|
@@ -13,8 +13,8 @@ uniform vec4 colDiffuse;
|
|
// NOTE: Add here your custom variables
|
|
// NOTE: Add here your custom variables
|
|
|
|
|
|
// NOTE: Render size values should be passed from code
|
|
// NOTE: Render size values should be passed from code
|
|
-const float renderWidth = 800;
|
|
|
|
-const float renderHeight = 450;
|
|
|
|
|
|
+const float renderWidth = 800.0;
|
|
|
|
+const float renderHeight = 450.0;
|
|
|
|
|
|
float radius = 250.0;
|
|
float radius = 250.0;
|
|
float angle = 0.8;
|
|
float angle = 0.8;
|
|
@@ -43,4 +43,4 @@ void main()
|
|
vec4 color = texture2D(texture0, tc/texSize)*colDiffuse*fragColor;;
|
|
vec4 color = texture2D(texture0, tc/texSize)*colDiffuse*fragColor;;
|
|
|
|
|
|
gl_FragColor = vec4(color.rgb, 1.0);;
|
|
gl_FragColor = vec4(color.rgb, 1.0);;
|
|
-}
|
|
|
|
|
|
+}
|