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Remove crappy example

raysan5 10 years ago
parent
commit
324259ef8e
1 changed files with 0 additions and 63 deletions
  1. 0 63
      examples/models_planes.c

+ 0 - 63
examples/models_planes.c

@@ -1,63 +0,0 @@
-/*******************************************************************************************
-*
-*   raylib [models] example - Draw 3d planes
-*
-*   This example has been created using raylib 1.2 (www.raylib.com)
-*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-*   Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main()
-{
-    // Initialization
-    //--------------------------------------------------------------------------------------
-    int screenWidth = 800;
-    int screenHeight = 450;
-
-    InitWindow(screenWidth, screenHeight, "raylib [models] example - 3d planes");
-
-    // Define the camera to look into our 3d world
-    Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
-
-    SetTargetFPS(60);   // Set our game to run at 60 frames-per-second
-    //--------------------------------------------------------------------------------------
-
-    // Main game loop
-    while (!WindowShouldClose())    // Detect window close button or ESC key
-    {
-        // Update
-        //----------------------------------------------------------------------------------
-        // TODO: Update your variables here
-        //----------------------------------------------------------------------------------
-
-        // Draw
-        //----------------------------------------------------------------------------------
-        BeginDrawing();
-
-            ClearBackground(RAYWHITE);
-
-            Begin3dMode(camera);
-
-                DrawPlane((Vector3){ 0, 0, 0 }, (Vector2){ 4, 4 }, RED);    // Draw a plane XZ
-
-                DrawGrid(10.0, 1.0);
-
-            End3dMode();
-
-            DrawFPS(10, 10);
-
-        EndDrawing();
-        //----------------------------------------------------------------------------------
-    }
-
-    // De-Initialization
-    //--------------------------------------------------------------------------------------
-    CloseWindow();        // Close window and OpenGL context
-    //--------------------------------------------------------------------------------------
-
-    return 0;
-}