WHITE); // Draw part of the texture
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+ DrawTexture(scarfy, 15, 40, WHITE);
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+ DrawRectangleLines(15, 40, scarfy.width, scarfy.height, LIME);
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+ DrawRectangleLines(15 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED);
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- DrawRectangleLines(35 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED);
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+ DrawText("FRAME SPEED: ", 165, 210, 10, DARKGRAY);
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+ DrawText(FormatText("%02i FPS", framesSpeed), 575, 210, 10, DARKGRAY);
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+ DrawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 240, 10, DARKGRAY);
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- DrawText("PRESS RIGHT KEY to", 540, 310, 10, GRAY);
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- DrawText("CHANGE DRAWING RECTANGLE", 520, 330, 10, GRAY);
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+ for (int i = 0; i < MAX_FRAME_SPEED; i++)
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+ {
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+ if (i < framesSpeed) DrawRectangle(250 + 21*i, 205, 20, 20, RED);
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+ DrawRectangleLines(250 + 21*i, 205, 20, 20, MAROON);
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+ }
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- DrawText("Guybrush Ulysses Threepwood,", 100, 300, 10, GRAY);
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- DrawText("main character of the Monkey Island series", 80, 320, 10, GRAY);
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- DrawText("of computer adventure games by LucasArts.", 80, 340, 10, GRAY);
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+ DrawTextureRec(scarfy, frameRec, position, WHITE); // Draw part of the texture
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+
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+ DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, GRAY);
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EndDrawing();
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EndDrawing();
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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@@ -69,7 +90,7 @@ int main()
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// De-Initialization
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// De-Initialization
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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- UnloadTexture(guybrush); // Texture unloading
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+ UnloadTexture(scarfy); // Texture unloading
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CloseWindow(); // Close window and OpenGL context
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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