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REVIEWED: Pointers exposing not required for ES3

Ray 1 year ago
parent
commit
35d27fb11b
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/rlgl.h

+ 1 - 1
src/rlgl.h

@@ -1042,7 +1042,7 @@ typedef void *(*rlglLoadProc)(const char *name);   // OpenGL extension functions
 static rlglData RLGL = { 0 };
 #endif  // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2
 
-#if defined(GRAPHICS_API_OPENGL_ES2)
+#if defined(GRAPHICS_API_OPENGL_ES2) && !defined(GRAPHICS_API_OPENGL_ES3)
 // NOTE: VAO functionality is exposed through extensions (OES)
 static PFNGLGENVERTEXARRAYSOESPROC glGenVertexArrays = NULL;
 static PFNGLBINDVERTEXARRAYOESPROC glBindVertexArray = NULL;