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-#**************************************************************************************************
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-#
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-# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
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-#
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-# Copyright (c) 2013-2021 Ramon Santamaria (@raysan5)
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-#
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-# This software is provided "as-is", without any express or implied warranty. In no event
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-# will the authors be held liable for any damages arising from the use of this software.
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-#
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-# Permission is granted to anyone to use this software for any purpose, including commercial
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-# applications, and to alter it and redistribute it freely, subject to the following restrictions:
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-#
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-# 1. The origin of this software must not be misrepresented; you must not claim that you
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-# wrote the original software. If you use this software in a product, an acknowledgment
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-# in the product documentation would be appreciated but is not required.
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-#
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-# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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-# as being the original software.
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-#
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-# 3. This notice may not be removed or altered from any source distribution.
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-#
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-#**************************************************************************************************
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-
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-.PHONY: all clean
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-
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-# Define required raylib variables
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-PROJECT_NAME ?= simple_game
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-RAYLIB_VERSION ?= 3.8.0
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-RAYLIB_PATH ?= ../..
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-
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-# Define default options
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-
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-# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
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-PLATFORM ?= PLATFORM_DESKTOP
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-
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-# Locations of your newly installed library and associated headers. See ../src/Makefile
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-# On Linux, if you have installed raylib but cannot compile the examples, check that
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-# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations.
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-# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED.
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-# To enable compile-time linking to a special version of libraylib.so, change these variables here.
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-# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below.
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-# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime,
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-# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH.
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-# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
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-DESTDIR ?= /usr/local
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-RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
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-# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
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-RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
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-
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-# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
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-RAYLIB_LIBTYPE ?= STATIC
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-
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-# Build mode for project: DEBUG or RELEASE
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-BUILD_MODE ?= RELEASE
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-
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-# Use external GLFW library instead of rglfw module
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-# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3
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-USE_EXTERNAL_GLFW ?= FALSE
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-
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-# Use Wayland display server protocol on Linux desktop
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-# by default it uses X11 windowing system
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-USE_WAYLAND_DISPLAY ?= FALSE
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-
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-# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
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-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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- # No uname.exe on MinGW!, but OS=Windows_NT on Windows!
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- # ifeq ($(UNAME),Msys) -> Windows
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- ifeq ($(OS),Windows_NT)
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- PLATFORM_OS=WINDOWS
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- else
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- UNAMEOS=$(shell uname)
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- ifeq ($(UNAMEOS),Linux)
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- PLATFORM_OS=LINUX
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- endif
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- ifeq ($(UNAMEOS),FreeBSD)
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- PLATFORM_OS=BSD
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- endif
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- ifeq ($(UNAMEOS),OpenBSD)
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- PLATFORM_OS=BSD
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- endif
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- ifeq ($(UNAMEOS),NetBSD)
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- PLATFORM_OS=BSD
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- endif
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- ifeq ($(UNAMEOS),DragonFly)
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- PLATFORM_OS=BSD
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- endif
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- ifeq ($(UNAMEOS),Darwin)
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- PLATFORM_OS=OSX
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- endif
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- endif
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-endif
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-ifeq ($(PLATFORM),PLATFORM_RPI)
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- UNAMEOS=$(shell uname)
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- ifeq ($(UNAMEOS),Linux)
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- PLATFORM_OS=LINUX
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- endif
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-endif
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-ifeq ($(PLATFORM),PLATFORM_DRM)
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- UNAMEOS=$(shell uname)
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- ifeq ($(UNAMEOS),Linux)
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- PLATFORM_OS=LINUX
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- endif
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-endif
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-ifeq ($(PLATFORM),PLATFORM_ANDROID)
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- UNAMEOS=$(shell uname)
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- ifeq ($(UNAMEOS),Linux)
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- PLATFORM_OS=LINUX
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- endif
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- ifeq ($(UNAMEOS),Darwin)
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- PLATFORM_OS=OSX
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- endif
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-endif
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-
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-# RAYLIB_PATH adjustment for different platforms.
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-# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
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-# Required for ldconfig or other tools that do not perform path expansion.
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-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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- ifeq ($(PLATFORM_OS),LINUX)
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- RAYLIB_PREFIX ?= ..
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- RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX))
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- endif
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-endif
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-# Default path for raylib on Raspberry Pi, if installed in different path, update it!
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-# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki.
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-# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX.
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-ifeq ($(PLATFORM),PLATFORM_RPI)
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- RAYLIB_PATH ?= /home/pi/raylib
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-endif
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-ifeq ($(PLATFORM),PLATFORM_DRM)
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- RAYLIB_PATH ?= /home/pi/raylib
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-endif
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-
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-ifeq ($(PLATFORM),PLATFORM_WEB)
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- # Emscripten required variables
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- EMSDK_PATH ?= C:/emsdk
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- EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
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- CLANG_PATH = $(EMSDK_PATH)/upstream/bin
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- PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit
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- NODE_PATH = $(EMSDK_PATH)/node/14.15.5_64bit/bin
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- export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH);C:\raylib\MinGW\bin:$$(PATH)
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-endif
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-
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-# Define raylib release directory for compiled library.
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-# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version
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-RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
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-
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-# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries
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-# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH
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-# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux
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-# without formal installation from ../src/Makefile. It aids portability and is useful if you have
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-# multiple versions of raylib, have raylib installed to a non-standard location, or want to
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-# bundle libraylib.so with your game. Change it to your liking.
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-# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
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-# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH,
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-# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
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-# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute.
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-# To see which libraries a built example is linking to, ldd core/core_basic_window;
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-# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing.
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-EXAMPLE_RUNTIME_PATH ?= $(RAYLIB_RELEASE_PATH)
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-
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-# Define default C compiler: gcc
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-# NOTE: define g++ compiler if using C++
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-CC = gcc
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-
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-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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- ifeq ($(PLATFORM_OS),OSX)
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- # OSX default compiler
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- CC = clang
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- endif
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- ifeq ($(PLATFORM_OS),BSD)
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- # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
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- CC = clang
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- endif
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-endif
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-ifeq ($(PLATFORM),PLATFORM_RPI)
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- ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
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- # Define RPI cross-compiler
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- #CC = armv6j-hardfloat-linux-gnueabi-gcc
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- CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
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- endif
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-endif
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-ifeq ($(PLATFORM),PLATFORM_WEB)
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- # HTML5 emscripten compiler
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- # WARNING: To compile to HTML5, code must be redesigned
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- # to use emscripten.h and emscripten_set_main_loop()
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- CC = emcc
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-endif
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-
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-# Define default make program
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-MAKE = make
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-
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-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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- ifeq ($(PLATFORM_OS),WINDOWS)
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- MAKE = mingw32-make
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- endif
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-endif
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-ifeq ($(PLATFORM),PLATFORM_ANDROID)
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- MAKE = mingw32-make
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-endif
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-
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-# Define compiler flags:
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-# -O1 defines optimization level
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-# -g include debug information on compilation
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-# -s strip unnecessary data from build
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-# -Wall turns on most, but not all, compiler warnings
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-# -std=c99 defines C language mode (standard C from 1999 revision)
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-# -std=gnu99 defines C language mode (GNU C from 1999 revision)
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-# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
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-# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
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-CFLAGS += -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
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-
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-ifeq ($(BUILD_MODE),DEBUG)
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- CFLAGS += -g
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- ifeq ($(PLATFORM),PLATFORM_WEB)
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- CFLAGS += -s ASSERTIONS=1 --profiling
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- endif
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-else
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- ifeq ($(PLATFORM),PLATFORM_WEB)
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- CFLAGS += -Os
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- else
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- CFLAGS += -s -O1
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- endif
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-endif
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-
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-# Additional flags for compiler (if desired)
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-#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
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-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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- ifeq ($(PLATFORM_OS),LINUX)
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- ifeq ($(RAYLIB_LIBTYPE),STATIC)
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- CFLAGS += -D_DEFAULT_SOURCE
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- endif
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- ifeq ($(RAYLIB_LIBTYPE),SHARED)
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- # Explicitly enable runtime link to libraylib.so
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- CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
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- endif
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- endif
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-endif
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-ifeq ($(PLATFORM),PLATFORM_RPI)
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- CFLAGS += -std=gnu99
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-endif
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-ifeq ($(PLATFORM),PLATFORM_DRM)
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- CFLAGS += -std=gnu99 -DEGL_NO_X11
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-endif
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-ifeq ($(PLATFORM),PLATFORM_WEB)
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- # -Os # size optimization
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- # -O2 # optimization level 2, if used, also set --memory-init-file 0
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- # -s USE_GLFW=3 # Use glfw3 library (context/input management)
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- # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
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- # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB)
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- # -s USE_PTHREADS=1 # multithreading support
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- # -s WASM=0 # disable Web Assembly, emitted by default
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- # -s ASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS
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- # -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data
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- # -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
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- # --profiling # include information for code profiling
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- # --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
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- # --preload-file resources # specify a resources folder for data compilation
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- CFLAGS += -s USE_GLFW=3 -s ASYNCIFY -s TOTAL_MEMORY=67108864 -s FORCE_FILESYSTEM=1
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-
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- # NOTE: Simple raylib examples are compiled to be interpreter with asyncify, that way,
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- # we can compile same code for ALL platforms with no change required, but, working on bigger
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- # projects, code needs to be refactored to avoid a blocking while() loop, moving Update and Draw
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- # logic to a self contained function: UpdateDrawFrame(), check core_basic_window_web.c for reference.
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-
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- # Define a custom shell .html and output extension
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- CFLAGS += --shell-file $(RAYLIB_PATH)/src/shell.html
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- EXT = .html
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-endif
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-
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-# Define include paths for required headers
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-# NOTE: Several external required libraries (stb and others)
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-INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
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-
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-# Define additional directories containing required header files
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-ifeq ($(PLATFORM),PLATFORM_RPI)
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- # RPI required libraries
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- INCLUDE_PATHS += -I/opt/vc/include
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- INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
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- INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
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-endif
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-ifeq ($(PLATFORM),PLATFORM_DRM)
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- # DRM required libraries
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- INCLUDE_PATHS += -I/usr/include/libdrm
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-endif
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-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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- ifeq ($(PLATFORM_OS),BSD)
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- # Consider -L$(RAYLIB_H_INSTALL_PATH)
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- INCLUDE_PATHS += -I/usr/local/include
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- endif
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- ifeq ($(PLATFORM_OS),LINUX)
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- # Reset everything.
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- # Precedence: immediately local, installed version, raysan5 provided libs -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include
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- INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src/external
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- endif
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-endif
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-
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-# Define library paths containing required libs.
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-LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
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-
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-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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- ifeq ($(PLATFORM_OS),WINDOWS)
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- # resource file contains windows executable icon and properties
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- LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
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- # -Wl,--subsystem,windows hides the console window
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- ifeq ($(BUILD_MODE), RELEASE)
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- LDFLAGS += -Wl,--subsystem,windows
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- endif
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- endif
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- ifeq ($(PLATFORM_OS),BSD)
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- # Consider -L$(RAYLIB_INSTALL_PATH)
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- LDFLAGS += -L. -Lsrc -L/usr/local/lib
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- endif
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- ifeq ($(PLATFORM_OS),LINUX)
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- # Reset everything.
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- # Precedence: immediately local, installed version, raysan5 provided libs
|
|
|
|
- LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)
|
|
|
|
- endif
|
|
|
|
-endif
|
|
|
|
-
|
|
|
|
-ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
|
|
- LDFLAGS += -L/opt/vc/lib
|
|
|
|
-endif
|
|
|
|
-
|
|
|
|
-ifeq ($(PLATFORM),PLATFORM_DRM)
|
|
|
|
- LDFLAGS += -lGLESv2 -lEGL -ldrm -lgbm
|
|
|
|
-endif
|
|
|
|
-
|
|
|
|
-# Define any libraries required on linking
|
|
|
|
-# if you want to link libraries (libname.so or libname.a), use the -lname
|
|
|
|
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|
|
|
- ifeq ($(PLATFORM_OS),WINDOWS)
|
|
|
|
- # Libraries for Windows desktop compilation
|
|
|
|
- # NOTE: WinMM library required to set high-res timer resolution
|
|
|
|
- LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
|
|
|
|
- # Required for physac examples
|
|
|
|
- LDLIBS += -static -lpthread
|
|
|
|
- endif
|
|
|
|
- ifeq ($(PLATFORM_OS),LINUX)
|
|
|
|
- # Libraries for Debian GNU/Linux desktop compiling
|
|
|
|
- # NOTE: Required packages: libegl1-mesa-dev
|
|
|
|
- LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
|
|
|
|
-
|
|
|
|
- # On X11 requires also below libraries
|
|
|
|
- LDLIBS += -lX11
|
|
|
|
- # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
|
|
|
|
- #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
|
|
|
|
-
|
|
|
|
- # On Wayland windowing system, additional libraries requires
|
|
|
|
- ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
|
|
|
|
- LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
|
|
|
|
- endif
|
|
|
|
- # Explicit link to libc
|
|
|
|
- ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
|
|
|
- LDLIBS += -lc
|
|
|
|
- endif
|
|
|
|
- endif
|
|
|
|
- ifeq ($(PLATFORM_OS),OSX)
|
|
|
|
- # Libraries for OSX 10.9 desktop compiling
|
|
|
|
- # NOTE: Required packages: libopenal-dev libegl1-mesa-dev
|
|
|
|
- LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo
|
|
|
|
- endif
|
|
|
|
- ifeq ($(PLATFORM_OS),BSD)
|
|
|
|
- # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
|
|
|
|
- # NOTE: Required packages: mesa-libs
|
|
|
|
- LDLIBS = -lraylib -lGL -lpthread -lm
|
|
|
|
-
|
|
|
|
- # On XWindow requires also below libraries
|
|
|
|
- LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
|
|
|
|
- endif
|
|
|
|
- ifeq ($(USE_EXTERNAL_GLFW),TRUE)
|
|
|
|
- # NOTE: It could require additional packages installed: libglfw3-dev
|
|
|
|
- LDLIBS += -lglfw
|
|
|
|
- endif
|
|
|
|
-endif
|
|
|
|
-ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
|
|
- # Libraries for Raspberry Pi compiling
|
|
|
|
- # NOTE: Required packages: libasound2-dev (ALSA)
|
|
|
|
- LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
|
|
|
|
-endif
|
|
|
|
-ifeq ($(PLATFORM),PLATFORM_DRM)
|
|
|
|
- # Libraries for DRM compiling
|
|
|
|
- # NOTE: Required packages: libasound2-dev (ALSA)
|
|
|
|
- LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl
|
|
|
|
-endif
|
|
|
|
-ifeq ($(PLATFORM),PLATFORM_WEB)
|
|
|
|
- # Libraries for web (HTML5) compiling
|
|
|
|
- LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.a
|
|
|
|
-endif
|
|
|
|
-
|
|
|
|
-# Define all source files required
|
|
|
|
-PROJECT_SOURCE_FILES ?= simple_game.c
|
|
|
|
-
|
|
|
|
-# Define all object files from source files
|
|
|
|
-OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES))
|
|
|
|
-
|
|
|
|
-# For Android platform we call a custom Makefile.Android
|
|
|
|
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
|
|
|
- MAKEFILE_PARAMS = -f Makefile.Android
|
|
|
|
- # For Linux and macOS set make and makefile
|
|
|
|
- ifeq ($(PLATFORM_OS),LINUX)
|
|
|
|
- MAKEFILE_PARAMS = -f Makefile.Android.linux
|
|
|
|
- endif
|
|
|
|
- ifeq ($(PLATFORM_OS),OSX)
|
|
|
|
- MAKEFILE_PARAMS = -f Makefile.Android.macos
|
|
|
|
- endif
|
|
|
|
- export PROJECT_NAME
|
|
|
|
- export PROJECT_SOURCE_FILES
|
|
|
|
-else
|
|
|
|
- MAKEFILE_PARAMS = $(PROJECT_NAME)
|
|
|
|
-endif
|
|
|
|
-
|
|
|
|
-# Default target entry
|
|
|
|
-# NOTE: We call this Makefile target or Makefile.Android target
|
|
|
|
-all:
|
|
|
|
- $(MAKE) $(MAKEFILE_PARAMS)
|
|
|
|
-
|
|
|
|
-# Project target defined by PROJECT_NAME
|
|
|
|
-$(PROJECT_NAME): $(OBJS)
|
|
|
|
- $(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
-
|
|
|
|
-# Compile source files
|
|
|
|
-# NOTE: This pattern will compile every module defined on $(OBJS)
|
|
|
|
-%.o: %.c
|
|
|
|
- $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
|
|
|
|
-
|
|
|
|
-# Clean everything
|
|
|
|
-clean:
|
|
|
|
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|
|
|
- ifeq ($(PLATFORM_OS),WINDOWS)
|
|
|
|
- del *.o *.exe /s
|
|
|
|
- endif
|
|
|
|
- ifeq ($(PLATFORM_OS),LINUX)
|
|
|
|
- find . -type f -executable -delete
|
|
|
|
- rm -fv *.o
|
|
|
|
- endif
|
|
|
|
- ifeq ($(PLATFORM_OS),OSX)
|
|
|
|
- find . -type f -perm +ugo+x -delete
|
|
|
|
- rm -f *.o
|
|
|
|
- endif
|
|
|
|
-endif
|
|
|
|
-ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
|
|
- find . -type f -executable -delete
|
|
|
|
- rm -fv *.o
|
|
|
|
-endif
|
|
|
|
-ifeq ($(PLATFORM),PLATFORM_DRM)
|
|
|
|
- find . -type f -executable -delete
|
|
|
|
- rm -fv *.o
|
|
|
|
-endif
|
|
|
|
-ifeq ($(PLATFORM),PLATFORM_WEB)
|
|
|
|
- del *.o *.html *.js
|
|
|
|
-endif
|
|
|
|
- @echo Cleaning done
|
|
|
|
-
|
|
|