|
@@ -100,6 +100,8 @@
|
|
// Show OpenGL extensions and capabilities detailed logs on init
|
|
// Show OpenGL extensions and capabilities detailed logs on init
|
|
//#define RLGL_SHOW_GL_DETAILS_INFO 1
|
|
//#define RLGL_SHOW_GL_DETAILS_INFO 1
|
|
|
|
|
|
|
|
+#define RL_SUPPORT_MESH_GPU_SKINNING 1 // GPU skinning, comment if your GPU does not support more than 8 VBOs
|
|
|
|
+
|
|
//#define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 4096 // Default internal render batch elements limits
|
|
//#define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 4096 // Default internal render batch elements limits
|
|
#define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering)
|
|
#define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering)
|
|
#define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture)
|
|
#define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture)
|
|
@@ -120,16 +122,11 @@
|
|
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT 4
|
|
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT 4
|
|
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 5
|
|
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 5
|
|
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES 6
|
|
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES 6
|
|
-
|
|
|
|
-
|
|
|
|
-#define RL_SUPPORT_MESH_GPU_SKINNING // Remove this if your GPU does not support more than 8 VBOs
|
|
|
|
-
|
|
|
|
-#ifdef RL_SUPPORT_MESH_GPU_SKINNING
|
|
|
|
-#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS 7
|
|
|
|
-#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS 8
|
|
|
|
|
|
+#if defined(RL_SUPPORT_MESH_GPU_SKINNING)
|
|
|
|
+ #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS 7
|
|
|
|
+ #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS 8
|
|
#endif
|
|
#endif
|
|
|
|
|
|
-
|
|
|
|
// Default shader vertex attribute names to set location points
|
|
// Default shader vertex attribute names to set location points
|
|
// NOTE: When a new shader is loaded, the following locations are tried to be set for convenience
|
|
// NOTE: When a new shader is loaded, the following locations are tried to be set for convenience
|
|
#define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION
|
|
#define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION
|