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Corrected possible issue on FBO creation

USE_DEPTH_RENDERBUFFER on OpenGL 2.1
Ray San 7 years ago
parent
commit
2f024dbfef
1 changed files with 3 additions and 3 deletions
  1. 3 3
      src/rlgl.c

+ 3 - 3
src/rlgl.c

@@ -1586,10 +1586,10 @@ RenderTexture2D rlLoadRenderTexture(int width, int height)
     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
     glBindTexture(GL_TEXTURE_2D, 0);
 
-#if defined(GRAPHICS_API_OPENGL_33)
-    #define USE_DEPTH_TEXTURE
-#else
+#if defined(GRAPHICS_API_OPENGL_21) || defined(GRAPHICS_API_OPENGL_ES2)
     #define USE_DEPTH_RENDERBUFFER
+#else
+    #define USE_DEPTH_TEXTURE
 #endif
 
 #if defined(USE_DEPTH_RENDERBUFFER)