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@@ -205,7 +205,7 @@ void DrawCircle(int centerX, int centerY, float radius, Color color)
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}
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// Draw a piece of a circle
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-void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color)
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+void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color)
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{
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if (radius <= 0.0f) radius = 0.1f; // Avoid div by zero
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@@ -213,7 +213,7 @@ void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle
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if (endAngle < startAngle)
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{
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// Swap values
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- int tmp = startAngle;
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+ float tmp = startAngle;
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startAngle = endAngle;
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endAngle = tmp;
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}
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@@ -227,8 +227,8 @@ void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle
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if (segments <= 0) segments = 4;
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}
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- float stepLength = (float)(endAngle - startAngle)/(float)segments;
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- float angle = (float)startAngle;
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+ float stepLength = (endAngle - startAngle)/(float)segments;
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+ float angle = startAngle;
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#if defined(SUPPORT_QUADS_DRAW_MODE)
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if (rlCheckBufferLimit(4*segments/2)) rlglDraw();
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@@ -294,7 +294,7 @@ void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle
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#endif
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}
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-void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color)
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+void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color)
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{
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if (radius <= 0.0f) radius = 0.1f; // Avoid div by zero issue
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@@ -302,7 +302,7 @@ void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int end
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if (endAngle < startAngle)
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{
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// Swap values
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- int tmp = startAngle;
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+ float tmp = startAngle;
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startAngle = endAngle;
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endAngle = tmp;
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}
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@@ -316,13 +316,13 @@ void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int end
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if (segments <= 0) segments = 4;
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}
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- float stepLength = (float)(endAngle - startAngle)/(float)segments;
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- float angle = (float)startAngle;
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+ float stepLength = (endAngle - startAngle)/(float)segments;
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+ float angle = startAngle;
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// Hide the cap lines when the circle is full
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bool showCapLines = true;
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int limit = 2*(segments + 2);
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- if ((endAngle - startAngle)%360 == 0) { limit = 2*segments; showCapLines = false; }
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+ if ((int)(endAngle - startAngle)%360 == 0) { limit = 2*segments; showCapLines = false; }
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if (rlCheckBufferLimit(limit)) rlglDraw();
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@@ -427,7 +427,7 @@ void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Co
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rlEnd();
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}
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-void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color)
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+void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color)
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{
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if (startAngle == endAngle) return;
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@@ -445,7 +445,7 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAng
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if (endAngle < startAngle)
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{
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// Swap values
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- int tmp = startAngle;
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+ float tmp = startAngle;
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startAngle = endAngle;
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endAngle = tmp;
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}
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@@ -466,8 +466,8 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAng
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return;
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}
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- float stepLength = (float)(endAngle - startAngle)/(float)segments;
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- float angle = (float)startAngle;
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+ float stepLength = (endAngle - startAngle)/(float)segments;
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+ float angle = startAngle;
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#if defined(SUPPORT_QUADS_DRAW_MODE)
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if (rlCheckBufferLimit(4*segments)) rlglDraw();
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@@ -518,7 +518,7 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAng
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#endif
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}
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-void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color)
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+void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color)
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{
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if (startAngle == endAngle) return;
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@@ -536,7 +536,7 @@ void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, int sta
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if (endAngle < startAngle)
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{
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// Swap values
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- int tmp = startAngle;
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+ float tmp = startAngle;
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startAngle = endAngle;
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endAngle = tmp;
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}
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@@ -556,12 +556,12 @@ void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, int sta
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return;
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}
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- float stepLength = (float)(endAngle - startAngle)/(float)segments;
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- float angle = (float)startAngle;
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+ float stepLength = (endAngle - startAngle)/(float)segments;
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+ float angle = startAngle;
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bool showCapLines = true;
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int limit = 4*(segments + 1);
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- if ((endAngle - startAngle)%360 == 0) { limit = 4*segments; showCapLines = false; }
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+ if ((int)(endAngle - startAngle)%360 == 0) { limit = 4*segments; showCapLines = false; }
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if (rlCheckBufferLimit(limit)) rlglDraw();
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