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@@ -134,7 +134,7 @@
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#include <ctype.h> // Required for: tolower() [Used in IsFileExtension()]
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#include <ctype.h> // Required for: tolower() [Used in IsFileExtension()]
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#include <sys/stat.h> // Required for stat() [Used in GetLastWriteTime()]
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#include <sys/stat.h> // Required for stat() [Used in GetLastWriteTime()]
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-#if defined(PLATFORM_DESKTOP) && defined(_WIN32) && (defined(_MSC_VER) || defined(__TINYC__))
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+#if (defined(PLATFORM_DESKTOP) || defined(PLATFORM_UWP)) && defined(_WIN32) && (defined(_MSC_VER) || defined(__TINYC__))
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#include "external/dirent.h" // Required for: DIR, opendir(), closedir() [Used in GetDirectoryFiles()]
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#include "external/dirent.h" // Required for: DIR, opendir(), closedir() [Used in GetDirectoryFiles()]
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#else
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#else
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#include <dirent.h> // Required for: DIR, opendir(), closedir() [Used in GetDirectoryFiles()]
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#include <dirent.h> // Required for: DIR, opendir(), closedir() [Used in GetDirectoryFiles()]
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@@ -391,6 +391,7 @@ static int gamepadStream[MAX_GAMEPADS] = { -1 };// Gamepad device file descripto
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static pthread_t gamepadThreadId; // Gamepad reading thread id
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static pthread_t gamepadThreadId; // Gamepad reading thread id
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static char gamepadName[64]; // Gamepad name holder
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static char gamepadName[64]; // Gamepad name holder
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#endif
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#endif
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+
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//-----------------------------------------------------------------------------------
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//-----------------------------------------------------------------------------------
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// Timming system variables
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// Timming system variables
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@@ -401,6 +402,7 @@ static double updateTime = 0.0; // Time measure for frame update
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static double drawTime = 0.0; // Time measure for frame draw
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static double drawTime = 0.0; // Time measure for frame draw
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static double frameTime = 0.0; // Time measure for one frame
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static double frameTime = 0.0; // Time measure for one frame
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static double targetTime = 0.0; // Desired time for one frame, if 0 not applied
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static double targetTime = 0.0; // Desired time for one frame, if 0 not applied
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+
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//-----------------------------------------------------------------------------------
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//-----------------------------------------------------------------------------------
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// Config internal variables
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// Config internal variables
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@@ -486,10 +488,6 @@ static void InitGamepad(void); // Init raw gamepad inpu
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static void *GamepadThread(void *arg); // Mouse reading thread
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static void *GamepadThread(void *arg); // Mouse reading thread
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#endif
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#endif
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-#if defined(PLATFORM_UWP)
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-// TODO: Define functions required to manage inputs
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-#endif
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-
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#if defined(_WIN32)
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#if defined(_WIN32)
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// NOTE: We include Sleep() function signature here to avoid windows.h inclusion
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// NOTE: We include Sleep() function signature here to avoid windows.h inclusion
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void __stdcall Sleep(unsigned long msTimeout); // Required for Wait()
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void __stdcall Sleep(unsigned long msTimeout); // Required for Wait()
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@@ -810,6 +808,7 @@ void SetWindowIcon(Image image)
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// Set title for window (only PLATFORM_DESKTOP)
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// Set title for window (only PLATFORM_DESKTOP)
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void SetWindowTitle(const char *title)
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void SetWindowTitle(const char *title)
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{
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{
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+ windowTitle = title;
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#if defined(PLATFORM_DESKTOP)
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#if defined(PLATFORM_DESKTOP)
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glfwSetWindowTitle(window, title);
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glfwSetWindowTitle(window, title);
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#endif
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#endif
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@@ -887,7 +886,7 @@ int GetScreenHeight(void)
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// Get native window handle
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// Get native window handle
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void *GetWindowHandle(void)
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void *GetWindowHandle(void)
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{
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{
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-#if defined(_WIN32)
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+#if defined(PLATFORM_DESKTOP) && defined(_WIN32)
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// NOTE: Returned handle is: void *HWND (windows.h)
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// NOTE: Returned handle is: void *HWND (windows.h)
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return glfwGetWin32Window(window);
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return glfwGetWin32Window(window);
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#elif defined(__linux__)
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#elif defined(__linux__)
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@@ -1026,6 +1025,11 @@ void ShowCursor(void)
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{
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{
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#if defined(PLATFORM_DESKTOP)
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#if defined(PLATFORM_DESKTOP)
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
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+#endif
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+#if defined(PLATFORM_UWP)
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+ UWPMessage* msg = CreateUWPMessage();
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+ msg->Type = ShowMouse;
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+ SendMessageToUWP(msg);
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#endif
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#endif
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cursorHidden = false;
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cursorHidden = false;
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}
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}
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@@ -1035,6 +1039,11 @@ void HideCursor(void)
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{
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{
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#if defined(PLATFORM_DESKTOP)
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#if defined(PLATFORM_DESKTOP)
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
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+#endif
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+#if defined(PLATFORM_UWP)
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+ UWPMessage* msg = CreateUWPMessage();
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+ msg->Type = HideMouse;
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+ SendMessageToUWP(msg);
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#endif
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#endif
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cursorHidden = true;
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cursorHidden = true;
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}
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}
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@@ -1053,6 +1062,11 @@ void EnableCursor(void)
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#endif
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#endif
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#if defined(PLATFORM_WEB)
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#if defined(PLATFORM_WEB)
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toggleCursorLock = true;
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toggleCursorLock = true;
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+#endif
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+#if defined(PLATFORM_UWP)
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+ UWPMessage* msg = CreateUWPMessage();
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+ msg->Type = LockMouse;
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+ SendMessageToUWP(msg);
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#endif
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#endif
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cursorHidden = false;
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cursorHidden = false;
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}
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}
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@@ -1065,6 +1079,11 @@ void DisableCursor(void)
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#endif
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#endif
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#if defined(PLATFORM_WEB)
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#if defined(PLATFORM_WEB)
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toggleCursorLock = true;
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toggleCursorLock = true;
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+#endif
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+#if defined(PLATFORM_UWP)
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+ UWPMessage* msg = CreateUWPMessage();
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+ msg->Type = UnlockMouse;
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+ SendMessageToUWP(msg);
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#endif
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#endif
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cursorHidden = true;
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cursorHidden = true;
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}
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}
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@@ -1145,6 +1164,8 @@ void EndDrawing(void)
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frameTime += extraTime;
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frameTime += extraTime;
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}
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}
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+
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+ return;
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}
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}
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// Initialize 2D mode with custom camera (2D)
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// Initialize 2D mode with custom camera (2D)
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@@ -1421,6 +1442,11 @@ double GetTime(void)
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return (double)(time - baseTime)*1e-9; // Elapsed time since InitTimer()
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return (double)(time - baseTime)*1e-9; // Elapsed time since InitTimer()
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#endif
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#endif
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+
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+#if defined(PLATFORM_UWP)
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+ //Updated through messages
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+ return currentTime;
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+#endif
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}
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}
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// Returns hexadecimal value for a Color
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// Returns hexadecimal value for a Color
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@@ -2209,6 +2235,13 @@ void SetMousePosition(int x, int y)
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// NOTE: emscripten not implemented
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// NOTE: emscripten not implemented
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glfwSetCursorPos(window, mousePosition.x, mousePosition.y);
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glfwSetCursorPos(window, mousePosition.x, mousePosition.y);
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#endif
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#endif
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+#if defined(PLATFORM_UWP)
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+ UWPMessage* msg = CreateUWPMessage();
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+ msg->Type = SetMouseLocation;
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+ msg->Vector0.x = mousePosition.x;
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+ msg->Vector0.y = mousePosition.y;
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+ SendMessageToUWP(msg);
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+#endif
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}
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}
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// Set mouse offset
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// Set mouse offset
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@@ -2736,6 +2769,8 @@ static bool InitGraphicsDevice(int width, int height)
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eglQuerySurface(display, surface, EGL_WIDTH, &screenWidth);
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eglQuerySurface(display, surface, EGL_WIDTH, &screenWidth);
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eglQuerySurface(display, surface, EGL_HEIGHT, &screenHeight);
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eglQuerySurface(display, surface, EGL_HEIGHT, &screenHeight);
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+ //SetupFramebuffer(displayWidth, displayHeight); //Borked
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+
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#else // PLATFORM_ANDROID, PLATFORM_RPI
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#else // PLATFORM_ANDROID, PLATFORM_RPI
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EGLint numConfigs;
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EGLint numConfigs;
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@@ -2906,8 +2941,8 @@ static void SetupFramebuffer(int width, int height)
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TraceLog(LOG_WARNING, "DOWNSCALING: Required screen size (%ix%i) is bigger than display size (%ix%i)", screenWidth, screenHeight, displayWidth, displayHeight);
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TraceLog(LOG_WARNING, "DOWNSCALING: Required screen size (%ix%i) is bigger than display size (%ix%i)", screenWidth, screenHeight, displayWidth, displayHeight);
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// Downscaling to fit display with border-bars
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// Downscaling to fit display with border-bars
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- float widthRatio = (float)displayWidth/(float)screenWidth;
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- float heightRatio = (float)displayHeight/(float)screenHeight;
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+ float widthRatio = (float)displayWidth / (float)screenWidth;
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+ float heightRatio = (float)displayHeight / (float)screenHeight;
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if (widthRatio <= heightRatio)
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if (widthRatio <= heightRatio)
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{
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{
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@@ -2925,7 +2960,7 @@ static void SetupFramebuffer(int width, int height)
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}
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}
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// Screen scaling required
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// Screen scaling required
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- float scaleRatio = (float)renderWidth/(float)screenWidth;
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+ float scaleRatio = (float)renderWidth / (float)screenWidth;
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screenScaling = MatrixScale(scaleRatio, scaleRatio, scaleRatio);
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screenScaling = MatrixScale(scaleRatio, scaleRatio, scaleRatio);
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// NOTE: We render to full display resolution!
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// NOTE: We render to full display resolution!
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@@ -2941,13 +2976,13 @@ static void SetupFramebuffer(int width, int height)
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TraceLog(LOG_INFO, "UPSCALING: Required screen size: %i x %i -> Display size: %i x %i", screenWidth, screenHeight, displayWidth, displayHeight);
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TraceLog(LOG_INFO, "UPSCALING: Required screen size: %i x %i -> Display size: %i x %i", screenWidth, screenHeight, displayWidth, displayHeight);
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// Upscaling to fit display with border-bars
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// Upscaling to fit display with border-bars
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- float displayRatio = (float)displayWidth/(float)displayHeight;
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- float screenRatio = (float)screenWidth/(float)screenHeight;
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+ float displayRatio = (float)displayWidth / (float)displayHeight;
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+ float screenRatio = (float)screenWidth / (float)screenHeight;
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if (displayRatio <= screenRatio)
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if (displayRatio <= screenRatio)
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{
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{
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renderWidth = screenWidth;
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renderWidth = screenWidth;
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- renderHeight = (int)round((float)screenWidth/displayRatio);
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+ renderHeight = (int)round((float)screenWidth / displayRatio);
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renderOffsetX = 0;
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renderOffsetX = 0;
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renderOffsetY = (renderHeight - screenHeight);
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renderOffsetY = (renderHeight - screenHeight);
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}
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}
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@@ -2996,7 +3031,7 @@ static void InitTimer(void)
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// http://stackoverflow.com/questions/43057578/c-programming-win32-games-sleep-taking-longer-than-expected
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// http://stackoverflow.com/questions/43057578/c-programming-win32-games-sleep-taking-longer-than-expected
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static void Wait(float ms)
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static void Wait(float ms)
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{
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{
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-#if defined(SUPPORT_BUSY_WAIT_LOOP)
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+#if defined(SUPPORT_BUSY_WAIT_LOOP) && !defined(PLATFORM_UWP)
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double prevTime = GetTime();
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double prevTime = GetTime();
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double nextTime = 0.0;
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double nextTime = 0.0;
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@@ -3029,7 +3064,7 @@ static bool GetKeyStatus(int key)
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// NOTE: Android supports up to 260 keys
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// NOTE: Android supports up to 260 keys
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if (key < 0 || key > 260) return false;
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if (key < 0 || key > 260) return false;
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else return currentKeyState[key];
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else return currentKeyState[key];
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-#elif defined(PLATFORM_RPI)
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+#elif defined(PLATFORM_RPI) || defined(PLATFORM_UWP)
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// NOTE: Keys states are filled in PollInputEvents()
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// NOTE: Keys states are filled in PollInputEvents()
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if (key < 0 || key > 511) return false;
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if (key < 0 || key > 511) return false;
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else return currentKeyState[key];
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else return currentKeyState[key];
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@@ -3044,7 +3079,7 @@ static bool GetMouseButtonStatus(int button)
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#elif defined(PLATFORM_ANDROID)
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#elif defined(PLATFORM_ANDROID)
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// TODO: Check for virtual mouse?
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// TODO: Check for virtual mouse?
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return false;
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return false;
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-#elif defined(PLATFORM_RPI)
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+#elif defined(PLATFORM_RPI) || defined(PLATFORM_UWP)
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// NOTE: Mouse buttons states are filled in PollInputEvents()
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// NOTE: Mouse buttons states are filled in PollInputEvents()
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return currentMouseState[button];
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return currentMouseState[button];
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#endif
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#endif
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@@ -3090,6 +3125,197 @@ static void PollInputEvents(void)
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}
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}
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#endif
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#endif
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+#if defined(PLATFORM_UWP)
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+
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+ // Register previous keys states
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+ for (int i = 0; i < 512; i++) previousKeyState[i] = currentKeyState[i];
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+
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+ for (int i = 0; i < MAX_GAMEPADS; i++)
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+ {
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+ if (gamepadReady[i])
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+ {
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+ for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) previousGamepadState[i][k] = currentGamepadState[i][k];
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+ }
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+ }
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+
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+ // Register previous mouse states
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+ previousMouseWheelY = currentMouseWheelY;
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+ currentMouseWheelY = 0;
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+ for (int i = 0; i < 3; i++)
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+ {
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+ previousMouseState[i] = currentMouseState[i];
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+
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+ }
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+
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+ // Loop over pending messages
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+ while (HasMessageFromUWP())
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+ {
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+ UWPMessage* msg = GetMessageFromUWP();
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+
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+ switch (msg->Type)
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+ {
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+ case RegisterKey:
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+ {
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+ //Convert from virtualKey
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+ int actualKey = -1;
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+
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+ switch (msg->Int0)
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+ {
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+ case 0x08: actualKey = KEY_BACKSPACE; break;
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+ case 0x20: actualKey = KEY_SPACE; break;
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+ case 0x1B: actualKey = KEY_ESCAPE; break;
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+ case 0x0D: actualKey = KEY_ENTER; break;
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+ case 0x2E: actualKey = KEY_DELETE; break;
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+ case 0x27: actualKey = KEY_RIGHT; break;
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+ case 0x25: actualKey = KEY_LEFT; break;
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+ case 0x28: actualKey = KEY_DOWN; break;
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+ case 0x26: actualKey = KEY_UP; break;
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+ case 0x70: actualKey = KEY_F1; break;
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+ case 0x71: actualKey = KEY_F2; break;
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+ case 0x72: actualKey = KEY_F3; break;
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+ case 0x73: actualKey = KEY_F4; break;
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+ case 0x74: actualKey = KEY_F5; break;
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+ case 0x75: actualKey = KEY_F6; break;
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+ case 0x76: actualKey = KEY_F7; break;
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+ case 0x77: actualKey = KEY_F8; break;
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+ case 0x78: actualKey = KEY_F9; break;
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+ case 0x79: actualKey = KEY_F10; break;
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+ case 0x7A: actualKey = KEY_F11; break;
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+ case 0x7B: actualKey = KEY_F12; break;
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+ case 0xA0: actualKey = KEY_LEFT_SHIFT; break;
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+ case 0xA2: actualKey = KEY_LEFT_CONTROL; break;
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+ case 0xA4: actualKey = KEY_LEFT_ALT; break;
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+ case 0xA1: actualKey = KEY_RIGHT_SHIFT; break;
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+ case 0xA3: actualKey = KEY_RIGHT_CONTROL; break;
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+ case 0xA5: actualKey = KEY_RIGHT_ALT; break;
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+ case 0x30: actualKey = KEY_ZERO; break;
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+ case 0x31: actualKey = KEY_ONE; break;
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+ case 0x32: actualKey = KEY_TWO; break;
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+ case 0x33: actualKey = KEY_THREE; break;
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+ case 0x34: actualKey = KEY_FOUR; break;
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+ case 0x35: actualKey = KEY_FIVE; break;
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+ case 0x36: actualKey = KEY_SIX; break;
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+ case 0x37: actualKey = KEY_SEVEN; break;
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+ case 0x38: actualKey = KEY_EIGHT; break;
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+ case 0x39: actualKey = KEY_NINE; break;
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+ case 0x41: actualKey = KEY_A; break;
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+ case 0x42: actualKey = KEY_B; break;
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+ case 0x43: actualKey = KEY_C; break;
|
|
|
|
+ case 0x44: actualKey = KEY_D; break;
|
|
|
|
+ case 0x45: actualKey = KEY_E; break;
|
|
|
|
+ case 0x46: actualKey = KEY_F; break;
|
|
|
|
+ case 0x47: actualKey = KEY_G; break;
|
|
|
|
+ case 0x48: actualKey = KEY_H; break;
|
|
|
|
+ case 0x49: actualKey = KEY_I; break;
|
|
|
|
+ case 0x4A: actualKey = KEY_J; break;
|
|
|
|
+ case 0x4B: actualKey = KEY_K; break;
|
|
|
|
+ case 0x4C: actualKey = KEY_L; break;
|
|
|
|
+ case 0x4D: actualKey = KEY_M; break;
|
|
|
|
+ case 0x4E: actualKey = KEY_N; break;
|
|
|
|
+ case 0x4F: actualKey = KEY_O; break;
|
|
|
|
+ case 0x50: actualKey = KEY_P; break;
|
|
|
|
+ case 0x51: actualKey = KEY_Q; break;
|
|
|
|
+ case 0x52: actualKey = KEY_R; break;
|
|
|
|
+ case 0x53: actualKey = KEY_S; break;
|
|
|
|
+ case 0x54: actualKey = KEY_T; break;
|
|
|
|
+ case 0x55: actualKey = KEY_U; break;
|
|
|
|
+ case 0x56: actualKey = KEY_V; break;
|
|
|
|
+ case 0x57: actualKey = KEY_W; break;
|
|
|
|
+ case 0x58: actualKey = KEY_X; break;
|
|
|
|
+ case 0x59: actualKey = KEY_Y; break;
|
|
|
|
+ case 0x5A: actualKey = KEY_Z; break;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (actualKey > -1)
|
|
|
|
+ currentKeyState[actualKey] = msg->Char0;
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ case RegisterClick:
|
|
|
|
+ {
|
|
|
|
+ currentMouseState[msg->Int0] = msg->Char0;
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ case ScrollWheelUpdate:
|
|
|
|
+ {
|
|
|
|
+ currentMouseWheelY += msg->Int0;
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ case UpdateMouseLocation:
|
|
|
|
+ {
|
|
|
|
+ mousePosition = msg->Vector0;
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ case MarkGamepadActive:
|
|
|
|
+ {
|
|
|
|
+ if (msg->Int0 < MAX_GAMEPADS)
|
|
|
|
+ gamepadReady[msg->Int0] = msg->Bool0;
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ case MarkGamepadButton:
|
|
|
|
+ {
|
|
|
|
+ if (msg->Int0 < MAX_GAMEPADS && msg->Int1 < MAX_GAMEPAD_BUTTONS)
|
|
|
|
+ currentGamepadState[msg->Int0][msg->Int1] = msg->Char0;
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ case MarkGamepadAxis:
|
|
|
|
+ {
|
|
|
|
+ if (msg->Int0 < MAX_GAMEPADS && msg->Int1 < MAX_GAMEPAD_AXIS)
|
|
|
|
+ gamepadAxisState[msg->Int0][msg->Int1] = msg->Float0;
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ case SetDisplayDims:
|
|
|
|
+ {
|
|
|
|
+ displayWidth = msg->Vector0.x;
|
|
|
|
+ displayHeight = msg->Vector0.y;
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ case HandleResize:
|
|
|
|
+ {
|
|
|
|
+ eglQuerySurface(display, surface, EGL_WIDTH, &screenWidth);
|
|
|
|
+ eglQuerySurface(display, surface, EGL_HEIGHT, &screenHeight);
|
|
|
|
+
|
|
|
|
+ // If window is resized, viewport and projection matrix needs to be re-calculated
|
|
|
|
+ rlViewport(0, 0, screenWidth, screenHeight); // Set viewport width and height
|
|
|
|
+ rlMatrixMode(RL_PROJECTION); // Switch to PROJECTION matrix
|
|
|
|
+ rlLoadIdentity(); // Reset current matrix (PROJECTION)
|
|
|
|
+ rlOrtho(0, screenWidth, screenHeight, 0, 0.0f, 1.0f); // Orthographic projection mode with top-left corner at (0,0)
|
|
|
|
+ rlMatrixMode(RL_MODELVIEW); // Switch back to MODELVIEW matrix
|
|
|
|
+ rlLoadIdentity(); // Reset current matrix (MODELVIEW)
|
|
|
|
+ rlClearScreenBuffers(); // Clear screen buffers (color and depth)
|
|
|
|
+
|
|
|
|
+ // Window size must be updated to be used on 3D mode to get new aspect ratio (BeginMode3D())
|
|
|
|
+ // NOTE: Be careful! GLFW3 will choose the closest fullscreen resolution supported by current monitor,
|
|
|
|
+ // for example, if reescaling back to 800x450 (desired), it could set 720x480 (closest fullscreen supported)
|
|
|
|
+ currentWidth = screenWidth;
|
|
|
|
+ currentHeight = screenHeight;
|
|
|
|
+
|
|
|
|
+ // NOTE: Postprocessing texture is not scaled to new size
|
|
|
|
+
|
|
|
|
+ windowResized = true;
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ case SetGameTime:
|
|
|
|
+ {
|
|
|
|
+ currentTime = msg->Double0;
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ DeleteUWPMessage(msg); //Delete, we are done
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+#endif
|
|
|
|
+
|
|
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
|
|
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
|
|
// Mouse input polling
|
|
// Mouse input polling
|
|
double mouseX;
|
|
double mouseX;
|
|
@@ -4577,7 +4803,7 @@ static void *GamepadThread(void *arg)
|
|
// Plays raylib logo appearing animation
|
|
// Plays raylib logo appearing animation
|
|
static void LogoAnimation(void)
|
|
static void LogoAnimation(void)
|
|
{
|
|
{
|
|
-#if !defined(PLATFORM_WEB)
|
|
|
|
|
|
+#if !defined(PLATFORM_WEB) && !defined(PLATFORM_UWP)
|
|
int logoPositionX = screenWidth/2 - 128;
|
|
int logoPositionX = screenWidth/2 - 128;
|
|
int logoPositionY = screenHeight/2 - 128;
|
|
int logoPositionY = screenHeight/2 - 128;
|
|
|
|
|
|
@@ -4686,4 +4912,4 @@ static void LogoAnimation(void)
|
|
#endif
|
|
#endif
|
|
|
|
|
|
showLogo = false; // Prevent for repeating when reloading window (Android)
|
|
showLogo = false; // Prevent for repeating when reloading window (Android)
|
|
-}
|
|
|
|
|
|
+}
|