|
@@ -5,8 +5,8 @@
|
|
* rlgl library is an abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, ES 2.0)
|
|
* rlgl library is an abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, ES 2.0)
|
|
* that provides a pseudo-OpenGL 1.1 immediate-mode style API (rlVertex, rlTranslate, rlRotate...)
|
|
* that provides a pseudo-OpenGL 1.1 immediate-mode style API (rlVertex, rlTranslate, rlRotate...)
|
|
*
|
|
*
|
|
-* NOTE: This example requires OpenGL 3.3 or OpenGL ES 2.0 for shaders support,
|
|
|
|
-* OpenGL 1.1 does not support shaders but it can also be used.
|
|
|
|
|
|
+* WARNING: This example is intended only for PLATFORM_DESKTOP and OpenGL 3.3 Core profile.
|
|
|
|
+* It could work on other platforms if redesigned for those platforms (out-of-scope)
|
|
*
|
|
*
|
|
* DEPENDENCIES:
|
|
* DEPENDENCIES:
|
|
* glfw3 - Windows and context initialization library
|
|
* glfw3 - Windows and context initialization library
|
|
@@ -64,9 +64,6 @@
|
|
#define RAYMATH_STATIC_INLINE
|
|
#define RAYMATH_STATIC_INLINE
|
|
#include "raymath.h" // Vector2, Vector3, Quaternion and Matrix functionality
|
|
#include "raymath.h" // Vector2, Vector3, Quaternion and Matrix functionality
|
|
|
|
|
|
-#if defined(__EMSCRIPTEN__)
|
|
|
|
- #define GLFW_INCLUDE_ES2
|
|
|
|
-#endif
|
|
|
|
#include "GLFW/glfw3.h" // Windows/Context and inputs management
|
|
#include "GLFW/glfw3.h" // Windows/Context and inputs management
|
|
|
|
|
|
#include <stdio.h> // Required for: printf()
|
|
#include <stdio.h> // Required for: printf()
|
|
@@ -136,6 +133,8 @@ int main(void)
|
|
|
|
|
|
glfwWindowHint(GLFW_SAMPLES, 4);
|
|
glfwWindowHint(GLFW_SAMPLES, 4);
|
|
glfwWindowHint(GLFW_DEPTH_BITS, 16);
|
|
glfwWindowHint(GLFW_DEPTH_BITS, 16);
|
|
|
|
+
|
|
|
|
+ // WARNING: OpenGL 3.3 Core profile only
|
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
|
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
|
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|