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@@ -1952,8 +1952,6 @@ const char *GetClipboardText(void)
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return NULL;
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return NULL;
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}
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}
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-
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-
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// Show mouse cursor
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// Show mouse cursor
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void ShowCursor(void)
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void ShowCursor(void)
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{
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{
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@@ -5270,7 +5268,8 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
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else CORE.Input.Keyboard.currentKeyState[key] = 1;
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else CORE.Input.Keyboard.currentKeyState[key] = 1;
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// WARNING: Check if CAPS/NUM key modifiers are enabled and force down state for those keys
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// WARNING: Check if CAPS/NUM key modifiers are enabled and force down state for those keys
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- if (((mods & GLFW_MOD_CAPS_LOCK) > 0) || ((mods & GLFW_MOD_NUM_LOCK) > 0)) CORE.Input.Keyboard.currentKeyState[key] = 1;
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+ if (((key == KEY_CAPS_LOCK) && ((mods & GLFW_MOD_CAPS_LOCK) > 0)) ||
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+ ((key == KEY_NUM_LOCK) && ((mods & GLFW_MOD_NUM_LOCK) > 0))) CORE.Input.Keyboard.currentKeyState[key] = 1;
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// Check if there is space available in the key queue
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// Check if there is space available in the key queue
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if ((CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) && (action == GLFW_PRESS))
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if ((CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) && (action == GLFW_PRESS))
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