@@ -18,12 +18,6 @@ uniform vec4 colDiffuse;
#define LIGHT_DIRECTIONAL 0
#define LIGHT_POINT 1
-struct MaterialProperty {
- vec3 color;
- int useSampler;
- sampler2D sampler;
-};
-
struct Light {
int enabled;
int type;
@@ -16,12 +16,6 @@ uniform vec4 colDiffuse;
@@ -19,12 +19,6 @@ out vec4 finalColor;