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REXM: REVIEWED: Examples header info inconsistencies

Ray 1 nedēļu atpakaļ
vecāks
revīzija
2d19abb2cf

+ 5 - 5
examples/README.md

@@ -32,7 +32,7 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
 | [core_input_gamepad](core/core_input_gamepad.c) | <img src="core/core_input_gamepad.png" alt="core_input_gamepad" width="80"> | ⭐☆☆☆ | 1.1 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
 | [core_input_gamepad](core/core_input_gamepad.c) | <img src="core/core_input_gamepad.png" alt="core_input_gamepad" width="80"> | ⭐☆☆☆ | 1.1 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
 | [core_input_multitouch](core/core_input_multitouch.c) | <img src="core/core_input_multitouch.png" alt="core_input_multitouch" width="80"> | ⭐☆☆☆ | 2.1 | 2.5 | [Berni](https://github.com/Berni8k) |
 | [core_input_multitouch](core/core_input_multitouch.c) | <img src="core/core_input_multitouch.png" alt="core_input_multitouch" width="80"> | ⭐☆☆☆ | 2.1 | 2.5 | [Berni](https://github.com/Berni8k) |
 | [core_input_gestures](core/core_input_gestures.c) | <img src="core/core_input_gestures.png" alt="core_input_gestures" width="80"> | ⭐⭐☆☆ | 1.4 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
 | [core_input_gestures](core/core_input_gestures.c) | <img src="core/core_input_gestures.png" alt="core_input_gestures" width="80"> | ⭐⭐☆☆ | 1.4 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
-| [core_input_gestures_testbed](core/core_input_gestures_testbed.c) | <img src="core/core_input_gestures_testbed.png" alt="core_input_gestures_testbed" width="80"> | ⭐⭐⭐☆ | 4.6-dev | 5.6-dev | [ubkp](https://github.com/ubkp) |
+| [core_input_gestures_testbed](core/core_input_gestures_testbed.c) | <img src="core/core_input_gestures_testbed.png" alt="core_input_gestures_testbed" width="80"> | ⭐⭐⭐☆ | 5.0 | 5.6-dev | [ubkp](https://github.com/ubkp) |
 | [core_input_virtual_controls](core/core_input_virtual_controls.c) | <img src="core/core_input_virtual_controls.png" alt="core_input_virtual_controls" width="80"> | ⭐⭐☆☆ | 5.0 | 5.0 | [oblerion](https://github.com/oblerion) |
 | [core_input_virtual_controls](core/core_input_virtual_controls.c) | <img src="core/core_input_virtual_controls.png" alt="core_input_virtual_controls" width="80"> | ⭐⭐☆☆ | 5.0 | 5.0 | [oblerion](https://github.com/oblerion) |
 | [core_2d_camera](core/core_2d_camera.c) | <img src="core/core_2d_camera.png" alt="core_2d_camera" width="80"> | ⭐⭐☆☆ | 1.5 | 3.0 | [Ramon Santamaria](https://github.com/raysan5) |
 | [core_2d_camera](core/core_2d_camera.c) | <img src="core/core_2d_camera.png" alt="core_2d_camera" width="80"> | ⭐⭐☆☆ | 1.5 | 3.0 | [Ramon Santamaria](https://github.com/raysan5) |
 | [core_2d_camera_mouse_zoom](core/core_2d_camera_mouse_zoom.c) | <img src="core/core_2d_camera_mouse_zoom.png" alt="core_2d_camera_mouse_zoom" width="80"> | ⭐⭐☆☆ | 4.2 | 4.2 | [Jeffery Myers](https://github.com/JeffM2501) |
 | [core_2d_camera_mouse_zoom](core/core_2d_camera_mouse_zoom.c) | <img src="core/core_2d_camera_mouse_zoom.png" alt="core_2d_camera_mouse_zoom" width="80"> | ⭐⭐☆☆ | 4.2 | 4.2 | [Jeffery Myers](https://github.com/JeffM2501) |
@@ -117,7 +117,7 @@ Examples using raylib textures functionality, including image/textures loading/g
 | [textures_fog_of_war](textures/textures_fog_of_war.c) | <img src="textures/textures_fog_of_war.png" alt="textures_fog_of_war" width="80"> | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
 | [textures_fog_of_war](textures/textures_fog_of_war.c) | <img src="textures/textures_fog_of_war.png" alt="textures_fog_of_war" width="80"> | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
 | [textures_gif_player](textures/textures_gif_player.c) | <img src="textures/textures_gif_player.png" alt="textures_gif_player" width="80"> | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
 | [textures_gif_player](textures/textures_gif_player.c) | <img src="textures/textures_gif_player.png" alt="textures_gif_player" width="80"> | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
 | [textures_image_kernel](textures/textures_image_kernel.c) | <img src="textures/textures_image_kernel.png" alt="textures_image_kernel" width="80"> | ⭐⭐⭐⭐️ | 1.3 | 1.3 | [Karim Salem](https://github.com/kimo-s) |
 | [textures_image_kernel](textures/textures_image_kernel.c) | <img src="textures/textures_image_kernel.png" alt="textures_image_kernel" width="80"> | ⭐⭐⭐⭐️ | 1.3 | 1.3 | [Karim Salem](https://github.com/kimo-s) |
-| [textures_image_channel](textures/textures_image_channel.c) | <img src="textures/textures_image_channel.png" alt="textures_image_channel" width="80"> | ⭐⭐☆☆ | 5.1-dev | 5.1-dev | [Bruno Cabral](https://github.com/brccabral) |
+| [textures_image_channel](textures/textures_image_channel.c) | <img src="textures/textures_image_channel.png" alt="textures_image_channel" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Bruno Cabral](https://github.com/brccabral) |
 | [textures_image_rotate](textures/textures_image_rotate.c) | <img src="textures/textures_image_rotate.png" alt="textures_image_rotate" width="80"> | ⭐⭐☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) |
 | [textures_image_rotate](textures/textures_image_rotate.c) | <img src="textures/textures_image_rotate.png" alt="textures_image_rotate" width="80"> | ⭐⭐☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) |
 | [textures_textured_curve](textures/textures_textured_curve.c) | <img src="textures/textures_textured_curve.png" alt="textures_textured_curve" width="80"> | ⭐⭐⭐☆ | 4.5 | 4.5 | [Jeffery Myers](https://github.com/JeffM2501) |
 | [textures_textured_curve](textures/textures_textured_curve.c) | <img src="textures/textures_textured_curve.png" alt="textures_textured_curve" width="80"> | ⭐⭐⭐☆ | 4.5 | 4.5 | [Jeffery Myers](https://github.com/JeffM2501) |
 
 
@@ -202,7 +202,7 @@ Examples using raylib shaders functionality, including shaders loading, paramete
 | [shaders_shadowmap](shaders/shaders_shadowmap.c) | <img src="shaders/shaders_shadowmap.png" alt="shaders_shadowmap" width="80"> | ⭐⭐⭐⭐️ | 5.0 | 5.0 | [TheManTheMythTheGameDev](https://github.com/TheManTheMythTheGameDev) |
 | [shaders_shadowmap](shaders/shaders_shadowmap.c) | <img src="shaders/shaders_shadowmap.png" alt="shaders_shadowmap" width="80"> | ⭐⭐⭐⭐️ | 5.0 | 5.0 | [TheManTheMythTheGameDev](https://github.com/TheManTheMythTheGameDev) |
 | [shaders_vertex_displacement](shaders/shaders_vertex_displacement.c) | <img src="shaders/shaders_vertex_displacement.png" alt="shaders_vertex_displacement" width="80"> | ⭐⭐⭐☆ | 5.0 | 4.5 | [Alex ZH](https://github.com/ZzzhHe) |
 | [shaders_vertex_displacement](shaders/shaders_vertex_displacement.c) | <img src="shaders/shaders_vertex_displacement.png" alt="shaders_vertex_displacement" width="80"> | ⭐⭐⭐☆ | 5.0 | 4.5 | [Alex ZH](https://github.com/ZzzhHe) |
 | [shaders_write_depth](shaders/shaders_write_depth.c) | <img src="shaders/shaders_write_depth.png" alt="shaders_write_depth" width="80"> | ⭐⭐☆☆ | 4.2 | 4.2 | [Buğra Alptekin Sarı](https://github.com/BugraAlptekinSari) |
 | [shaders_write_depth](shaders/shaders_write_depth.c) | <img src="shaders/shaders_write_depth.png" alt="shaders_write_depth" width="80"> | ⭐⭐☆☆ | 4.2 | 4.2 | [Buğra Alptekin Sarı](https://github.com/BugraAlptekinSari) |
-| [shaders_basic_pbr](shaders/shaders_basic_pbr.c) | <img src="shaders/shaders_basic_pbr.png" alt="shaders_basic_pbr" width="80"> | ⭐⭐⭐⭐️ | 5.0 | 5.1-dev | [Afan OLOVCIC](https://github.com/_DevDad) |
+| [shaders_basic_pbr](shaders/shaders_basic_pbr.c) | <img src="shaders/shaders_basic_pbr.png" alt="shaders_basic_pbr" width="80"> | ⭐⭐⭐⭐️ | 5.0 | 5.5 | [Afan OLOVCIC](https://github.com/_DevDad) |
 | [shaders_lightmap](shaders/shaders_lightmap.c) | <img src="shaders/shaders_lightmap.png" alt="shaders_lightmap" width="80"> | ⭐⭐⭐☆ | 4.5 | 4.5 | [Jussi Viitala](https://github.com/nullstare) |
 | [shaders_lightmap](shaders/shaders_lightmap.c) | <img src="shaders/shaders_lightmap.png" alt="shaders_lightmap" width="80"> | ⭐⭐⭐☆ | 4.5 | 4.5 | [Jussi Viitala](https://github.com/nullstare) |
 | [shaders_rounded_rectangle](shaders/shaders_rounded_rectangle.c) | <img src="shaders/shaders_rounded_rectangle.png" alt="shaders_rounded_rectangle" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.5 | [Anstro Pleuton](https://github.com/anstropleuton) |
 | [shaders_rounded_rectangle](shaders/shaders_rounded_rectangle.c) | <img src="shaders/shaders_rounded_rectangle.png" alt="shaders_rounded_rectangle" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.5 | [Anstro Pleuton](https://github.com/anstropleuton) |
 | [shaders_view_depth](shaders/shaders_view_depth.c) | <img src="shaders/shaders_view_depth.png" alt="shaders_view_depth" width="80"> | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Luís Almeida](https://github.com/luis605) |
 | [shaders_view_depth](shaders/shaders_view_depth.c) | <img src="shaders/shaders_view_depth.png" alt="shaders_view_depth" width="80"> | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Luís Almeida](https://github.com/luis605) |
@@ -219,7 +219,7 @@ Examples using raylib audio functionality, including sound/music loading and pla
 | [audio_sound_loading](audio/audio_sound_loading.c) | <img src="audio/audio_sound_loading.png" alt="audio_sound_loading" width="80"> | ⭐☆☆☆ | 1.1 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
 | [audio_sound_loading](audio/audio_sound_loading.c) | <img src="audio/audio_sound_loading.png" alt="audio_sound_loading" width="80"> | ⭐☆☆☆ | 1.1 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
 | [audio_mixed_processor](audio/audio_mixed_processor.c) | <img src="audio/audio_mixed_processor.png" alt="audio_mixed_processor" width="80"> | ⭐⭐⭐⭐️ | 4.2 | 4.2 | [hkc](https://github.com/hatkidchan) |
 | [audio_mixed_processor](audio/audio_mixed_processor.c) | <img src="audio/audio_mixed_processor.png" alt="audio_mixed_processor" width="80"> | ⭐⭐⭐⭐️ | 4.2 | 4.2 | [hkc](https://github.com/hatkidchan) |
 | [audio_stream_effects](audio/audio_stream_effects.c) | <img src="audio/audio_stream_effects.png" alt="audio_stream_effects" width="80"> | ⭐⭐⭐⭐️ | 4.2 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
 | [audio_stream_effects](audio/audio_stream_effects.c) | <img src="audio/audio_stream_effects.png" alt="audio_stream_effects" width="80"> | ⭐⭐⭐⭐️ | 4.2 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
-| [audio_sound_multi](audio/audio_sound_multi.c) | <img src="audio/audio_sound_multi.png" alt="audio_sound_multi" width="80"> | ⭐⭐☆☆ | 4.6 | 4.6 | [Jeffery Myers](https://github.com/JeffM2501) |
+| [audio_sound_multi](audio/audio_sound_multi.c) | <img src="audio/audio_sound_multi.png" alt="audio_sound_multi" width="80"> | ⭐⭐☆☆ | 5.0 | 5.0 | [Jeffery Myers](https://github.com/JeffM2501) |
 | [audio_sound_positioning](audio/audio_sound_positioning.c) | <img src="audio/audio_sound_positioning.png" alt="audio_sound_positioning" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Le Juez Victor](https://github.com/Bigfoot71) |
 | [audio_sound_positioning](audio/audio_sound_positioning.c) | <img src="audio/audio_sound_positioning.png" alt="audio_sound_positioning" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Le Juez Victor](https://github.com/Bigfoot71) |
 
 
 ### category: others [6]
 ### category: others [6]
@@ -233,7 +233,7 @@ Examples showing raylib misc functionality that does not fit in other categories
 | [easings_testbed](others/easings_testbed.c) | <img src="others/easings_testbed.png" alt="easings_testbed" width="80"> | ⭐⭐⭐☆ | 2.5 | 3.0 | [Juan Miguel López](https://github.com/flashback-fx) |
 | [easings_testbed](others/easings_testbed.c) | <img src="others/easings_testbed.png" alt="easings_testbed" width="80"> | ⭐⭐⭐☆ | 2.5 | 3.0 | [Juan Miguel López](https://github.com/flashback-fx) |
 | [raylib_opengl_interop](others/raylib_opengl_interop.c) | <img src="others/raylib_opengl_interop.png" alt="raylib_opengl_interop" width="80"> | ⭐⭐⭐⭐️ | 3.8 | 4.0 | [Stephan Soller](https://github.com/arkanis) |
 | [raylib_opengl_interop](others/raylib_opengl_interop.c) | <img src="others/raylib_opengl_interop.png" alt="raylib_opengl_interop" width="80"> | ⭐⭐⭐⭐️ | 3.8 | 4.0 | [Stephan Soller](https://github.com/arkanis) |
 | [embedded_files_loading](others/embedded_files_loading.c) | <img src="others/embedded_files_loading.png" alt="embedded_files_loading" width="80"> | ⭐⭐☆☆ | 3.0 | 3.5 | [Kristian Holmgren](https://github.com/defutura) |
 | [embedded_files_loading](others/embedded_files_loading.c) | <img src="others/embedded_files_loading.png" alt="embedded_files_loading" width="80"> | ⭐⭐☆☆ | 3.0 | 3.5 | [Kristian Holmgren](https://github.com/defutura) |
-| [raymath_vector_angle](others/raymath_vector_angle.c) | <img src="others/raymath_vector_angle.png" alt="raymath_vector_angle" width="80"> | ⭐⭐☆☆ | 1.0 | 4.6 | [Ramon Santamaria](https://github.com/raysan5) |
+| [raymath_vector_angle](others/raymath_vector_angle.c) | <img src="others/raymath_vector_angle.png" alt="raymath_vector_angle" width="80"> | ⭐⭐☆☆ | 1.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
 
 
 Some example missing? As always, contributions are welcome, feel free to send new examples!
 Some example missing? As always, contributions are welcome, feel free to send new examples!
 Here is an[examples template](examples_template.c) with instructions to start with!
 Here is an[examples template](examples_template.c) with instructions to start with!

+ 3 - 3
examples/audio/audio_sound_multi.c

@@ -1,10 +1,10 @@
 /*******************************************************************************************
 /*******************************************************************************************
 *
 *
-*   raylib [audio] example - sound alias
+*   raylib [audio] example - sound multi
 *
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *   Example complexity rating: [★★☆☆] 2/4
 *
 *
-*   Example originally created with raylib 4.6, last time updated with raylib 4.6
+*   Example originally created with raylib 5.0, last time updated with raylib 5.0
 *
 *
 *   Example contributed by Jeffery Myers (@JeffM2501) and reviewed by Ramon Santamaria (@raysan5)
 *   Example contributed by Jeffery Myers (@JeffM2501) and reviewed by Ramon Santamaria (@raysan5)
 *
 *
@@ -31,7 +31,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenWidth = 800;
     const int screenHeight = 450;
     const int screenHeight = 450;
 
 
-    InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound alias");
+    InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound multi");
 
 
     InitAudioDevice();      // Initialize audio device
     InitAudioDevice();      // Initialize audio device
 
 

+ 1 - 1
examples/core/core_input_gestures_testbed.c

@@ -4,7 +4,7 @@
 *
 *
 *   Example complexity rating: [★★★☆] 3/4
 *   Example complexity rating: [★★★☆] 3/4
 *
 *
-*   Example originally created with raylib 4.6-dev, last time updated with raylib 5.6-dev
+*   Example originally created with raylib 5.0, last time updated with raylib 5.6-dev
 *
 *
 *   Example contributed by ubkp (@ubkp) and reviewed by Ramon Santamaria (@raysan5)
 *   Example contributed by ubkp (@ubkp) and reviewed by Ramon Santamaria (@raysan5)
 *
 *

+ 5 - 5
examples/examples_list.txt

@@ -14,7 +14,7 @@ core;core_input_mouse_wheel;★☆☆☆;1.1;1.3;2014;2025;"Ramon Santamaria";@r
 core;core_input_gamepad;★☆☆☆;1.1;4.2;2013;2025;"Ramon Santamaria";@raysan5
 core;core_input_gamepad;★☆☆☆;1.1;4.2;2013;2025;"Ramon Santamaria";@raysan5
 core;core_input_multitouch;★☆☆☆;2.1;2.5;2019;2025;"Berni";@Berni8k
 core;core_input_multitouch;★☆☆☆;2.1;2.5;2019;2025;"Berni";@Berni8k
 core;core_input_gestures;★★☆☆;1.4;4.2;2016;2025;"Ramon Santamaria";@raysan5
 core;core_input_gestures;★★☆☆;1.4;4.2;2016;2025;"Ramon Santamaria";@raysan5
-core;core_input_gestures_testbed;★★★☆;4.6-dev;5.6-dev;2023;2025;"ubkp";@ubkp
+core;core_input_gestures_testbed;★★★☆;5.0;5.6-dev;2023;2025;"ubkp";@ubkp
 core;core_input_virtual_controls;★★☆☆;5.0;5.0;2024;2025;"oblerion";@oblerion
 core;core_input_virtual_controls;★★☆☆;5.0;5.0;2024;2025;"oblerion";@oblerion
 core;core_2d_camera;★★☆☆;1.5;3.0;2016;2025;"Ramon Santamaria";@raysan5
 core;core_2d_camera;★★☆☆;1.5;3.0;2016;2025;"Ramon Santamaria";@raysan5
 core;core_2d_camera_mouse_zoom;★★☆☆;4.2;4.2;2022;2025;"Jeffery Myers";@JeffM2501
 core;core_2d_camera_mouse_zoom;★★☆☆;4.2;4.2;2022;2025;"Jeffery Myers";@JeffM2501
@@ -85,7 +85,7 @@ textures;textures_polygon_drawing;★☆☆☆;3.7;3.7;2021;2025;"Chris Camacho"
 textures;textures_fog_of_war;★★★☆;4.2;4.2;2018;2025;"Ramon Santamaria";@raysan5
 textures;textures_fog_of_war;★★★☆;4.2;4.2;2018;2025;"Ramon Santamaria";@raysan5
 textures;textures_gif_player;★★★☆;4.2;4.2;2021;2025;"Ramon Santamaria";@raysan5
 textures;textures_gif_player;★★★☆;4.2;4.2;2021;2025;"Ramon Santamaria";@raysan5
 textures;textures_image_kernel;★★★★;1.3;1.3;2015;2025;"Karim Salem";@kimo-s
 textures;textures_image_kernel;★★★★;1.3;1.3;2015;2025;"Karim Salem";@kimo-s
-textures;textures_image_channel;★★☆☆;5.1-dev;5.1-dev;2024;2025;"Bruno Cabral";@brccabral
+textures;textures_image_channel;★★☆☆;5.5;5.5;2024;2025;"Bruno Cabral";@brccabral
 textures;textures_image_rotate;★★☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5
 textures;textures_image_rotate;★★☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5
 textures;textures_textured_curve;★★★☆;4.5;4.5;2022;2025;"Jeffery Myers";@JeffM2501
 textures;textures_textured_curve;★★★☆;4.5;4.5;2022;2025;"Jeffery Myers";@JeffM2501
 text;text_sprite_fonts;★☆☆☆;1.7;3.7;2017;2025;"Ramon Santamaria";@raysan5
 text;text_sprite_fonts;★☆☆☆;1.7;3.7;2017;2025;"Ramon Santamaria";@raysan5
@@ -149,7 +149,7 @@ shaders;shaders_texture_tiling;★★☆☆;4.5;4.5;2023;2025;"Luis Almeida";@lu
 shaders;shaders_shadowmap;★★★★;5.0;5.0;2023;2025;"TheManTheMythTheGameDev";@TheManTheMythTheGameDev
 shaders;shaders_shadowmap;★★★★;5.0;5.0;2023;2025;"TheManTheMythTheGameDev";@TheManTheMythTheGameDev
 shaders;shaders_vertex_displacement;★★★☆;5.0;4.5;2023;2025;"Alex ZH";@ZzzhHe
 shaders;shaders_vertex_displacement;★★★☆;5.0;4.5;2023;2025;"Alex ZH";@ZzzhHe
 shaders;shaders_write_depth;★★☆☆;4.2;4.2;2022;2025;"Buğra Alptekin Sarı";@BugraAlptekinSari
 shaders;shaders_write_depth;★★☆☆;4.2;4.2;2022;2025;"Buğra Alptekin Sarı";@BugraAlptekinSari
-shaders;shaders_basic_pbr;★★★★;5.0;5.1-dev;2023;2025;"Afan OLOVCIC";@_DevDad
+shaders;shaders_basic_pbr;★★★★;5.0;5.5;2023;2025;"Afan OLOVCIC";@_DevDad
 shaders;shaders_lightmap;★★★☆;4.5;4.5;2019;2025;"Jussi Viitala";@nullstare
 shaders;shaders_lightmap;★★★☆;4.5;4.5;2019;2025;"Jussi Viitala";@nullstare
 shaders;shaders_rounded_rectangle;★★★☆;5.5;5.5;2025;2025;"Anstro Pleuton";@anstropleuton
 shaders;shaders_rounded_rectangle;★★★☆;5.5;5.5;2025;2025;"Anstro Pleuton";@anstropleuton
 shaders;shaders_view_depth;★★★☆;5.6-dev;5.6-dev;2025;2025;"Luís Almeida";@luis605
 shaders;shaders_view_depth;★★★☆;5.6-dev;5.6-dev;2025;2025;"Luís Almeida";@luis605
@@ -159,11 +159,11 @@ audio;audio_raw_stream;★★★☆;1.6;4.2;2015;2025;"Ramon Santamaria";@raysan
 audio;audio_sound_loading;★☆☆☆;1.1;3.5;2014;2025;"Ramon Santamaria";@raysan5
 audio;audio_sound_loading;★☆☆☆;1.1;3.5;2014;2025;"Ramon Santamaria";@raysan5
 audio;audio_mixed_processor;★★★★;4.2;4.2;2023;2025;"hkc";@hatkidchan
 audio;audio_mixed_processor;★★★★;4.2;4.2;2023;2025;"hkc";@hatkidchan
 audio;audio_stream_effects;★★★★;4.2;5.0;2022;2025;"Ramon Santamaria";@raysan5
 audio;audio_stream_effects;★★★★;4.2;5.0;2022;2025;"Ramon Santamaria";@raysan5
-audio;audio_sound_multi;★★☆☆;4.6;4.6;2023;2025;"Jeffery Myers";@JeffM2501
+audio;audio_sound_multi;★★☆☆;5.0;5.0;2023;2025;"Jeffery Myers";@JeffM2501
 audio;audio_sound_positioning;★★☆☆;5.5;5.5;2025;0;"Le Juez Victor";@Bigfoot71
 audio;audio_sound_positioning;★★☆☆;5.5;5.5;2025;0;"Le Juez Victor";@Bigfoot71
 others;rlgl_standalone;★★★★;1.6;4.0;2014;2025;"Ramon Santamaria";@raysan5
 others;rlgl_standalone;★★★★;1.6;4.0;2014;2025;"Ramon Santamaria";@raysan5
 others;rlgl_compute_shader;★★★★;4.0;4.0;2021;2025;"Teddy Astie";@tsnake41
 others;rlgl_compute_shader;★★★★;4.0;4.0;2021;2025;"Teddy Astie";@tsnake41
 others;easings_testbed;★★★☆;2.5;3.0;2019;2025;"Juan Miguel López";@flashback-fx
 others;easings_testbed;★★★☆;2.5;3.0;2019;2025;"Juan Miguel López";@flashback-fx
 others;raylib_opengl_interop;★★★★;3.8;4.0;2021;2025;"Stephan Soller";@arkanis
 others;raylib_opengl_interop;★★★★;3.8;4.0;2021;2025;"Stephan Soller";@arkanis
 others;embedded_files_loading;★★☆☆;3.0;3.5;2020;2025;"Kristian Holmgren";@defutura
 others;embedded_files_loading;★★☆☆;3.0;3.5;2020;2025;"Kristian Holmgren";@defutura
-others;raymath_vector_angle;★★☆☆;1.0;4.6;2023;2025;"Ramon Santamaria";@raysan5
+others;raymath_vector_angle;★★☆☆;1.0;5.0;2023;2025;"Ramon Santamaria";@raysan5

+ 1 - 1
examples/others/embedded_files_loading.c

@@ -4,7 +4,7 @@
 *
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *   Example complexity rating: [★★☆☆] 2/4
 *
 *
-*   Example originally created with raylib 3.0, last time updated with raylib 2.5
+*   Example originally created with raylib 3.0, last time updated with raylib 3.5
 *
 *
 *   Example contributed by Kristian Holmgren (@defutura) and reviewed by Ramon Santamaria (@raysan5)
 *   Example contributed by Kristian Holmgren (@defutura) and reviewed by Ramon Santamaria (@raysan5)
 *
 *

+ 1 - 1
examples/shaders/shaders_basic_pbr.c

@@ -4,7 +4,7 @@
 *
 *
 *   Example complexity rating: [★★★★] 4/4
 *   Example complexity rating: [★★★★] 4/4
 *
 *
-*   Example originally created with raylib 5.0, last time updated with raylib 5.1-dev
+*   Example originally created with raylib 5.0, last time updated with raylib 5.5
 *
 *
 *   Example contributed by Afan OLOVCIC (@_DevDad) and reviewed by Ramon Santamaria (@raysan5)
 *   Example contributed by Afan OLOVCIC (@_DevDad) and reviewed by Ramon Santamaria (@raysan5)
 *
 *

+ 1 - 1
examples/shapes/shapes_digital_clock.c

@@ -4,7 +4,7 @@
 *
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *   Example complexity rating: [★★☆☆] 2/4
 *
 *
-*   Example originally created with raylib 5.5, last time updated with raylib 5.6-dev
+*   Example originally created with raylib 5.5, last time updated with raylib 5.6
 *
 *
 *   Example contributed by Hamza RAHAL (@hmz-rhl) and reviewed by Ramon Santamaria (@raysan5)
 *   Example contributed by Hamza RAHAL (@hmz-rhl) and reviewed by Ramon Santamaria (@raysan5)
 *
 *

+ 1 - 1
examples/textures/textures_image_channel.c

@@ -6,7 +6,7 @@
 *
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *   Example complexity rating: [★★☆☆] 2/4
 *
 *
-*   Example originally created with raylib 5.1-dev, last time updated with raylib 5.1-dev
+*   Example originally created with raylib 5.5, last time updated with raylib 5.5
 *
 *
 *   Example contributed by Bruno Cabral (@brccabral) and reviewed by Ramon Santamaria (@raysan5)
 *   Example contributed by Bruno Cabral (@brccabral) and reviewed by Ramon Santamaria (@raysan5)
 *
 *

+ 4 - 4
tools/rexm/examples_report.md

@@ -174,9 +174,9 @@ Example elements validated:
 | audio_stream_effects             |  ✔ |  ✔  |  ✔  |  ✔ |  ✔  |  ✔  |  ✔ |   ✔  |  ✔  |  ✔ |  ✔  |  ✔ |  ✔  |  ✔  |
 | audio_stream_effects             |  ✔ |  ✔  |  ✔  |  ✔ |  ✔  |  ✔  |  ✔ |   ✔  |  ✔  |  ✔ |  ✔  |  ✔ |  ✔  |  ✔  |
 | audio_sound_multi                |  ✔ |  ✔  |  ✔  |  ✔ |  ✔  |  ✔  |  ✔ |   ✔  |  ✔  |  ✔ |  ✔  |  ✔ |  ✔  |  ✔  |
 | audio_sound_multi                |  ✔ |  ✔  |  ✔  |  ✔ |  ✔  |  ✔  |  ✔ |   ✔  |  ✔  |  ✔ |  ✔  |  ✔ |  ✔  |  ✔  |
 | audio_sound_positioning          |  ✔ |  ✔  |  ✔  |  ✔ |  ✔  |  ✔  |  ✔ |   ✔  |  ✔  |  ✔ |  ✔  |  ✔ |  ✔  |  ✔  |
 | audio_sound_positioning          |  ✔ |  ✔  |  ✔  |  ✔ |  ✔  |  ✔  |  ✔ |   ✔  |  ✔  |  ✔ |  ✔  |  ✔ |  ✔  |  ✔  |
-| rlgl_standalone                  |  ✔ |  ❌  |    |  ✔ |  ✔  |  ✔  |  ✔ |   ✔  |  ✔  |  ✔ |  ✔  |  ✔ |  ✔  |  ✔  |
-| rlgl_compute_shader              |  ✔ |  ❌  |    |  ✔ |  ✔  |  ✔  |  ✔ |   ✔  |  ✔  |  ✔ |  ✔  |  ✔ |  ✔  |  ✔  |
-| easings_testbed                  |  ✔ |  ❌  |    |  ✔ |  ✔  |  ✔  |  ✔ |   ✔  |  ✔  |  ✔ |  ✔  |  ✔ |  ✔  |  ✔  |
+| rlgl_standalone                  |  ✔ |  ❌  |    |  ✔ |  ✔  |  ✔  |  ✔ |   ✔  |  ✔  |  ✔ |  ✔  |  ✔ |  ✔  |  ✔  |
+| rlgl_compute_shader              |  ✔ |  ❌  |    |  ✔ |  ✔  |  ✔  |  ✔ |   ✔  |  ✔  |  ✔ |  ✔  |  ✔ |  ✔  |  ✔  |
+| easings_testbed                  |  ✔ |  ❌  |    |  ✔ |  ✔  |  ✔  |  ✔ |   ✔  |  ✔  |  ✔ |  ✔  |  ✔ |  ✔  |  ✔  |
 | raylib_opengl_interop            |  ✔ |  ❌  |  ❌  |  ✔ |  ✔  |  ✔  |  ✔ |   ✔  |  ✔  |  ❌ |  ✔  |  ✔ |  ✔  |  ✔  |
 | raylib_opengl_interop            |  ✔ |  ❌  |  ❌  |  ✔ |  ✔  |  ✔  |  ✔ |   ✔  |  ✔  |  ❌ |  ✔  |  ✔ |  ✔  |  ✔  |
-| embedded_files_loading           |  ✔ |  ❌  |    |  ✔ |  ✔  |  ❌  |  ✔ |   ✔  |  ✔  |  ✔ |  ✔  |  ✔ |  ✔  |  ✔  |
+| embedded_files_loading           |  ✔ |  ❌  |    |  ✔ |  ✔  |  ❌  |  ✔ |   ✔  |  ✔  |  ✔ |  ✔  |  ✔ |  ✔  |  ✔  |
 | raymath_vector_angle             |  ✔ |  ❌  |  ❌  |  ✔ |  ✔  |  ✔  |  ✔ |   ✔  |  ✔  |  ❌ |  ✔  |  ✔ |  ✔  |  ✔  |
 | raymath_vector_angle             |  ✔ |  ❌  |  ❌  |  ✔ |  ✔  |  ✔  |  ✔ |   ✔  |  ✔  |  ❌ |  ✔  |  ✔ |  ✔  |  ✔  |

+ 4 - 4
tools/rexm/examples_report_issues.md

@@ -20,9 +20,9 @@ Example elements validated:
 ```
 ```
 | **EXAMPLE NAME**                 | [C] | [CAT]| [INFO]|[PNG]|[WPNG]| [RES]| [MK] |[MKWEB]| [VCX]| [SOL]|[RDME]|[JS] | [WOUT]|[WMETA]|
 | **EXAMPLE NAME**                 | [C] | [CAT]| [INFO]|[PNG]|[WPNG]| [RES]| [MK] |[MKWEB]| [VCX]| [SOL]|[RDME]|[JS] | [WOUT]|[WMETA]|
 |:---------------------------------|:---:|:----:|:-----:|:---:|:----:|:----:|:----:|:-----:|:----:|:----:|:----:|:---:|:-----:|:-----:|
 |:---------------------------------|:---:|:----:|:-----:|:---:|:----:|:----:|:----:|:-----:|:----:|:----:|:----:|:---:|:-----:|:-----:|
-| rlgl_standalone                  |  ✔ |  ❌  |    |  ✔ |  ✔  |  ✔  |  ✔ |   ✔  |  ✔  |  ✔ |  ✔  |  ✔ |  ✔  |  ✔  |
-| rlgl_compute_shader              |  ✔ |  ❌  |    |  ✔ |  ✔  |  ✔  |  ✔ |   ✔  |  ✔  |  ✔ |  ✔  |  ✔ |  ✔  |  ✔  |
-| easings_testbed                  |  ✔ |  ❌  |    |  ✔ |  ✔  |  ✔  |  ✔ |   ✔  |  ✔  |  ✔ |  ✔  |  ✔ |  ✔  |  ✔  |
+| rlgl_standalone                  |  ✔ |  ❌  |    |  ✔ |  ✔  |  ✔  |  ✔ |   ✔  |  ✔  |  ✔ |  ✔  |  ✔ |  ✔  |  ✔  |
+| rlgl_compute_shader              |  ✔ |  ❌  |    |  ✔ |  ✔  |  ✔  |  ✔ |   ✔  |  ✔  |  ✔ |  ✔  |  ✔ |  ✔  |  ✔  |
+| easings_testbed                  |  ✔ |  ❌  |    |  ✔ |  ✔  |  ✔  |  ✔ |   ✔  |  ✔  |  ✔ |  ✔  |  ✔ |  ✔  |  ✔  |
 | raylib_opengl_interop            |  ✔ |  ❌  |  ❌  |  ✔ |  ✔  |  ✔  |  ✔ |   ✔  |  ✔  |  ❌ |  ✔  |  ✔ |  ✔  |  ✔  |
 | raylib_opengl_interop            |  ✔ |  ❌  |  ❌  |  ✔ |  ✔  |  ✔  |  ✔ |   ✔  |  ✔  |  ❌ |  ✔  |  ✔ |  ✔  |  ✔  |
-| embedded_files_loading           |  ✔ |  ❌  |    |  ✔ |  ✔  |  ❌  |  ✔ |   ✔  |  ✔  |  ✔ |  ✔  |  ✔ |  ✔  |  ✔  |
+| embedded_files_loading           |  ✔ |  ❌  |    |  ✔ |  ✔  |  ❌  |  ✔ |   ✔  |  ✔  |  ✔ |  ✔  |  ✔ |  ✔  |  ✔  |
 | raymath_vector_angle             |  ✔ |  ❌  |  ❌  |  ✔ |  ✔  |  ✔  |  ✔ |   ✔  |  ✔  |  ❌ |  ✔  |  ✔ |  ✔  |  ✔  |
 | raymath_vector_angle             |  ✔ |  ❌  |  ❌  |  ✔ |  ✔  |  ✔  |  ✔ |   ✔  |  ✔  |  ❌ |  ✔  |  ✔ |  ✔  |  ✔  |

+ 12 - 6
tools/rexm/rexm.c

@@ -1110,6 +1110,8 @@ int main(int argc, char *argv[])
                         {
                         {
                             // Update source code header info
                             // Update source code header info
                             UpdateSourceMetadata(TextFormat("%s/%s/%s.c", exBasePath, exInfo->category, exInfo->name), exInfo);
                             UpdateSourceMetadata(TextFormat("%s/%s/%s.c", exBasePath, exInfo->category, exInfo->name), exInfo);
+
+                            exInfo->status &= ~VALID_INCONSISTENT_INFO;
                         }
                         }
                     }
                     }
                 }
                 }
@@ -1866,12 +1868,16 @@ static rlExampleInfo *LoadExampleInfo(const char *exFileName)
 
 
         // Get example create with raylib version
         // Get example create with raylib version
         int verCreateIndex = TextFindIndex(exText, "created with raylib "); // Version = index + 20
         int verCreateIndex = TextFindIndex(exText, "created with raylib "); // Version = index + 20
-        if (verCreateIndex > 0) strncpy(exInfo->verCreated, exText + verCreateIndex + 20, 3);
+        int verCreatedLen = 0;
+        for (int i = verCreateIndex + 20; (exText[i] != ' ') && (exText[i] != '\n') && (exText[i] != ','); i++) verCreatedLen++;
+        if (verCreateIndex > 0) strncpy(exInfo->verCreated, exText + verCreateIndex + 20, verCreatedLen);
         else strncpy(exInfo->verCreated, RAYLIB_VERSION, 3); // Only pick MAJOR.MINOR
         else strncpy(exInfo->verCreated, RAYLIB_VERSION, 3); // Only pick MAJOR.MINOR
 
 
         // Get example update with raylib version
         // Get example update with raylib version
         int verUpdateIndex = TextFindIndex(exText, "updated with raylib "); // Version = index + 20
         int verUpdateIndex = TextFindIndex(exText, "updated with raylib "); // Version = index + 20
-        if (verUpdateIndex > 0) strncpy(exInfo->verUpdated, exText + verUpdateIndex + 20, 3);
+        int verUpdateLen = 0;
+        for (int i = verUpdateIndex + 20; (exText[i] != ' ') && (exText[i] != '\n') && (exText[i] != ','); i++) verUpdateLen++;
+        if (verUpdateIndex > 0) strncpy(exInfo->verUpdated, exText + verUpdateIndex + 20, verUpdateLen);
         else strncpy(exInfo->verUpdated, RAYLIB_VERSION, 3); // Only pick MAJOR.MINOR
         else strncpy(exInfo->verUpdated, RAYLIB_VERSION, 3); // Only pick MAJOR.MINOR
 
 
         // Get example years created/reviewed and creator and github user
         // Get example years created/reviewed and creator and github user
@@ -2007,8 +2013,7 @@ static char **ScanExampleResources(const char *filePath, int *resPathCount)
     if (code != NULL)
     if (code != NULL)
     {
     {
         // Resources extensions to check
         // Resources extensions to check
-        const char *exts[] = { ".png", ".bmp", ".jpg", ".qoi", ".gif", ".raw", ".hdr", ".ttf", ".fnt", 
-            ".wav", ".ogg", ".mp3", ".flac", ".mod", ".qoa", ".qoa", ".obj", ".iqm", ".glb", ".m3d", ".vox", ".vs", ".fs", ".txt" };
+        const char *exts[] = { ".png", ".bmp", ".jpg", ".qoi", ".gif", ".raw", ".hdr", ".ttf", ".fnt", ".wav", ".ogg", ".mp3", ".flac", ".mod", ".qoa", ".obj", ".iqm", ".glb", ".m3d", ".vox", ".vs", ".fs", ".txt" };
         const int extCount = sizeof(exts)/sizeof(char *);
         const int extCount = sizeof(exts)/sizeof(char *);
 
 
         char *ptr = code;
         char *ptr = code;
@@ -2021,8 +2026,9 @@ static char **ScanExampleResources(const char *filePath, int *resPathCount)
             // WARNING: Some paths could be for saving files, not loading, those "resource" files must be omitted
             // WARNING: Some paths could be for saving files, not loading, those "resource" files must be omitted
             // HACK: Just check previous position from pointer for function name including the string...
             // HACK: Just check previous position from pointer for function name including the string...
             // This is a quick solution, the good one would be getting the data loading function names...
             // This is a quick solution, the good one would be getting the data loading function names...
-            if ((TextFindIndex(ptr - 40, "ExportImage") == -1) &&
-                (TextFindIndex(ptr - 10, "TraceLog") == -1)) // Avoid TraceLog() strings processing
+            //if ((TextFindIndex(ptr - 40, "ExportImage") == -1) &&
+            //    (TextFindIndex(ptr - 10, "TraceLog") == -1)) // Avoid TraceLog() strings processing
+            if (TextFindIndex(ptr - 40, "ExportImage") == -1)
             {
             {
                 int len = (int)(end - start);
                 int len = (int)(end - start);
                 if ((len > 0) && (len < REXM_MAX_RESOURCE_PATH_LEN))
                 if ((len > 0) && (len < REXM_MAX_RESOURCE_PATH_LEN))