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Testing new material usage

raysan5 9 年之前
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共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      examples/shaders_model_shader.c

+ 2 - 2
examples/shaders_model_shader.c

@@ -37,8 +37,8 @@ int main()
     Shader shader = LoadShader("resources/shaders/glsl330/base.vs", 
                                "resources/shaders/glsl330/grayscale.fs");   // Load model shader
 
-    SetModelShader(&dwarf, shader);         // Set shader effect to 3d model
-    SetModelTexture(&dwarf, texture);       // Bind texture to model
+    dwarf.material.shader = shader;            // Set shader effect to 3d model
+    dwarf.material.texDiffuse = texture;       // Bind texture to model
     
     Vector3 position = { 0.0f, 0.0f, 0.0f };   // Set model position