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@@ -1,6 +1,6 @@
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/**********************************************************************************************
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*
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-* raylib 1.3.0 (www.raylib.com)
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+* raylib 1.4.0 (www.raylib.com)
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*
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* A simple and easy-to-use library to learn videogames programming
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*
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@@ -70,7 +70,7 @@
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#endif
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#if defined(PLATFORM_ANDROID)
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- #include <android_native_app_glue.h> // Defines android_app struct
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+ typedef struct android_app; // Define android_app struct (android_native_app_glue.h)
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#endif
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//----------------------------------------------------------------------------------
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@@ -291,6 +291,8 @@ typedef struct SpriteFont {
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int numChars; // Number of characters
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int *charValues; // Characters values array
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Rectangle *charRecs; // Characters rectangles within the texture
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+ Vector2 *charOffsets; // Characters offsets (on drawing)
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+ int *charAdvanceX; // Characters x advance (on drawing)
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} SpriteFont;
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// Camera type, defines a camera position/orientation in 3d space
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@@ -430,6 +432,17 @@ typedef enum {
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GESTURE_PINCH_OUT = 1024
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} Gestures;
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+typedef enum { TOUCH_UP, TOUCH_DOWN, TOUCH_MOVE } TouchAction;
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+
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+// Gesture events
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+// NOTE: MAX_TOUCH_POINTS fixed to 4
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+typedef struct {
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+ int touchAction;
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+ int pointCount;
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+ int pointerId[4];
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+ Vector2 position[4];
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+} GestureEvent;
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+
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// Camera system modes
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typedef enum { CAMERA_CUSTOM = 0, CAMERA_FREE, CAMERA_ORBITAL, CAMERA_FIRST_PERSON, CAMERA_THIRD_PERSON } CameraMode;
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@@ -569,16 +582,11 @@ Vector2 GetTouchPosition(void); // Returns touch positio
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//------------------------------------------------------------------------------------
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// Gestures and Touch Handling Functions (Module: gestures)
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//------------------------------------------------------------------------------------
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-Vector2 GetRawTouchPosition(void); // Get touch position (raw)
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-#if defined(PLATFORM_WEB)
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-void InitGesturesSystem(void); // Init gestures system (web)
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-#elif defined(PLATFORM_ANDROID)
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-void InitGesturesSystem(struct android_app *app); // Init gestures system (android)
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-#endif
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void UpdateGestures(void); // Update gestures detected (must be called every frame)
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bool IsGestureDetected(void); // Check if a gesture have been detected
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int GetGestureType(void); // Get latest detected gesture
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void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags
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+void ProcessGestureEvent(GestureEvent event); // Process gesture event and translate it into gestures
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float GetGestureDragIntensity(void); // Get gesture drag intensity
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float GetGestureDragAngle(void); // Get gesture drag angle
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@@ -654,6 +662,7 @@ Color *GetImageData(Image image);
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Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
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void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
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void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
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+void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
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Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
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void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle
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void ImageResize(Image *image, int newWidth, int newHeight); // Resize and image (bilinear filtering)
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@@ -692,6 +701,7 @@ Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int
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void DrawFPS(int posX, int posY); // Shows current FPS on top-left corner
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const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
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+const char *SubText(const char *text, int position, int length); // Get a piece of a text string
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//------------------------------------------------------------------------------------
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// Basic 3d Shapes Drawing Functions (Module: models)
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