|
@@ -1,63 +0,0 @@
|
|
|
-/*******************************************************************************************
|
|
|
-*
|
|
|
-* raylib [models] example - Draw 3d planes
|
|
|
-*
|
|
|
-* This example has been created using raylib 1.2 (www.raylib.com)
|
|
|
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
|
-*
|
|
|
-* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
|
|
|
-*
|
|
|
-********************************************************************************************/
|
|
|
-
|
|
|
-#include "raylib.h"
|
|
|
-
|
|
|
-int main()
|
|
|
-{
|
|
|
- // Initialization
|
|
|
- //--------------------------------------------------------------------------------------
|
|
|
- int screenWidth = 800;
|
|
|
- int screenHeight = 450;
|
|
|
-
|
|
|
- InitWindow(screenWidth, screenHeight, "raylib [models] example - 3d planes");
|
|
|
-
|
|
|
- // Define the camera to look into our 3d world
|
|
|
- Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
|
|
|
-
|
|
|
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
|
- //--------------------------------------------------------------------------------------
|
|
|
-
|
|
|
- // Main game loop
|
|
|
- while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
|
- {
|
|
|
- // Update
|
|
|
- //----------------------------------------------------------------------------------
|
|
|
- // TODO: Update your variables here
|
|
|
- //----------------------------------------------------------------------------------
|
|
|
-
|
|
|
- // Draw
|
|
|
- //----------------------------------------------------------------------------------
|
|
|
- BeginDrawing();
|
|
|
-
|
|
|
- ClearBackground(RAYWHITE);
|
|
|
-
|
|
|
- Begin3dMode(camera);
|
|
|
-
|
|
|
- DrawPlane((Vector3){ 0, 0, 0 }, (Vector2){ 4, 4 }, RED); // Draw a plane XZ
|
|
|
-
|
|
|
- DrawGrid(10.0, 1.0);
|
|
|
-
|
|
|
- End3dMode();
|
|
|
-
|
|
|
- DrawFPS(10, 10);
|
|
|
-
|
|
|
- EndDrawing();
|
|
|
- //----------------------------------------------------------------------------------
|
|
|
- }
|
|
|
-
|
|
|
- // De-Initialization
|
|
|
- //--------------------------------------------------------------------------------------
|
|
|
- CloseWindow(); // Close window and OpenGL context
|
|
|
- //--------------------------------------------------------------------------------------
|
|
|
-
|
|
|
- return 0;
|
|
|
-}
|