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@@ -29,13 +29,15 @@
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* Windowing and input system configured for HTML5 (run on browser), code converted from C to asm.js
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* Windowing and input system configured for HTML5 (run on browser), code converted from C to asm.js
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* using emscripten compiler. OpenGL ES 2.0 required for direct translation to WebGL equivalent code.
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* using emscripten compiler. OpenGL ES 2.0 required for direct translation to WebGL equivalent code.
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*
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*
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-* #define LOAD_DEFAULT_FONT (defined by default)
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+* #define SUPPORT_DEFAULT_FONT (default)
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* Default font is loaded on window initialization to be available for the user to render simple text.
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* Default font is loaded on window initialization to be available for the user to render simple text.
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* NOTE: If enabled, uses external module functions to load default raylib font (module: text)
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* NOTE: If enabled, uses external module functions to load default raylib font (module: text)
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*
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*
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-* #define INCLUDE_CAMERA_SYSTEM / SUPPORT_CAMERA_SYSTEM
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+* #define SUPPORT_CAMERA_SYSTEM
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+* Camera module is included (camera.h) and multiple predefined cameras are available: free, 1st/3rd person, orbital
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*
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*
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-* #define INCLUDE_GESTURES_SYSTEM / SUPPORT_GESTURES_SYSTEM
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+* #define SUPPORT_GESTURES_SYSTEM
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+* Gestures module is included (gestures.h) to support gestures detection: tap, hold, swipe, drag
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*
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*
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* #define SUPPORT_MOUSE_GESTURES
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* #define SUPPORT_MOUSE_GESTURES
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* Mouse gestures are directly mapped like touches and processed by gestures system.
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* Mouse gestures are directly mapped like touches and processed by gestures system.
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@@ -68,6 +70,14 @@
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*
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*
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**********************************************************************************************/
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**********************************************************************************************/
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+// Default supported features
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+//-------------------------------------
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+#define SUPPORT_DEFAULT_FONT
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+#define SUPPORT_MOUSE_GESTURES
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+#define SUPPORT_CAMERA_SYSTEM
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+#define SUPPORT_GESTURES_SYSTEM
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+//-------------------------------------
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+
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#include "raylib.h"
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#include "raylib.h"
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#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
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#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
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@@ -77,10 +87,12 @@
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#define RAYMATH_EXTERN_INLINE // Compile raymath functions as static inline (remember, it's a compiler hint)
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#define RAYMATH_EXTERN_INLINE // Compile raymath functions as static inline (remember, it's a compiler hint)
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#include "raymath.h" // Required for: Vector3 and Matrix functions
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#include "raymath.h" // Required for: Vector3 and Matrix functions
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-#define GESTURES_IMPLEMENTATION
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-#include "gestures.h" // Gestures detection functionality
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+#if defined(SUPPORT_GESTURES_SYSTEM)
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+ #define GESTURES_IMPLEMENTATION
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+ #include "gestures.h" // Gestures detection functionality
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+#endif
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-#if !defined(PLATFORM_ANDROID)
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+#if defined(SUPPORT_CAMERA_SYSTEM) && !defined(PLATFORM_ANDROID)
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#define CAMERA_IMPLEMENTATION
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#define CAMERA_IMPLEMENTATION
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#include "camera.h" // Camera system functionality
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#include "camera.h" // Camera system functionality
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#endif
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#endif
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@@ -147,8 +159,6 @@
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Defines and Macros
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// Defines and Macros
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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-#define STORAGE_FILENAME "storage.data"
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-
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#if defined(PLATFORM_RPI)
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#if defined(PLATFORM_RPI)
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// Old device inputs system
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// Old device inputs system
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#define DEFAULT_KEYBOARD_DEV STDIN_FILENO // Standard input
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#define DEFAULT_KEYBOARD_DEV STDIN_FILENO // Standard input
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@@ -168,7 +178,7 @@
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#define MAX_GAMEPAD_BUTTONS 32 // Max bumber of buttons supported (per gamepad)
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#define MAX_GAMEPAD_BUTTONS 32 // Max bumber of buttons supported (per gamepad)
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#define MAX_GAMEPAD_AXIS 8 // Max number of axis supported (per gamepad)
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#define MAX_GAMEPAD_AXIS 8 // Max number of axis supported (per gamepad)
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-#define LOAD_DEFAULT_FONT // Load default font on window initialization (module: text)
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+#define STORAGE_FILENAME "storage.data"
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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// Types and Structures Definition
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@@ -266,7 +276,10 @@ static int lastGamepadButtonPressed = -1; // Register last gamepad button pres
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static int gamepadAxisCount = 0; // Register number of available gamepad axis
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static int gamepadAxisCount = 0; // Register number of available gamepad axis
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static Vector2 mousePosition; // Mouse position on screen
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static Vector2 mousePosition; // Mouse position on screen
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+
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+#if defined(SUPPORT_GESTURES_SYSTEM)
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static Vector2 touchPosition[MAX_TOUCH_POINTS]; // Touch position on screen
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static Vector2 touchPosition[MAX_TOUCH_POINTS]; // Touch position on screen
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+#endif
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#if defined(PLATFORM_DESKTOP)
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#if defined(PLATFORM_DESKTOP)
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static char **dropFilesPath; // Store dropped files paths as strings
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static char **dropFilesPath; // Store dropped files paths as strings
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@@ -284,7 +297,7 @@ static bool showLogo = false; // Track if showing logo at init is
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Other Modules Functions Declaration (required by core)
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// Other Modules Functions Declaration (required by core)
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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-#if defined(LOAD_DEFAULT_FONT)
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+#if defined(SUPPORT_DEFAULT_FONT)
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extern void LoadDefaultFont(void); // [Module: text] Loads default font on InitWindow()
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extern void LoadDefaultFont(void); // [Module: text] Loads default font on InitWindow()
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extern void UnloadDefaultFont(void); // [Module: text] Unloads default font from GPU memory
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extern void UnloadDefaultFont(void); // [Module: text] Unloads default font from GPU memory
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#endif
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#endif
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@@ -366,7 +379,7 @@ void InitWindow(int width, int height, const char *title)
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// Init graphics device (display device and OpenGL context)
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// Init graphics device (display device and OpenGL context)
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InitGraphicsDevice(width, height);
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InitGraphicsDevice(width, height);
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-#if defined(LOAD_DEFAULT_FONT)
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+#if defined(SUPPORT_DEFAULT_FONT)
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// Load default font
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// Load default font
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// NOTE: External function (defined in module: text)
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// NOTE: External function (defined in module: text)
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LoadDefaultFont();
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LoadDefaultFont();
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@@ -478,7 +491,7 @@ void InitWindow(int width, int height, void *state)
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// Close Window and Terminate Context
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// Close Window and Terminate Context
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void CloseWindow(void)
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void CloseWindow(void)
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{
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{
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-#if defined(LOAD_DEFAULT_FONT)
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+#if defined(SUPPORT_DEFAULT_FONT)
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UnloadDefaultFont();
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UnloadDefaultFont();
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#endif
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#endif
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@@ -2071,9 +2084,11 @@ static bool GetMouseButtonStatus(int button)
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// Poll (store) all input events
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// Poll (store) all input events
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static void PollInputEvents(void)
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static void PollInputEvents(void)
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{
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{
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+#if defined(SUPPORT_GESTURES_SYSTEM)
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// NOTE: Gestures update must be called every frame to reset gestures correctly
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// NOTE: Gestures update must be called every frame to reset gestures correctly
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// because ProcessGestureEvent() is just called on an event, not every frame
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// because ProcessGestureEvent() is just called on an event, not every frame
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UpdateGestures();
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UpdateGestures();
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+#endif
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// Reset last key pressed registered
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// Reset last key pressed registered
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lastKeyPressed = -1;
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lastKeyPressed = -1;
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@@ -2303,8 +2318,7 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
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{
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{
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currentMouseState[button] = action;
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currentMouseState[button] = action;
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-#define ENABLE_MOUSE_GESTURES
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-#if defined(ENABLE_MOUSE_GESTURES)
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+#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES)
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// Process mouse events as touches to be able to use mouse-gestures
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// Process mouse events as touches to be able to use mouse-gestures
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GestureEvent gestureEvent;
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GestureEvent gestureEvent;
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@@ -2335,8 +2349,7 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
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// GLFW3 Cursor Position Callback, runs on mouse move
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// GLFW3 Cursor Position Callback, runs on mouse move
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static void MouseCursorPosCallback(GLFWwindow *window, double x, double y)
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static void MouseCursorPosCallback(GLFWwindow *window, double x, double y)
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{
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{
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-#define ENABLE_MOUSE_GESTURES
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-#if defined(ENABLE_MOUSE_GESTURES)
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+#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES)
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// Process mouse events as touches to be able to use mouse-gestures
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// Process mouse events as touches to be able to use mouse-gestures
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GestureEvent gestureEvent;
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GestureEvent gestureEvent;
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@@ -2466,7 +2479,7 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
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// Init graphics device (display device and OpenGL context)
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// Init graphics device (display device and OpenGL context)
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InitGraphicsDevice(screenWidth, screenHeight);
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InitGraphicsDevice(screenWidth, screenHeight);
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- #if defined(LOAD_DEFAULT_FONT)
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+ #if defined(SUPPORT_DEFAULT_FONT)
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// Load default font
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// Load default font
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// NOTE: External function (defined in module: text)
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// NOTE: External function (defined in module: text)
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LoadDefaultFont();
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LoadDefaultFont();
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