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@@ -40,7 +40,7 @@
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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-#define CUBIC_MAP_HALF_BLOCK_SIZE 0.5
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+// ...
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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@@ -1542,8 +1542,11 @@ BoundingBox CalculateBoundingBox(Mesh mesh)
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// Detect and resolve cubicmap collisions
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// NOTE: player position (or camera) is modified inside this function
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+// TODO: This functions needs to be completely reviewed!
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Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *playerPosition, float radius)
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{
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+ #define CUBIC_MAP_HALF_BLOCK_SIZE 0.5
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+
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Color *cubicmapPixels = GetImageData(cubicmap);
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// Detect the cell where the player is located
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@@ -1555,15 +1558,15 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
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locationCellX = floor(playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE);
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locationCellY = floor(playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE);
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- if (locationCellX >= 0 && locationCellY >= 0 && locationCellX < cubicmap.width && locationCellY < cubicmap.height)
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+ if ((locationCellX >= 0) && (locationCellY >= 0) && (locationCellX < cubicmap.width) && (locationCellY < cubicmap.height))
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{
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// Multiple Axis --------------------------------------------------------------------------------------------
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// Axis x-, y-
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- if (locationCellX > 0 && locationCellY > 0)
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+ if ((locationCellX > 0) && (locationCellY > 0))
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{
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- if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX - 1)].r != 0) &&
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- (cubicmapPixels[(locationCellY - 1) * cubicmap.width + (locationCellX)].r != 0))
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+ if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r != 0) &&
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+ (cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r != 0))
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{
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if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX < radius) &&
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((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY < radius))
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@@ -1576,10 +1579,10 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
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}
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// Axis x-, y+
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- if (locationCellX > 0 && locationCellY < cubicmap.height - 1)
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+ if ((locationCellX > 0) && (locationCellY < cubicmap.height - 1))
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{
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- if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX - 1)].r != 0) &&
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- (cubicmapPixels[(locationCellY + 1) * cubicmap.width + (locationCellX)].r != 0))
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+ if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r != 0) &&
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+ (cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r != 0))
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{
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if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX < radius) &&
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((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY > 1 - radius))
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@@ -1592,10 +1595,10 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
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}
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// Axis x+, y-
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- if (locationCellX < cubicmap.width - 1 && locationCellY > 0)
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+ if ((locationCellX < cubicmap.width - 1) && (locationCellY > 0))
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{
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- if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX + 1)].r != 0) &&
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- (cubicmapPixels[(locationCellY - 1) * cubicmap.width + (locationCellX)].r != 0))
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+ if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r != 0) &&
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+ (cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r != 0))
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{
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if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX > 1 - radius) &&
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((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY < radius))
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@@ -1608,10 +1611,10 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
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}
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// Axis x+, y+
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- if (locationCellX < cubicmap.width - 1 && locationCellY < cubicmap.height - 1)
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+ if ((locationCellX < cubicmap.width - 1) && (locationCellY < cubicmap.height - 1))
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{
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- if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX + 1)].r != 0) &&
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- (cubicmapPixels[(locationCellY + 1) * cubicmap.width + (locationCellX)].r != 0))
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+ if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r != 0) &&
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+ (cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r != 0))
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{
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if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX > 1 - radius) &&
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((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY > 1 - radius))
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@@ -1628,7 +1631,7 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
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// Axis x-
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if (locationCellX > 0)
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{
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- if (cubicmapPixels[locationCellY * cubicmap.width + (locationCellX - 1)].r != 0)
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+ if (cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r != 0)
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{
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if ((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX < radius)
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{
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@@ -1640,7 +1643,7 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
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// Axis x+
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if (locationCellX < cubicmap.width - 1)
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{
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- if (cubicmapPixels[locationCellY * cubicmap.width + (locationCellX + 1)].r != 0)
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+ if (cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r != 0)
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{
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if ((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX > 1 - radius)
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{
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@@ -1652,7 +1655,7 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
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// Axis y-
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if (locationCellY > 0)
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{
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- if (cubicmapPixels[(locationCellY - 1) * cubicmap.width + (locationCellX)].r != 0)
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+ if (cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r != 0)
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{
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if ((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY < radius)
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{
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@@ -1664,7 +1667,7 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
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// Axis y+
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if (locationCellY < cubicmap.height - 1)
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{
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- if (cubicmapPixels[(locationCellY + 1) * cubicmap.width + (locationCellX)].r != 0)
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+ if (cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r != 0)
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{
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if ((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY > 1 - radius)
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{
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@@ -1677,11 +1680,11 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
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// Diagonals -------------------------------------------------------------------------------------------------------
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// Axis x-, y-
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- if (locationCellX > 0 && locationCellY > 0)
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+ if ((locationCellX > 0) && (locationCellY > 0))
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{
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- if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX - 1)].r == 0) &&
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- (cubicmapPixels[(locationCellY - 1) * cubicmap.width + (locationCellX)].r == 0) &&
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- (cubicmapPixels[(locationCellY - 1) * cubicmap.width + (locationCellX - 1)].r != 0))
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+ if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r == 0) &&
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+ (cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r == 0) &&
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+ (cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX - 1)].r != 0))
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{
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if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX < radius) &&
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((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY < radius))
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@@ -1700,11 +1703,11 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
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}
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// Axis x-, y+
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- if (locationCellX > 0 && locationCellY < cubicmap.height - 1)
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+ if ((locationCellX > 0) && (locationCellY < cubicmap.height - 1))
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{
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- if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX - 1)].r == 0) &&
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- (cubicmapPixels[(locationCellY + 1) * cubicmap.width + (locationCellX)].r == 0) &&
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- (cubicmapPixels[(locationCellY + 1) * cubicmap.width + (locationCellX - 1)].r != 0))
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+ if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r == 0) &&
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+ (cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r == 0) &&
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+ (cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX - 1)].r != 0))
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{
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if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX < radius) &&
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((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY > 1 - radius))
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@@ -1723,11 +1726,11 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
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}
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// Axis x+, y-
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- if (locationCellX < cubicmap.width - 1 && locationCellY > 0)
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+ if ((locationCellX < cubicmap.width - 1) && (locationCellY > 0))
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{
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- if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX + 1)].r == 0) &&
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- (cubicmapPixels[(locationCellY - 1) * cubicmap.width + (locationCellX)].r == 0) &&
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- (cubicmapPixels[(locationCellY - 1) * cubicmap.width + (locationCellX + 1)].r != 0))
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+ if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r == 0) &&
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+ (cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r == 0) &&
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+ (cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX + 1)].r != 0))
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{
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if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX > 1 - radius) &&
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((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY < radius))
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@@ -1746,11 +1749,11 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
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}
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// Axis x+, y+
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- if (locationCellX < cubicmap.width - 1 && locationCellY < cubicmap.height - 1)
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+ if ((locationCellX < cubicmap.width - 1) && (locationCellY < cubicmap.height - 1))
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{
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- if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX + 1)].r == 0) &&
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- (cubicmapPixels[(locationCellY + 1) * cubicmap.width + (locationCellX)].r == 0) &&
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- (cubicmapPixels[(locationCellY + 1) * cubicmap.width + (locationCellX + 1)].r != 0))
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+ if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r == 0) &&
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+ (cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r == 0) &&
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+ (cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX + 1)].r != 0))
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{
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if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX > 1 - radius) &&
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((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY > 1 - radius))
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