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@@ -1,6 +1,6 @@
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/*********************************************************************************************
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/*********************************************************************************************
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*
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*
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-* raylib 1.0.1 (www.raylib.com)
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+* raylib 1.0.2 (www.raylib.com)
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*
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*
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* A simple and easy-to-use library to learn C videogames programming
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* A simple and easy-to-use library to learn C videogames programming
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*
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*
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@@ -301,6 +301,11 @@ void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color);
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void DrawPoly(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points
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void DrawPoly(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points
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void DrawPolyLine(Vector2 *points, int numPoints, Color color); // Draw polygon lines
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void DrawPolyLine(Vector2 *points, int numPoints, Color color); // Draw polygon lines
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+bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
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+bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
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+bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
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+Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
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+
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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// Texture Loading and Drawing Functions (Module: textures)
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// Texture Loading and Drawing Functions (Module: textures)
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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@@ -313,10 +318,12 @@ void DrawTexture(Texture2D texture, int posX, int posY, Color tint);
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void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
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void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
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void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
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void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
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void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
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void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
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+Texture2D CreateTexture2D(Image image); // Create a Texture2D from Image data
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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// Font Loading and Text Drawing Functions (Module: text)
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// Font Loading and Text Drawing Functions (Module: text)
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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+SpriteFont GetDefaultFont(); // Get the default SpriteFont
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SpriteFont LoadSpriteFont(const char *fileName); // Load a SpriteFont image into GPU memory
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SpriteFont LoadSpriteFont(const char *fileName); // Load a SpriteFont image into GPU memory
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void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory
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void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory
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void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
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void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
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