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DrawTextureRec() function review to allow flipped rectangle

raysan5 9 years ago
parent
commit
2bd7245508
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/textures.c

+ 1 - 1
src/textures.c

@@ -1206,7 +1206,7 @@ void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float sc
 // Draw a part of a texture (defined by a rectangle)
 void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint)
 {
-    Rectangle destRec = { (int)position.x, (int)position.y, sourceRec.width, sourceRec.height };
+    Rectangle destRec = { (int)position.x, (int)position.y, abs(sourceRec.width), abs(sourceRec.height) };
     Vector2 origin = { 0, 0 };
 
     DrawTexturePro(texture, sourceRec, destRec, origin, 0.0f, tint);