|
@@ -64,8 +64,7 @@ int main(void)
|
|
|
model2.materials[0].maps[MAP_DIFFUSE].texture = texDiffuse;
|
|
|
|
|
|
// Using MAP_EMISSION as a spare slot to use for 2nd texture
|
|
|
- // NOTE: Don't use MAP_IRRADIANCE, MAP_PREFILTER or MAP_CUBEMAP
|
|
|
- // as they are bound as cube maps
|
|
|
+ // NOTE: Don't use MAP_IRRADIANCE, MAP_PREFILTER or MAP_CUBEMAP as they are bound as cube maps
|
|
|
Texture texMask = LoadTexture("resources/mask.png");
|
|
|
model1.materials[0].maps[MAP_EMISSION].texture = texMask;
|
|
|
model2.materials[0].maps[MAP_EMISSION].texture = texMask;
|